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D3DState.cpp
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Commit message (
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Author
2016-10-10
VideoBackends: Always enable dual-source blending if supported.
Jules Blok
2016-08-15
VideoBackends: Enable depth clamping.
Jules Blok
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-03-24
VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function
EmptyChaos
2016-03-24
VideoBackends: Do not use Anisotropy on Point filtered textures.
EmptyChaos
2015-09-26
Common: Remove other Common prefixed headers from Common.h
Lioncash
2015-06-28
Use emplace() instead of insert() where applicable for maps.
Lioncash
2015-06-19
Fix aniso filtering on d3d to not set aniso filter when using 1x
Matthew Parlane
2015-05-26
D3D: Depth range inversion.
galop1n
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-03
D3D: Replaced explicit _BitScanForward with LeastSignificantSetBit
Yuriy O'Donnell
2015-04-29
D3D: StateManager::Apply no longer iterates through every texture and sampler...
Yuriy O'Donnell
2014-12-19
D3DState: Remove wireframe rasterizer support.
Jules Blok
2014-12-17
D3D: Moved setting texture by slot mask into StateManager
Yuriy O'Donnell
2014-12-13
D3D: Fixed D3D validation error during EFB to texture copy
Yuriy O'Donnell
2014-12-07
D3D: StateManager m_current and m_pending are now value-initialized
Yuriy O'Donnell
2014-12-07
D3D: Removed cull mode changes for lines and points
Yuriy O'Donnell
2014-12-07
D3D: Implemented context state caching
Yuriy O'Donnell
2014-11-24
More formatting and consistency fixes
Stevoisiak
2014-10-21
D3D: Enabled depth clipping
Yuriy O'Donnell
2014-10-16
D3D: State cache now reduces number of blend state permutations by collapsing...
Yuriy O'Donnell
2014-10-15
D3D: moved render state cache implementation to D3DState.h/cpp
Yuriy O'Donnell