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authorLioncash <mathew1800@gmail.com>2014-12-05 20:54:41 -0500
committerLioncash <mathew1800@gmail.com>2014-12-05 20:55:29 -0500
commit9bcadc8029b615d3d447a2a875fd720a73255d11 (patch)
tree6812478b8ec5508dd2556c79f5a429a79c9910f9 /Source/Core
parentf7a16eca84a868b5dcce113ece3e84d21347feae (diff)
Common: Remove locale based functions from CommonFuncs.
Since %f isn't used anymore in the shader generators, these can go.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Common/CommonFuncs.h40
-rw-r--r--Source/Core/Common/StringUtil.cpp2
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp18
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp18
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp12
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp18
6 files changed, 1 insertions, 107 deletions
diff --git a/Source/Core/Common/CommonFuncs.h b/Source/Core/Common/CommonFuncs.h
index 91d24ec775..679975e76b 100644
--- a/Source/Core/Common/CommonFuncs.h
+++ b/Source/Core/Common/CommonFuncs.h
@@ -15,7 +15,6 @@
#include <libkern/OSByteOrder.h>
#endif
-#include <clocale>
#include <cstddef>
#include <type_traits>
#include "Common/CommonTypes.h"
@@ -109,45 +108,6 @@ inline u64 _rotr64(u64 x, unsigned int shift)
#define snprintf _snprintf
#define vscprintf _vscprintf
-// Locale Cross-Compatibility
- #define locale_t _locale_t
- #define freelocale _free_locale
- #define newlocale(mask, locale, base) _create_locale(mask, locale)
-
- #define LC_GLOBAL_LOCALE ((locale_t)-1)
- #define LC_ALL_MASK LC_ALL
- #define LC_COLLATE_MASK LC_COLLATE
- #define LC_CTYPE_MASK LC_CTYPE
- #define LC_MONETARY_MASK LC_MONETARY
- #define LC_NUMERIC_MASK LC_NUMERIC
- #define LC_TIME_MASK LC_TIME
-
- inline locale_t uselocale(locale_t new_locale)
- {
- // Retrieve the current per thread locale setting
- bool bIsPerThread = (_configthreadlocale(0) == _ENABLE_PER_THREAD_LOCALE);
-
- // Retrieve the current thread-specific locale
- locale_t old_locale = bIsPerThread ? _get_current_locale() : LC_GLOBAL_LOCALE;
-
- if (new_locale == LC_GLOBAL_LOCALE)
- {
- // Restore the global locale
- _configthreadlocale(_DISABLE_PER_THREAD_LOCALE);
- }
- else if (new_locale != nullptr)
- {
- // Configure the thread to set the locale only for this thread
- _configthreadlocale(_ENABLE_PER_THREAD_LOCALE);
-
- // Set all locale categories
- for (int i = LC_MIN; i <= LC_MAX; i++)
- setlocale(i, new_locale->locinfo->lc_category[i].locale);
- }
-
- return old_locale;
- }
-
// 64 bit offsets for windows
#define fseeko _fseeki64
#define ftello _ftelli64
diff --git a/Source/Core/Common/StringUtil.cpp b/Source/Core/Common/StringUtil.cpp
index d1af64f30e..edc1ca9046 100644
--- a/Source/Core/Common/StringUtil.cpp
+++ b/Source/Core/Common/StringUtil.cpp
@@ -72,7 +72,7 @@ bool CharArrayFromFormatV(char* out, int outsize, const char* format, va_list ar
// will be present in the middle of a multibyte sequence.
//
// This is why we lookup an ANSI (cp1252) locale here and use _vsnprintf_l.
- static locale_t c_locale = nullptr;
+ static _locale_t c_locale = nullptr;
if (!c_locale)
c_locale = _create_locale(LC_ALL, ".1252");
writtenCount = _vsnprintf_l(out, outsize, format, c_locale, args);
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 83a590a7ed..f9a8704269 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -3,10 +3,6 @@
// Refer to the license.txt file included.
