diff options
| author | hrydgard <hrydgard@gmail.com> | 2008-10-28 21:04:14 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2008-10-28 21:04:14 +0000 |
| commit | 22e1ecbb510e5b2e1501f8faacdbdca3bb12d338 (patch) | |
| tree | 4a22ccaea5fb150b4748bf7cdba65b68a6b93ef2 /Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp | |
| parent | 50547cdb5810e3750e7d3646117b2aafa99079d3 (diff) | |
Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@993 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp | 151 |
1 files changed, 73 insertions, 78 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp index 7190a39ae5..c7659e26ab 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp @@ -27,6 +27,10 @@ #define COMPILED_CODE_SIZE 4096
+#ifdef _WIN32
+#define USE_JIT
+#endif
+
// Note the use of CallCdeclFunction3I etc.
// This is a horrible hack that is necessary because in 64-bit mode, Opengl32.dll is based way, way above the 32-bit
// address space that is within reach of a CALL, and just doing &fn gives us these high uncallable addresses. So we
@@ -56,86 +60,52 @@ NativeVertexFormat::~NativeVertexFormat() m_compiledCode = 0;
}
-void NativeVertexFormat::SetupVertexPointers() const {
- // Cast a pointer to compiled code to a pointer to a function taking no parameters, through a (void *) cast first to
- // get around type checking errors, and call it.
- ((void (*)())(void*)m_compiledCode)();
+inline GLuint VarToGL(VarType t)
+{
+ switch (t) {
+ case VAR_BYTE: return GL_BYTE;
+ case VAR_UNSIGNED_BYTE: return GL_UNSIGNED_BYTE;
+ case VAR_SHORT: return GL_SHORT;
+ case VAR_UNSIGNED_SHORT: return GL_UNSIGNED_SHORT;
+ case VAR_FLOAT: return GL_FLOAT;
+ }
}
-void NativeVertexFormat::Initialize(const TVtxDesc &vtx_desc, const TVtxAttr &vtx_attr)
+void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl)
{
using namespace Gen;
- const int col[2] = {vtx_desc.Color0, vtx_desc.Color1};
- // TextureCoord
- const int tc[8] = {
- vtx_desc.Tex0Coord, vtx_desc.Tex1Coord, vtx_desc.Tex2Coord, vtx_desc.Tex3Coord,
- vtx_desc.Tex4Coord, vtx_desc.Tex5Coord, vtx_desc.Tex6Coord, vtx_desc.Tex7Coord,
- };
-
- DVSTARTPROFILE();
- if (m_VBVertexStride & 3) {
+ if (vtx_decl.stride & 3) {
// We will not allow vertex components causing uneven strides.
- PanicAlert("Uneven vertex stride: %i", m_VBVertexStride);
+ PanicAlert("Uneven vertex stride: %i", vtx_decl.stride);
}
- // compile the pointer set function - why?
+ // Alright, we have our vertex declaration. Compile some crazy code to set it quickly using GL.
u8 *old_code_ptr = GetWritableCodePtr();
SetCodePtr(m_compiledCode);
Util::EmitPrologue(6);
- int offset = 0;
- // Position, part 1
- if (vtx_desc.Position != NOT_PRESENT) { // TODO: Why the check? Always present, AFAIK!
- CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, m_VBVertexStride, 0);
- offset += 12;
- }
+ CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, vtx_decl.stride, 0);
- // Normals
- if (vtx_desc.Normal != NOT_PRESENT) {
- switch (vtx_attr.NormalFormat) {
- case FORMAT_UBYTE:
- case FORMAT_BYTE:
- CallCdeclFunction3_I(glNormalPointer, GL_BYTE, m_VBVertexStride, offset); offset += 4;
- if (vtx_attr.NormalElements) {
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, 4, GL_BYTE, GL_TRUE, m_VBVertexStride, offset); offset += 4;
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, 4, GL_BYTE, GL_TRUE, m_VBVertexStride, offset); offset += 4;
- }
- break;
- case FORMAT_USHORT:
- case FORMAT_SHORT:
- CallCdeclFunction3_I(glNormalPointer, GL_SHORT, m_VBVertexStride, offset); offset += 8;
- if (vtx_attr.NormalElements) {
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, 4, GL_SHORT, GL_TRUE, m_VBVertexStride, offset); offset += 8;
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, 4, GL_SHORT, GL_TRUE, m_VBVertexStride, offset); offset += 8;
- }
- break;
- case FORMAT_FLOAT:
- CallCdeclFunction3_I(glNormalPointer, GL_FLOAT, m_VBVertexStride, offset); offset += 12;
- if (vtx_attr.NormalElements) {
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, 3, GL_FLOAT, GL_TRUE, m_VBVertexStride, offset); offset += 12;
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, 3, GL_FLOAT, GL_TRUE, m_VBVertexStride, offset); offset += 12;
- }
- break;
- default: _assert_(0); break;
+ if (vtx_decl.num_normals >= 1) {
+ CallCdeclFunction3_I(glNormalPointer, VarToGL(vtx_decl.normal_gl_type), vtx_decl.stride, vtx_decl.normal_offset[0]);
+ if (vtx_decl.num_normals == 3) {
+ CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, vtx_decl.normal_offset[1]);
+ CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, vtx_decl.normal_offset[2]);
}
}
- // TODO : With byte or short normals above, offset will be misaligned (not 4byte aligned)! Ugh!
