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path: root/Source/Core/VideoBackends/D3D/D3DState.cpp
AgeCommit message (Expand)Author
2016-10-10VideoBackends: Always enable dual-source blending if supported.Jules Blok
2016-08-15VideoBackends: Enable depth clamping.Jules Blok
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-03-24VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper functionEmptyChaos
2016-03-24VideoBackends: Do not use Anisotropy on Point filtered textures.EmptyChaos
2015-09-26Common: Remove other Common prefixed headers from Common.hLioncash
2015-06-28Use emplace() instead of insert() where applicable for maps.Lioncash
2015-06-19Fix aniso filtering on d3d to not set aniso filter when using 1xMatthew Parlane
2015-05-26D3D: Depth range inversion.galop1n
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-03D3D: Replaced explicit _BitScanForward with LeastSignificantSetBitYuriy O'Donnell
2015-04-29D3D: StateManager::Apply no longer iterates through every texture and sampler...Yuriy O'Donnell
2014-12-19D3DState: Remove wireframe rasterizer support.Jules Blok
2014-12-17D3D: Moved setting texture by slot mask into StateManagerYuriy O'Donnell
2014-12-13D3D: Fixed D3D validation error during EFB to texture copyYuriy O'Donnell
2014-12-07D3D: StateManager m_current and m_pending are now value-initializedYuriy O'Donnell
2014-12-07D3D: Removed cull mode changes for lines and pointsYuriy O'Donnell
2014-12-07D3D: Implemented context state cachingYuriy O'Donnell
2014-11-24More formatting and consistency fixesStevoisiak
2014-10-21D3D: Enabled depth clippingYuriy O'Donnell
2014-10-16D3D: State cache now reduces number of blend state permutations by collapsing...Yuriy O'Donnell
2014-10-15D3D: moved render state cache implementation to D3DState.h/cppYuriy O'Donnell