diff options
| author | degasus <wickmarkus@web.de> | 2015-01-17 09:46:31 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-01-18 19:47:48 +0100 |
| commit | 615ae9f10626171fddbbbd0a23cd3e018fc960ef (patch) | |
| tree | 145d285fe1aede417ff470fab8e6f22b58f443e7 /Source/Core/VideoCommon | |
| parent | 37a770bb9f23404cbdc75e8cc2df31dfecb97057 (diff) | |
TexCache: remove PC_TexFormat
We only support rgba32 for a while now, so there is no need to have everything in common configureable.
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 79 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.h | 3 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureDecoder.h | 19 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureDecoder_Common.cpp | 50 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureDecoder_Generic.cpp | 5 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureDecoder_x64.cpp | 5 |
6 files changed, 53 insertions, 108 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 38449ae5eb..36f059181e 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -323,7 +323,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) u64 tlut_hash = TEXHASH_INVALID; u32 full_format = texformat; - PC_TexFormat pcfmt = PC_TEX_FMT_NONE; const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2); if (isPaletteTexture) @@ -442,7 +441,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) expandedHeight = l.height; CheckTempSize(l.data_size); memcpy(temp, l.data, l.data_size); - pcfmt = PC_TEX_FMT_RGBA32; } } @@ -451,12 +449,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) if (!(texformat == GX_TF_RGBA8 && from_tmem)) { const u8* tlut = &texMem[tlutaddr]; - pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut, (TlutFormat) tlutfmt); + TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut, (TlutFormat) tlutfmt); } else { u8* src_data_gb = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE]; - pcfmt = TexDecoder_DecodeRGBA8FromTmem(temp, src_data, src_data_gb, expandedWidth, expandedHeight); + TexDecoder_DecodeRGBA8FromTmem(temp, src_data, src_data_gb, expandedWidth, expandedHeight); } } @@ -476,7 +474,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) // create the entry/texture if (nullptr == entry) { - textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels, pcfmt); + textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels); entry->type = TCET_NORMAL; GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); @@ -508,49 +506,46 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) u32 level = 1; // load mips - TODO: Loading mipmaps from tmem is untested! - if (pcfmt != PC_TEX_FMT_NONE) + if (use_native_mips) { - if (use_native_mips) + src_data += texture_size; + + const u8* ptr_even = nullptr; + const u8* ptr_odd = nullptr; + if (from_tmem) { - src_data += texture_size; + ptr_even = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE + texture_size]; + ptr_odd = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE]; + } - const u8* ptr_even = nullptr; - const u8* ptr_odd = nullptr; - if (from_tmem) - { - ptr_even = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE + texture_size]; - ptr_odd = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE]; - } + for (; level != texLevels; ++level) + { + const u32 mip_width = CalculateLevelSize(width, level); + const u32 mip_height = CalculateLevelSize(height, level); + const u32 expanded_mip_width = (mip_width + bsw) & (~bsw); + const u32 expanded_mip_height = (mip_height + bsh) & (~bsh); + + const u8*& mip_src_data = from_tmem + ? ((level % 2) ? ptr_odd : ptr_even) + : src_data; + const u8* tlut = &texMem[tlutaddr]; + TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlut, (TlutFormat) tlutfmt); + mip_src_data += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat); - for (; level != texLevels; ++level) - { - const u32 mip_width = CalculateLevelSize(width, level); - const u32 mip_height = CalculateLevelSize(height, level); - const u32 expanded_mip_width = (mip_width + bsw) & (~bsw); - const u32 expanded_mip_height = (mip_height + bsh) & (~bsh); - - const u8*& mip_src_data = from_tmem - ? ((level % 2) ? ptr_odd : ptr_even) - : src_data; - const u8* tlut = &texMem[tlutaddr]; - TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlut, (TlutFormat) tlutfmt); - mip_src_data += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat); - - entry->Load(mip_width, mip_height, expanded_mip_width, level); - - if (g_ActiveConfig.bDumpTextures) - DumpTexture(entry, basename, level); - } + entry->Load(mip_width, mip_height, expanded_mip_width, level); + + if (g_ActiveConfig.bDumpTextures) + DumpTexture(entry, basename, level); } - else if (using_custom_lods) + } + else if (using_custom_lods) + { + for (; level != texLevels; ++level) { - for (; level != texLevels; ++level) - { - auto& l = hires_tex->m_levels[level]; - CheckTempSize(l.data_size); - memcpy(temp, l.data, l.data_size); - entry->Load(l.width, l.height, l.width, level); - } + auto& l = hires_tex->m_levels[level]; + CheckTempSize(l.data_size); + memcpy(temp, l.data, l.data_size); + entry->Load(l.width, l.height, l.width, level); } } diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h index 0b58591939..09489e9462 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.h +++ b/Source/Core/VideoCommon/TextureCacheBase.h @@ -104,8 +104,7 @@ public: static void ClearRenderTargets(); // currently only used by OGL static bool Find(u32 start_address, u64 hash); - virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, - unsigned int tex_levels, PC_TexFormat pcfmt) = 0; + virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels) = 0; virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) = 0; virtual void CompileShaders() = 0; // currently only implemented by OGL diff --git a/Source/Core/VideoCommon/TextureDecoder.h b/Source/Core/VideoCommon/TextureDecoder.h index 5e2d9a5609..f73883493d 100644 --- a/Source/Core/VideoCommon/TextureDecoder.h +++ b/Source/Core/VideoCommon/TextureDecoder.h @@ -66,25 +66,12 @@ int TexDecoder_GetBlockWidthInTexels(u32 format); int TexDecoder_GetBlockHeightInTexels(u32 format); int TexDecoder_GetPaletteSize(int fmt); -enum PC_TexFormat -{ - PC_TEX_FMT_NONE = 0, - PC_TEX_FMT_BGRA32, - PC_TEX_FMT_RGBA32, - PC_TEX_FMT_I4_AS_I8, - PC_TEX_FMT_IA4_AS_IA8, - PC_TEX_FMT_I8, - PC_TEX_FMT_IA8, - PC_TEX_FMT_RGB565, - PC_TEX_FMT_DXT1, -}; - -PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt); -PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height); +void TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt); +void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height); void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, const u8* tlut, TlutFormat tlutfmt); void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth); void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center); /* Internal method, implemented by TextureDecoder_Generic and TextureDecoder_x64. */ -PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt); +void _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt); diff --git a/Source/Core/VideoCommon/TextureDecoder_Common.cpp b/Source/Core/VideoCommon/TextureDecoder_Common.cpp index e879e45e18..3f51059338 100644 --- a/Source/Core/VideoCommon/TextureDecoder_Common.cpp +++ b/Source/Core/VideoCommon/TextureDecoder_Common.cpp @@ -175,7 +175,7 @@ static const char* texfmt[] = { "CZ16L", "0x3D", "0x3E", "0x3F", }; -static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat, PC_TexFormat pc_texformat) +static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat) { int w = std::min(width, 40); int h = std::min(height, 10); @@ -208,36 +208,8 @@ static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat { for (int x=0; x < xcnt; x++) { - switch (pc_texformat) - { - case PC_TEX_FMT_I8: - { - // TODO: Is this an acceptable way to draw in I8? - u8 *dtp = (u8*)dst; - dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88; - break; - } - case PC_TEX_FMT_IA8: - case PC_TEX_FMT_IA4_AS_IA8: - { - u16 *dtp = (u16*)dst; - dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00; - break; - } - case PC_TEX_FMT_RGB565: - { - u16 *dtp = (u16*)dst; - dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000; - break; - } - default: - case PC_TEX_FMT_BGRA32: - { - int *dtp = (int*)dst; - dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000; - break; - } - } + int *dtp = (int*)dst; + dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000; } ptr += 9; } @@ -246,14 +218,12 @@ static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat } } -PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt) +void TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt) { - PC_TexFormat pc_texformat = _TexDecoder_DecodeImpl((u32*)dst, src, width, height, texformat, tlut, tlutfmt); + _TexDecoder_DecodeImpl((u32*)dst, src, width, height, texformat, tlut, tlutfmt); - if (TexFmt_Overlay_Enable && pc_texformat != PC_TEX_FMT_NONE) - TexDecoder_DrawOverlay(dst, width, height, texformat, pc_texformat); - - return pc_texformat; + if (TexFmt_Overlay_Enable) + TexDecoder_DrawOverlay(dst, width, height, texformat); } static inline u32 DecodePixel_IA8(u16 val) @@ -604,15 +574,15 @@ void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* sr dst[2] = val_addr_gb[1]; // B } -PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height) +void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height) { // TODO for someone who cares: Make this less slow! for (int y = 0; y < height; ++y) + { for (int x = 0; x < width; ++x) { TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1); dst += 4; } - - return PC_TEX_FMT_RGBA32; + } } diff --git a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp index 663e73f756..bd8c68568d 100644 --- a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp +++ b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp @@ -202,7 +202,7 @@ static void DecodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch) // TODO: complete SSE2 optimization of less often used texture formats. // TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads. -PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt) +void _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt) { const int Wsteps4 = (width + 3) / 4; const int Wsteps8 = (width + 7) / 8; @@ -344,7 +344,4 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he break; } } - - // The "copy" texture formats, too? - return PC_TEX_FMT_RGBA32; } diff --git a/Source/Core/VideoCommon/TextureDecoder_x64.cpp b/Source/Core/VideoCommon/TextureDecoder_x64.cpp index abe6d121b3..9d0b75582f 100644 --- a/Source/Core/VideoCommon/TextureDecoder_x64.cpp +++ b/Source/Core/VideoCommon/TextureDecoder_x64.cpp @@ -236,7 +236,7 @@ static void DecodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch) // TODO: complete SSE2 optimization of less often used texture formats. // TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads. -PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt) +void _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt) { const int Wsteps4 = (width + 3) / 4; const int Wsteps8 = (width + 7) / 8; @@ -1273,7 +1273,4 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he break; } } - - // The "copy" texture formats, too? - return PC_TEX_FMT_RGBA32; } |
