| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-05-02 | Convert the Android source code to the directory structure of a Gradle-based ↵ | Eder Bastos | |
| Android Studio project. | |||
| 2014-09-19 | Show OpenGL or OpenGL ES on Android depending on what the device supports. | Ryan Houdek | |
| Reduces confusion for the users | |||
| 2014-08-28 | Update shown CPU cores in the Android UI. | Ryan Houdek | |
| Only show the JIT cores on x86_64(Will have its own issues once we reach that point) Show AArch64 JIT if running on a AArch64 device(Good luck with that for now. Future proofing though) | |||
| 2014-07-30 | Remove JitArmIL files from the project. | Ryan Houdek | |
| Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems. | |||
| 2014-07-16 | Merge pull request #580 from SeannyM/smaller-b | Lioncash | |
| [Android] User configurable input overlay scaling | |||
| 2014-07-15 | [Android] Onscreen controls better resemble GC and user configurable scaling | Sean | |
| 2014-07-14 | Display file size in GiB instead of bytes. | Eder Bastos | |
| 2014-06-08 | Fix the capitalization of "GameCube" throughout the project. | Paul Olszewski | |
| 2014-05-11 | Add japanese strings | Sean Maas | |
| 2014-03-22 | Fix two untranslated Japanese strings. | Lioncash | |
| 2014-02-06 | Remove Cache DL option from Android UI | Ryan Houdek | |
| This option has been removed entirely from Dolphin, so remove the option from Android | |||
| 2014-01-26 | [Android] Implement CPU info retrieval within the about menu. | Lioncash | |
| ARM only at the moment. Could potentially support x86 and MIPS if necessary. Capable of parsing the manufacturer codes and part IDs of some (but not all part numbers). If anyone knows of part numbers that aren't in the list, please report them. | |||
| 2014-01-07 | [Android] Initial implementation of the extended info menu. | Lioncash | |
| Most fragments are not implemented yet. This is just a working base framework for it. | |||
| 2013-12-12 | [Android] Fix gamepad input. | Ryan Houdek | |
| 2013-11-29 | Merge branch 'master' into android-new-control-input-overlay | Ryan Houdek | |
| Conflicts: Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java | |||
| 2013-11-24 | [Android] Fix the check for the Qualcomm graphics driver version for v53 ↵ | Ryan Houdek | |
| drivers with the screen being rotated 90 degrees. Initialize the OpenGL information grabbing only once. Check for v14 Qualcomm drivers and spit out an error if the user tries selecting OpenGL ES 3. | |||
| 2013-11-24 | Merge branch 'master' into android-new-control-input-overlay | Ryan Houdek | |
| Conflicts: Source/Android/res/values-ja/strings.xml Source/Android/res/values/strings.xml Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java | |||
| 2013-11-19 | [Android] Basic Wiimote binding settings now implemented. | Lioncash | |
| 2013-11-19 | [Android] Basic UI functionality for enabling/disabling aforementioned ↵ | Lioncash | |
| Gamecube controllers. | |||
| 2013-11-19 | [Android] Expand the input binding UI in the settings to handle 4 Gamecube ↵ | Lioncash | |
| controllers in the future. Other changes: - Broke out MotionAlertDialog into it's own separate class. - Made a preference specifically for handling input bindings. | |||
| 2013-11-15 | [Android] Add ability to take screenshots into the emulation menu. | Lioncash | |
| 2013-11-15 | [Android] Externalize the device compatibility warning strings. | Lioncash | |
| 2013-11-15 | [Android] Indicate whether or not the device supports NEON within the About ↵ | Lioncash | |
| fragment. | |||
| 2013-10-28 | [Android] More cleanup. We don't need the preference to enable/disable the ↵ | Lioncash | |
| overlay in the video preferences anymore. | |||
| 2013-10-26 | [Android] Fix the super-mature string that was a placeholder for the title ↵ | Lioncash | |
