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-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp12
-rw-r--r--Source/Core/InputCommon/ControllerEmu/StickGate.cpp4
2 files changed, 8 insertions, 8 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
index 8ff82e2b33..0f720d3add 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
@@ -28,7 +28,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
{_trans("Distance"),
// i18n: The symbol/abbreviation for centimeters.
_trans("cm"),
- // i18n: Refering to emulated wii remote swing movement.
+ // i18n: Referring to emulated wii remote swing movement.
_trans("Distance of travel from neutral position.")},
50, 1, 100);
@@ -42,7 +42,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
{_trans("Speed"),
// i18n: The symbol/abbreviation for meters per second.
_trans("m/s"),
- // i18n: Refering to emulated wii remote swing movement.
+ // i18n: Referring to emulated wii remote swing movement.
_trans("Peak velocity of outward swing movements.")},
16, 1, 40);
@@ -51,7 +51,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
{_trans("Return Speed"),
// i18n: The symbol/abbreviation for meters per second.
_trans("m/s"),
- // i18n: Refering to emulated wii remote swing movement.
+ // i18n: Referring to emulated wii remote swing movement.
_trans("Peak velocity of movements to neutral position.")},
2, 1, 40);
@@ -59,7 +59,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
{_trans("Angle"),
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
- // i18n: Refering to emulated wii remote swing movement.
+ // i18n: Referring to emulated wii remote swing movement.
_trans("Rotation applied at extremities of swing.")},
90, 1, 180);
}
@@ -141,7 +141,7 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale)
{_trans("Intensity"),
// i18n: The symbol/abbreviation for centimeters.
_trans("cm"),
- // i18n: Refering to emulated wii remote movement.
+ // i18n: Referring to emulated wii remote movement.
_trans("Total travel distance.")},
10 * default_intensity_scale, -50, 50);
@@ -151,7 +151,7 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale)
{_trans("Frequency"),
// i18n: The symbol/abbreviation for hertz (cycles per second).
_trans("Hz"),
- // i18n: Refering to emulated wii remote movement.
+ // i18n: Referring to emulated wii remote movement.
_trans("Number of shakes per second.")},
6, 1, 20);
}
diff --git a/Source/Core/InputCommon/ControllerEmu/StickGate.cpp b/Source/Core/InputCommon/ControllerEmu/StickGate.cpp
index c1e8a29b2d..660ee939be 100644
--- a/Source/Core/InputCommon/ControllerEmu/StickGate.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/StickGate.cpp
@@ -34,7 +34,7 @@ std::optional<double> GetRayLineIntersection(Common::DVec2 ray, Common::DVec2 po
const auto dot = diff.Dot({-ray.y, ray.x});
if (std::abs(dot) < 0.00001)
{
- // Both points are on top of eachother.
+ // Both points are on top of each other.
return std::nullopt;
}
@@ -169,7 +169,7 @@ ControlState ReshapableInput::GetCalibrationDataRadiusAtAngle(const CalibrationD
GetPointFromAngleAndLength(sample1_angle, data[sample1_index]),
GetPointFromAngleAndLength(sample2_angle, data[sample2_index]));
- // Intersection has no value when points are on top of eachother.
+ // Intersection has no value when points are on top of each other.
return intersection.value_or(data[sample1_index]);
}