diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-11 06:18:01 -0600 |
|---|---|---|
| committer | Sonicadvance1 <sonicadvance1@RH-Live.(none)> | 2012-10-09 23:41:48 -0500 |
| commit | ba12c0b4f51aafd814d9d400869586d204cf43df (patch) | |
| tree | 00f3ed3a81a8f1f075435e85c5844b44dee0de8b /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | |
| parent | d70726b035cc9d3dc7c342018f5e84efffe04bf1 (diff) | |
Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | 18 |
1 files changed, 3 insertions, 15 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index 10c15aae36..2f6aa691de 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -121,18 +121,10 @@ namespace OGL // Need to get some attribute locations if(uid.uid.vsid != 0) // We have no vertex Shader { - entry.program.attrLoc[0] = glGetAttribLocation(entry.program.glprogid, "rawnorm1"); - entry.program.attrLoc[1] = glGetAttribLocation(entry.program.glprogid, "rawnorm2"); - entry.program.attrLoc[2] = glGetAttribLocation(entry.program.glprogid, "fposmtx"); - if(entry.program.attrLoc[0] > 0) - glEnableVertexAttribArray(entry.program.attrLoc[0]); - if(entry.program.attrLoc[1] > 0) - glEnableVertexAttribArray(entry.program.attrLoc[1]); - if(entry.program.attrLoc[2] > 0) - glEnableVertexAttribArray(entry.program.attrLoc[2]); + glBindAttribLocation(entry.program.glprogid, SHADER_NORM1_ATTRIB, "rawnorm1"); + glBindAttribLocation(entry.program.glprogid, SHADER_NORM2_ATTRIB, "rawnorm2"); + glBindAttribLocation(entry.program.glprogid, SHADER_POSMTX_ATTRIB, "fposmtx"); } - else - entry.program.attrLoc[0] = entry.program.attrLoc[1] = entry.program.attrLoc[2] = 0; pshaders[ShaderPair] = entry; @@ -154,10 +146,6 @@ namespace OGL GLuint ProgramShaderCache::GetCurrentProgram(void) { return CurrentProgram; } - GLint ProgramShaderCache::GetAttr(int num) - { - return pshaders[CurrentShaderProgram].program.attrLoc[num]; - } PROGRAMSHADER ProgramShaderCache::GetShaderProgram(void) { return pshaders[CurrentShaderProgram].program; |
