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| author | Markus Wick <degasus@users.noreply.github.com> | 2018-05-02 14:04:28 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-02 14:04:28 +0200 |
| commit | 71c8c65e6f3a5dd9064667c519205a7be9ee1560 (patch) | |
| tree | cec4b1a016d7d32211e9422226da765edf181bc8 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | |
| parent | e89ac769fb79c5e1cfb1f185c876d7d59e229119 (diff) | |
| parent | 7a745e5b0d18cc703266ba7090cb91b52a7ed311 (diff) | |
Merge pull request #6730 from stenzek/no-gamma-param
D3D: Drop gamma parameter from util draw helper
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 9941d3e234..ae807bd6c2 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -89,13 +89,11 @@ const char copy_shader_code[] = { "{\n" " float4 vPosition : POSITION;\n" " float3 vTexCoord : TEXCOORD0;\n" - " float vTexCoord1 : TEXCOORD1;\n" "};\n" "struct GSOUTPUT\n" "{\n" " float4 vPosition : POSITION;\n" " float3 vTexCoord : TEXCOORD0;\n" - " float vTexCoord1 : TEXCOORD1;\n" " uint slice : SV_RenderTargetArrayIndex;\n" "};\n" "[maxvertexcount(6)]\n" @@ -108,8 +106,7 @@ const char copy_shader_code[] = { " GSOUTPUT OUT;\n" " OUT.vPosition = o[i].vPosition;\n" " OUT.vTexCoord = o[i].vTexCoord;\n" - " OUT.vTexCoord.z = slice;\n" - " OUT.vTexCoord1 = o[i].vTexCoord1;\n" + " OUT.vTexCoord.z = float(slice);\n" " OUT.slice = slice;\n" " Output.Append(OUT);\n" " }\n" |