-
for (int i = 0; i < 2; i++) {
- if (col[i] != NOT_PRESENT) {
- if (i)
- CallCdeclFunction4((void *)glSecondaryColorPointer, 4, GL_UNSIGNED_BYTE, m_VBVertexStride, offset);
+ if (vtx_decl.color_offset[i] != -1) {
+ if (i == 0)
+ CallCdeclFunction4_I(glColorPointer, 4, GL_UNSIGNED_BYTE, vtx_decl.stride, vtx_decl.color_offset[i]);
else
- CallCdeclFunction4_I(glColorPointer, 4, GL_UNSIGNED_BYTE, m_VBVertexStride, offset);
- offset += 4;
+ CallCdeclFunction4((void *)glSecondaryColorPointer, 4, GL_UNSIGNED_BYTE, vtx_decl.stride, vtx_decl.color_offset[i]);
}
}
- // TextureCoord
for (int i = 0; i < 8; i++) {
- if (tc[i] != NOT_PRESENT || (m_components & (VB_HAS_TEXMTXIDX0 << i))) {
+ if (vtx_decl.texcoord_offset[i] != -1) {
int id = GL_TEXTURE0 + i;
#ifdef _M_X64
#ifdef _MSC_VER
@@ -155,31 +125,16 @@ void NativeVertexFormat::Initialize(const TVtxDesc &vtx_desc, const TVtxAttr &vt ABI_RestoreStack(1 * 4);
#endif
#endif
- // TODO : More potential disalignment!
- if (m_components & (VB_HAS_TEXMTXIDX0 << i)) {
- if (tc[i] != NOT_PRESENT) {
- CallCdeclFunction4_I(glTexCoordPointer, 3, GL_FLOAT, m_VBVertexStride, offset);
- offset += 12;
- }
- else {
- CallCdeclFunction4_I(glTexCoordPointer, 3, GL_SHORT, m_VBVertexStride, offset);
- offset += 8;
- }
- }
- else {
- CallCdeclFunction4_I(glTexCoordPointer, vtx_attr.texCoord[i].Elements ? 2 : 1, GL_FLOAT, m_VBVertexStride, offset);
- offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
- }
+ CallCdeclFunction4_I(
+ glTexCoordPointer, vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]),
+ vtx_decl.stride, vtx_decl.texcoord_offset[i]);
}
}
- if (vtx_desc.PosMatIdx) {
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, m_VBVertexStride, offset);
- offset += 4;
+ if (vtx_decl.posmtx_offset != -1) {
+ CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, vtx_decl.posmtx_offset);
}
- _assert_(offset + m_VBStridePad == m_VBVertexStride);
-
Util::EmitEpilogue(6);
if (Gen::GetCodePtr() - (u8*)m_compiledCode > COMPILED_CODE_SIZE)
{
@@ -187,4 +142,44 @@ void NativeVertexFormat::Initialize(const TVtxDesc &vtx_desc, const TVtxAttr &vt }
SetCodePtr(old_code_ptr);
+ this->vtx_decl = vtx_decl;
}
+
+void NativeVertexFormat::SetupVertexPointers() const {
+ // Cast a pointer to compiled code to a pointer to a function taking no parameters, through a (void *) cast first to
+ // get around type checking errors, and call it.
+#ifdef USE_JIT
+ ((void (*)())(void*)m_compiledCode)();
+#else
+ glVertexPointer(3, GL_FLOAT, vtx_decl.stride, 0);
+ if (vtx_decl.num_normals >= 1) {
+ glNormalPointer(VarToGL(vtx_decl.normal_gl_type), vtx_decl.stride, (void *)vtx_decl.normal_offset[0]);
+ if (vtx_decl.num_normals == 3) {
+ glVertexAttribPointer(SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)vtx_decl.normal_offset[1]);
+ glVertexAttribPointer(SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)vtx_decl.normal_offset[2]);
+ }
+ }
+
+ for (int i = 0; i < 2; i++) {
+ if (vtx_decl.color_offset[i] != -1) {
+ if (i == 0)
+ glColorPointer(4, GL_UNSIGNED_BYTE, vtx_decl.stride, (void *)vtx_decl.color_offset[i]);
+ else
+ glSecondaryColorPointer(4, GL_UNSIGNED_BYTE, vtx_decl.stride, (void *)vtx_decl.color_offset[i]);
+ }
+ }
+
+ for (int i = 0; i < 8; i++) {
+ if (vtx_decl.texcoord_offset[i] != -1) {
+ int id = GL_TEXTURE0 + i;
+ glClientActiveTexture(id);
+ glTexCoordPointer(vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]),
+ vtx_decl.stride, (void *)vtx_decl.texcoord_offset[i]);
+ }
+ }
+
+ if (vtx_decl.posmtx_offset != -1) {
+ glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)vtx_decl.posmtx_offset);
+ }
+#endif
+}
\ No newline at end of file |