#include <cmath>
-#include <locale.h>
-#ifdef __APPLE__
- #include <xlocale.h>
-#endif
#include "VideoCommon/GeometryShaderGen.h"
#include "VideoCommon/LightingShaderGen.h"
@@ -26,15 +22,6 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.SetBuffer(text);
const bool is_writing_shadercode = (out.GetBuffer() != nullptr);
-#ifndef ANDROID
- locale_t locale;
- locale_t old_locale;
- if (is_writing_shadercode)
- {
- locale = newlocale(LC_NUMERIC_MASK, "C", nullptr); // New locale for compilation
- old_locale = uselocale(locale); // Apply the locale for this thread
- }
-#endif
if (is_writing_shadercode)
text[sizeof(text) - 1] = 0x7C; // canary
@@ -115,11 +102,6 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
{
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("GeometryShader generator - buffer too small, canary has been eaten!");
-
-#ifndef ANDROID
- uselocale(old_locale); // restore locale
- freelocale(locale);
-#endif
}
}
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index ae27c3f586..4086343699 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -5,10 +5,6 @@
#include <cassert>
#include <cmath>
#include <cstdio>
-#include <locale.h>
-#ifdef __APPLE__
- #include <xlocale.h>
-#endif
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/BPMemory.h"
@@ -160,15 +156,6 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
out.SetBuffer(text);
const bool is_writing_shadercode = (out.GetBuffer() != nullptr);
-#ifndef ANDROID
- locale_t locale;
- locale_t old_locale;
- if (is_writing_shadercode)
- {
- locale = newlocale(LC_NUMERIC_MASK, "C", nullptr); // New locale for compilation
- old_locale = uselocale(locale); // Apply the locale for this thread
- }
-#endif
if (is_writing_shadercode)
text[sizeof(text) - 1] = 0x7C; // canary
@@ -596,11 +583,6 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
{
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
-
-#ifndef ANDROID
- uselocale(old_locale); // restore locale
- freelocale(locale);
-#endif
}
}
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index 1ab973d11b..8734eb42c3 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -4,10 +4,6 @@
#include <cmath>
#include <cstdio>
-#include <locale.h>
-#ifdef __APPLE__
- #include <xlocale.h>
-#endif
#include "Common/MathUtil.h"
#include "VideoCommon/BPMemory.h"
@@ -579,10 +575,6 @@ static void WriteZ24Encoder(char*& p, API_TYPE ApiType)
const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
{
-#ifndef ANDROID
- locale_t locale = newlocale(LC_NUMERIC_MASK, "C", nullptr); // New locale for compilation
- locale_t old_locale = uselocale(locale); // Apply the locale for this thread
-#endif
text[sizeof(text) - 1] = 0x7C; // canary
char *p = text;
@@ -666,10 +658,6 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!");
-#ifndef ANDROID
- uselocale(old_locale); // restore locale
- freelocale(locale);
-#endif
return text;
}
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index 26d6942372..6ce3a453b9 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -3,10 +3,6 @@
// Refer to the license.txt file included.
#include <cmath>
-#include <locale.h>
-#ifdef __APPLE__
- #include <xlocale.h>
-#endif
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/CPMemory.h"
@@ -66,15 +62,6 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.SetBuffer(text);
const bool is_writing_shadercode = (out.GetBuffer() != nullptr);
-#ifndef ANDROID
- locale_t locale;
- locale_t old_locale;
- if (is_writing_shadercode)
- {
- locale = newlocale(LC_NUMERIC_MASK, "C", nullptr); // New locale for compilation
- old_locale = uselocale(locale); // Apply the locale for this thread
- }
-#endif
if (is_writing_shadercode)
text[sizeof(text) - 1] = 0x7C; // canary
@@ -465,11 +452,6 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
{
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
-
-#ifndef ANDROID
- uselocale(old_locale); // restore locale
- freelocale(locale);
-#endif
}
}