diff options
| author | degasus <wickmarkus@web.de> | 2015-01-11 15:03:41 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-01-11 22:23:35 +0100 |
| commit | d95e5e2b6fdbdcc7af201a4fc1fa1389bbdf0ad5 (patch) | |
| tree | 8c801a440f3a0673cb77e5c9aa9babfcf00c2b3b /Source/Core/VideoCommon | |
| parent | d640453274099f2cead75df3f137f4b06522d92c (diff) | |
TexCache: create a const Config struct
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 41 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.h | 28 |
2 files changed, 32 insertions, 37 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 99bac2b519..fd64f9b701 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -13,6 +13,7 @@ #include "Core/HW/Memmap.h" #include "VideoCommon/Debugger.h" +#include "VideoCommon/FramebufferManagerBase.h" #include "VideoCommon/HiresTextures.h" #include "VideoCommon/RenderBase.h" #include "VideoCommon/Statistics.h" @@ -383,7 +384,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) // 2. b) For normal textures, all texture parameters need to match if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format && - entry->tex_levels >= tex_levels && entry->native_width == nativeW && entry->native_height == nativeH) + entry->config.levels >= tex_levels && entry->native_width == nativeW && entry->native_height == nativeH) { return ReturnEntry(stage, entry); } @@ -394,14 +395,14 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) // TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies? // TODO: Actually, it should be enough if the internal texture format matches... if (((entry->type == TCET_NORMAL && - width == entry->virtual_width && - height == entry->virtual_height && + width == entry->config.width && + height == entry->config.height && full_format == entry->format && - entry->tex_levels >= tex_levels) || + entry->config.levels >= tex_levels) || (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height)) && - entry->num_layers == 1) + entry->config.layers == 1) { // reuse the texture } @@ -470,23 +471,13 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) if (nullptr == entry) { textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels, pcfmt); - - // Sometimes, we can get around recreating a texture if only the number of mip levels changes - // e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states - // Thus, we don't update this member for every Load, but just whenever the texture gets recreated - - // TODO: This is the wrong value. We should be storing the number of levels our actual texture has. - // But that will currently make the above "existing entry" tests fail as "texLevels" is not calculated until after. - // Currently, we might try to reuse a texture which appears to have more levels than actual, maybe.. - entry->tex_levels = tex_levels; - entry->num_layers = 1; entry->type = TCET_NORMAL; GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); } - entry->SetGeneralParameters(address, texture_size, full_format, entry->tex_levels, entry->num_layers); - entry->SetDimensions(nativeW, nativeH, width, height); + entry->SetGeneralParameters(address, texture_size, full_format); + entry->SetDimensions(nativeW, nativeH); entry->hash = tex_hash; // load texture @@ -854,12 +845,12 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat TCacheEntryBase *entry = textures[dstAddr]; if (entry) { - if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h && entry->num_layers == efb_layers) + if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h && entry->config.layers == efb_layers) { scaled_tex_w = tex_w; scaled_tex_h = tex_h; } - else if (!(entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h && entry->num_layers == efb_layers)) + else if (!(entry->type == TCET_EC_VRAM && entry->config.width == scaled_tex_w && entry->config.height == scaled_tex_h && entry->config.layers == efb_layers)) { if (entry->type == TCET_EC_VRAM) { @@ -879,11 +870,11 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat if (nullptr == entry) { // create the texture - textures[dstAddr] = entry = AllocateRenderTarget(scaled_tex_w, scaled_tex_h); + textures[dstAddr] = entry = AllocateRenderTarget(scaled_tex_w, scaled_tex_h, FramebufferManagerBase::GetEFBLayers()); // TODO: Using the wrong dstFormat, dumb... - entry->SetGeneralParameters(dstAddr, 0, dstFormat, 1, efb_layers); - entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h); + entry->SetGeneralParameters(dstAddr, 0, dstFormat); + entry->SetDimensions(tex_w, tex_h); entry->SetHashes(TEXHASH_INVALID); entry->type = TCET_EC_VRAM; } @@ -893,13 +884,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat); } -TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int width, unsigned int height) +TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers) { for (size_t i = 0; i < render_target_pool.size(); ++i) { auto rt = render_target_pool[i]; - if (rt->virtual_width != width || rt->virtual_height != height) + if (rt->config.width != width || rt->config.height != height || rt->config.layers != layers) continue; render_target_pool[i] = render_target_pool.back(); @@ -908,7 +899,7 @@ TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int w return rt; } - return g_texture_cache->CreateRenderTargetTexture(width, height); + return g_texture_cache->CreateRenderTargetTexture(width, height, layers); } void TextureCache::FreeRenderTarget(TCacheEntryBase* entry) diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h index 0d0bc90314..94acccdc5f 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.h +++ b/Source/Core/VideoCommon/TextureCacheBase.h @@ -25,8 +25,19 @@ public: TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used }; + struct TCacheEntryConfig + { + TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {} + + u32 width, height; + u32 levels, layers; + bool rendertarget; + }; + struct TCacheEntryBase { + const TCacheEntryConfig config; + // common members u32 addr; u32 size_in_bytes; @@ -35,30 +46,23 @@ public: enum TexCacheEntryType type; - unsigned int tex_levels; - unsigned int num_layers; unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view - unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies // used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames int frameCount; - void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _tex_levels, unsigned int _num_layers) + void SetGeneralParameters(u32 _addr, u32 _size, u32 _format) { addr = _addr; size_in_bytes = _size; format = _format; - tex_levels = _tex_levels; - num_layers = _num_layers; } - void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _virtual_width, unsigned int _virtual_height) + void SetDimensions(unsigned int _native_width, unsigned int _native_height) { native_width = _native_width; native_height = _native_height; - virtual_width = _virtual_width; - virtual_height = _virtual_height; } void SetHashes(u64 _hash) @@ -66,7 +70,7 @@ public: hash = _hash; } - + TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {} virtual ~TCacheEntryBase(); virtual void Bind(unsigned int stage) = 0; @@ -100,7 +104,7 @@ public: virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels, PC_TexFormat pcfmt) = 0; - virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0; + virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) = 0; virtual void CompileShaders() = 0; // currently only implemented by OGL virtual void DeleteShaders() = 0; // currently only implemented by OGL @@ -121,7 +125,7 @@ private: static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level); static void CheckTempSize(size_t required_size); - static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height); + static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers); static void FreeRenderTarget(TCacheEntryBase* entry); typedef std::map<u32, TCacheEntryBase*> TexCache; 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