diff options
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp index 8ff82e2b33..0f720d3add 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp @@ -28,7 +28,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType {_trans("Distance"), // i18n: The symbol/abbreviation for centimeters. _trans("cm"), - // i18n: Refering to emulated wii remote swing movement. + // i18n: Referring to emulated wii remote swing movement. _trans("Distance of travel from neutral position.")}, 50, 1, 100); @@ -42,7 +42,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType {_trans("Speed"), // i18n: The symbol/abbreviation for meters per second. _trans("m/s"), - // i18n: Refering to emulated wii remote swing movement. + // i18n: Referring to emulated wii remote swing movement. _trans("Peak velocity of outward swing movements.")}, 16, 1, 40); @@ -51,7 +51,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType {_trans("Return Speed"), // i18n: The symbol/abbreviation for meters per second. _trans("m/s"), - // i18n: Refering to emulated wii remote swing movement. + // i18n: Referring to emulated wii remote swing movement. _trans("Peak velocity of movements to neutral position.")}, 2, 1, 40); @@ -59,7 +59,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType {_trans("Angle"), // i18n: The symbol/abbreviation for degrees (unit of angular measure). _trans("°"), - // i18n: Refering to emulated wii remote swing movement. + // i18n: Referring to emulated wii remote swing movement. _trans("Rotation applied at extremities of swing.")}, 90, 1, 180); } @@ -141,7 +141,7 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale) {_trans("Intensity"), // i18n: The symbol/abbreviation for centimeters. _trans("cm"), - // i18n: Refering to emulated wii remote movement. + // i18n: Referring to emulated wii remote movement. _trans("Total travel distance.")}, 10 * default_intensity_scale, -50, 50); @@ -151,7 +151,7 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale) {_trans("Frequency"), // i18n: The symbol/abbreviation for hertz (cycles per second). _trans("Hz"), - // i18n: Refering to emulated wii remote movement. + // i18n: Referring to emulated wii remote movement. _trans("Number of shakes per second.")}, 6, 1, 20); } |
