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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-16 23:18:24 -0600
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:42:39 -0500
commit7aad45658ee30ad6b90f7d368e413afb519bfcc4 (patch)
tree17dba92287ca0c9ca298813a38fd73e9d44638b9 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
parent076c1a5aa7e88adba12138658250e370aecbe523 (diff)
Add a GUI option to use GLSL shaders. Also fix a small typo.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index 5d00ce2529..98efbb000b 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -101,7 +101,7 @@ namespace OGL
// points statically set in the shader source
// We should only need these two functions when we don't support binding but do support UBO
// Driver Bug? Nvidia GTX 570, 290.xx Driver, Linux x64
- if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
glUniformBlockBinding( entry.program.glprogid, 0, 1 );
glUniformBlockBinding( entry.program.glprogid, 1, 2 );