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path: root/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 9941d3e234..ae807bd6c2 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -89,13 +89,11 @@ const char copy_shader_code[] = {
"{\n"
" float4 vPosition : POSITION;\n"
" float3 vTexCoord : TEXCOORD0;\n"
- " float vTexCoord1 : TEXCOORD1;\n"
"};\n"
"struct GSOUTPUT\n"
"{\n"
" float4 vPosition : POSITION;\n"
" float3 vTexCoord : TEXCOORD0;\n"
- " float vTexCoord1 : TEXCOORD1;\n"
" uint slice : SV_RenderTargetArrayIndex;\n"
"};\n"
"[maxvertexcount(6)]\n"
@@ -108,8 +106,7 @@ const char copy_shader_code[] = {
" GSOUTPUT OUT;\n"
" OUT.vPosition = o[i].vPosition;\n"
" OUT.vTexCoord = o[i].vTexCoord;\n"
- " OUT.vTexCoord.z = slice;\n"
- " OUT.vTexCoord1 = o[i].vTexCoord1;\n"
+ " OUT.vTexCoord.z = float(slice);\n"
" OUT.slice = slice;\n"
" Output.Append(OUT);\n"
" }\n"