| for the overlay configuration setting. Also fix a NullPointerException possibility. Fixed it by giving the PreferenceScreen a title. | |||
| 2013-10-25 | [Android] Add the capability to dynamically enable and disable the input ↵ | Lioncash | |
| overlay during emulation. | |||
| 2013-10-24 | [Android] Refactor InputConfigFragment a little bit in preparation for the ↵ | Lioncash | |
| implementation of the new input overlay. This moves all of the dialog handling into the actual MotionAlertDialog class itself. This is something I should have done a long time ago. Also moved the Gamecube input binding preferences into their own PreferenceScreen. | |||
| 2013-10-10 | [Android] Actually show the currently selected CPU core and video backend ↵ | Lioncash | |
| within the settings screen. | |||
| 2013-10-06 | [Android] Reflect the string change in the Tegra 4 support commit with the ↵ | Lioncash | |
| JP strings as well. | |||
| 2013-10-01 | [Android] Externalize how the formatting is used in the file size string, ↵ | lioncash | |
| the file clicked string, and the current dir string. | |||
| 2013-09-23 | Merge branch 'master' into android-core-control | Ryan Houdek | |
| 2013-09-22 | [Android] Add a JP version of the string for FSAA. Also correct the English ↵ | Lioncash | |
| string too. | |||
| 2013-09-16 | [Android] Slightly change the layout of the AboutFragment. Looks more like ↵ | Lioncash | |
| an actual list view now. | |||
| 2013-09-13 | [Android] JP strings for the Fastmem option. | Lioncash | |
| 2013-09-04 | [Android] Simplify the JP settings labels. | Lioncash | |
| 2013-09-04 | [Android] Display the name of the control that is being bound in the input ↵ | Lioncash | |
| settings. Makes the binding description more informative. | |||
| 2013-09-04 | [Android] Remove unused strings from the resource XML files. | Lioncash | |
| 2013-09-01 | Merge branch 'master' of https://code.google.com/p/dolphin-emu into ↵ | Lioncash | |
| android-core-control | |||
| 2013-09-01 | [Android] Add the option to show the on-screen FPS counter. | Lioncash | |
| 2013-08-29 | [Android] Woops forgot a JP TL of a UI string. | Lioncash | |
| 2013-08-29 | [Android] Add a button in the emulation view that allows a person to exit ↵ | Lioncash | |
| emulation and go back to the game list. However, this does not work correctly yet. It will stop correctly. But the SurfaceView will not render the next game selected. | |||
| 2013-08-29 | [Android] Preliminary save-state support. Have the UI set up. Crashes with ↵ | Lioncash | |
| SIGABRT however. | |||
| 2013-08-25 | [Android] Woops forgot to commit the new resource strings. | Lioncash | |
| 2013-08-24 | [Android] Better description for the dual core option. | Lioncash | |
| 2013-08-23 | [Android] Fix some redundancy in the category names for the settings menu. ↵ | Lioncash | |
| In a menu named "Settings" (which is shown in the top left) we have the categories, "CPU Settings" and "Video Settings" - but the fact they are settings pages is already established at this point so it's redundant. Just made them "CPU" and "Video" instead. Also changed the description for dual-core They now look like this: http://i.imgur.com/qieaKmL.png | |||
| 2013-08-23 | [Android] Add an option to clear the game list. | Lioncash | |
| 2013-08-23 | [Android] Since we don't show invalid filetypes in the file browser anymore, ↵ | Lioncash | |
| there's no need to check if a file is valid or not since they're all valid now. | |||
| 2013-08-22 | [Android] Simplify the XML layout for the about menu. Remove unused strings. | Lioncash | |
| 2013-08-20 | [Android] Missed a string for the Japanese translation. | Lioncash | |
| 2013-08-20 | [Android] Migrate the "Draw Onscreen Controls" preference to the video settings. | Lioncash | |
