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authorMarkus Wick <degasus@users.noreply.github.com>2018-05-02 14:04:28 +0200
committerGitHub <noreply@github.com>2018-05-02 14:04:28 +0200
commit71c8c65e6f3a5dd9064667c519205a7be9ee1560 (patch)
treecec4b1a016d7d32211e9422226da765edf181bc8 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parente89ac769fb79c5e1cfb1f185c876d7d59e229119 (diff)
parent7a745e5b0d18cc703266ba7090cb91b52a7ed311 (diff)
Merge pull request #6730 from stenzek/no-gamma-param
D3D: Drop gamma parameter from util draw helper
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 9941d3e234..ae807bd6c2 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -89,13 +89,11 @@ const char copy_shader_code[] = {
"{\n"
" float4 vPosition : POSITION;\n"
" float3 vTexCoord : TEXCOORD0;\n"
- " float vTexCoord1 : TEXCOORD1;\n"
"};\n"
"struct GSOUTPUT\n"
"{\n"
" float4 vPosition : POSITION;\n"
" float3 vTexCoord : TEXCOORD0;\n"
- " float vTexCoord1 : TEXCOORD1;\n"
" uint slice : SV_RenderTargetArrayIndex;\n"
"};\n"
"[maxvertexcount(6)]\n"
@@ -108,8 +106,7 @@ const char copy_shader_code[] = {
" GSOUTPUT OUT;\n"
" OUT.vPosition = o[i].vPosition;\n"
" OUT.vTexCoord = o[i].vTexCoord;\n"
- " OUT.vTexCoord.z = slice;\n"
- " OUT.vTexCoord1 = o[i].vTexCoord1;\n"
+ " OUT.vTexCoord.z = float(slice);\n"
" OUT.slice = slice;\n"
" Output.Append(OUT);\n"
" }\n"