diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 9941d3e234..ae807bd6c2 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -89,13 +89,11 @@ const char copy_shader_code[] = { "{\n" " float4 vPosition : POSITION;\n" " float3 vTexCoord : TEXCOORD0;\n" - " float vTexCoord1 : TEXCOORD1;\n" "};\n" "struct GSOUTPUT\n" "{\n" " float4 vPosition : POSITION;\n" " float3 vTexCoord : TEXCOORD0;\n" - " float vTexCoord1 : TEXCOORD1;\n" " uint slice : SV_RenderTargetArrayIndex;\n" "};\n" "[maxvertexcount(6)]\n" @@ -108,8 +106,7 @@ const char copy_shader_code[] = { " GSOUTPUT OUT;\n" " OUT.vPosition = o[i].vPosition;\n" " OUT.vTexCoord = o[i].vTexCoord;\n" - " OUT.vTexCoord.z = slice;\n" - " OUT.vTexCoord1 = o[i].vTexCoord1;\n" + " OUT.vTexCoord.z = float(slice);\n" " OUT.slice = slice;\n" " Output.Append(OUT);\n" " }\n" |
