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authorJMC47 <JMC4789@gmail.com>2026-01-17 19:10:50 -0500
committerGitHub <noreply@github.com>2026-01-17 19:10:50 -0500
commit035bcffc63ecc803abeb6987f66a5b2f78f5f0bc (patch)
treeb46f7ec3d376fc2fef5ac0d2f48769b0e23e9353 /Source/UnitTests/Common/BusyLoopTest.cpp
parentd098f2bba9fac19d90526fb9f7aceb0bb405b4b4 (diff)
parent1e0473e44f5e21558d75b0121bd935bb50825c26 (diff)
Merge pull request #14289 from Sintendo/typos
Fix various typos and spelling mistakes
Diffstat (limited to 'Source/UnitTests/Common/BusyLoopTest.cpp')
-rw-r--r--Source/UnitTests/Common/BusyLoopTest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/UnitTests/Common/BusyLoopTest.cpp b/Source/UnitTests/Common/BusyLoopTest.cpp
index 4108876aad..8cb62ca1af 100644
--- a/Source/UnitTests/Common/BusyLoopTest.cpp
+++ b/Source/UnitTests/Common/BusyLoopTest.cpp
@@ -32,7 +32,7 @@ TEST(BusyLoopTest, MultiThreaded)
{
// We normally have to call Wakeup to assure the Event is triggered.
// But this check is for an internal feature of the BlockingLoop.
- // It's implemented to fall back to a busy loop regulary.
+ // It's implemented to fall back to a busy loop regularly.
// If we're in the busy loop, the payload (and so the Event) is called all the time.
// loop.Wakeup();
e.Wait();