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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-29 01:35:50 -0600
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:56:00 -0500
commit03b09bed5dba644a06b5a591c477e7c4345f2b2d (patch)
treecc0f76e9edb0162b8b9a666ac22c0c43b93c3361 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
parent2e15440896f0267ef4b602ebfded277c95e0572f (diff)
Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index 728e4e8a01..57470959d2 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -25,6 +25,7 @@ GLuint ProgramShaderCache::CurrentFShader = 0, ProgramShaderCache::CurrentVShade
ProgramShaderCache::PCache ProgramShaderCache::pshaders;
GLuint ProgramShaderCache::s_ps_vs_ubo;
GLintptr ProgramShaderCache::s_vs_data_offset;
+GLenum ProgramShaderCache::prog_format;
LinearDiskCache<ProgramShaderCache::ShaderUID, u8> g_program_disk_cache;
GLenum ProgramFormat;
@@ -213,6 +214,16 @@ void ProgramShaderCache::Init(void)
// Read our shader cache, only if supported
if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
{
+ GLint Supported;
+ glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
+
+ GLint *Formats = new GLint[Supported];
+ glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, Formats);
+ // We don't really care about format
+ // We just need the correct data type
+ prog_format = (GLenum)Formats[0];
+ delete[] Formats;
+
char cache_filename[MAX_PATH];
sprintf(cache_filename, "%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());