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path: root/Source/Core/InputCommon/ControllerEmu/ControlGroup
AgeCommit message (Expand)Author
2020-02-17InputCommon: Add real Wii Remote support to ControllerInterface. Add option t...Jordan Woyak
2020-02-17InputCommon: Add calibration functionality to IMUGyroscope.Jordan Woyak
2020-02-17InputCommon: Add "Dead Zone" setting to raw gyro inputs.Jordan Woyak
2020-02-09InputCommon: Clean up creation of inputs.Jordan Woyak
2020-02-09InputCommon: Eliminate some duplicated button threshold logic.Jordan Woyak
2020-02-08InputCommon: Allow Wii remote extension to be set with an input expression.Jordan Woyak
2020-02-08InputCommon: Allow controller settings specified with input expresions.Jordan Woyak
2020-01-18InputCommon: List IMUAccelerometer's Up/Down inputs first for consistency.Jordan Woyak
2019-11-22InputCommon/IMU*: Remove unnecessary includesLioncash
2019-11-03Motion Input: Add "enable" checkbox for motion controlled cursor.rlnilsen
2019-11-03Input: Add optional "enable" setting to the ControlGroup class.rlnilsen
2019-10-30Merge pull request #8438 from JosJuice/tilt-tooltip-stringMat M
2019-10-28Change Wii Remote tilt tooltip string based on translator feedbackJosJuice
2019-10-26Add support for motion controllers via the CemuHook controller input protocol.rlnilsen
2019-10-16Merge pull request #8390 from jordan-woyak/wiimote-emu-tilt-fixAnthony
2019-10-15ControllerEmu: Clamp results of trigger/slider states to prevent integer over...Jordan Woyak
2019-10-06WiimoteEmu: Change default tilt angle to 85 degrees.Jordan Woyak
2019-10-06WiimoteEmu: Expose maximum tilt acceleration.Jordan Woyak
2019-06-10Added key for relative inputMatthew Foulds
2019-05-14Merge pull request #8087 from spycrab/cmake_win2019spycrab
2019-05-08WiimoteEmu/DolphinQt: Rename "IR" to "Point" and eliminate redundant Forward/...Jordan Woyak
2019-05-08InputCommon/ControlGroup.h: Add missing includespycrab
2019-05-04Replace MathUtil::Clamp with std::clampLéo Lam
2019-04-23WiimoteEmu: Improve emulated swing.Jordan Woyak
2019-04-23WiimoteEmu: Implement MotionPlus parameter y0 and other cleanups.Jordan Woyak
2019-04-15Merge pull request #8002 from JMC47/CursorSlowdownJMC47
2019-04-15Reduce Relative Input Cursor Speed DramaticallyJMC47
2019-04-12WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor...Jordan Woyak
2019-04-07InputCommon: Clean up how numeric settings are handled. Add units of measure ...Jordan Woyak
2019-03-03WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.Jordan Woyak
2019-02-10DolphinQt/ControllerEmu: Replace Input Radius/Shape settings with an input ca...Jordan Woyak
2019-02-02WiimoteEmu: Code cleanups.Jordan Woyak
2019-02-02WiimoteEmu: Major renaming and cleanup.Jordan Woyak
2019-01-16Merge pull request #7664 from jordan-woyak/kill-button-thresholdLéo Lam
2018-12-31ControllerEmu: Killed the Buttons group threshold setting.Jordan Woyak
2018-12-30ControllerEmu: code cleanup.Jordan Woyak
2018-12-30ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings ...Jordan Woyak
2018-12-29WiimoteEmu: Remove redundant threshold setting from hotkeys button group.Jordan Woyak
2018-12-29ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote til...Jordan Woyak
2018-12-29ControllerEmu: Implement dead zone setting for triggers.Jordan Woyak
2018-12-27ControllerEmu: Allow analog stick input radius greater than one. Useful for r...Jordan Woyak
2018-12-27InputCommon: Simplified StickGate interface and moved class into its own file...Jordan Woyak
2018-12-27Add ability to reshape analog sticks from square/circle to octagon and make t...Jordan Woyak
2018-07-13ControlGroup/Triggers: Return state data by valueLioncash
2018-07-13ControlGroup/Tilt: Return state data by valueLioncash
2018-07-13ControlGroup/Slider: Return state data by valueLioncash
2018-07-13ControlGroup/Force: Return state data by valueLioncash
2018-07-13ControlGroup/Cursor: Return state data by valueLioncash
2018-07-13ControlGroup/AnalogStick: Return state data by valueLioncash
2018-07-07Wiimote Emulation: Be able to trigger swings consistently by holding down but...iwubcode