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FramebufferManager.h
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Commit message (
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Author
2016-05-19
D3D11: Fix CPU EFB color reads when MSAA is enabled
Stenzek
2016-03-26
D3D11: Simplify MSAA depth texture resolving
Stenzek
2015-12-28
Merge pull request #3295 from stenzek/d3d-xfb-msaa
Markus Wick
2015-12-21
FramebufferManagerBase: Get rid of explicit delete and new
Lioncash
2015-12-08
D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is...
Stenzek
2015-07-25
Video: respect stride of efb copies to xfb
booto
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2014-12-25
FramebufferManagerBase: Remove obsolete parameters.
Jules Blok
2014-12-25
FramebufferManager: Return framebuffer target size in GetTargetSize().
Jules Blok
2014-12-24
D3D: Support stereoscopic XFB blit to screen.
Jules Blok
2014-12-24
FramebufferManagerBase: Only allocate one layer for Real XFB.
Jules Blok
2014-12-14
D3D: Use common GetEFBLayers() instead of GetEFBSlices().
Jules Blok
2014-12-14
D3D: Use two slices for most of our textures.
Jules Blok
2014-03-17
More range-based loops and overrides
Tillmann Karras
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-10
Replace all include guard ifdefs with "#pragma once"
lioncash
2014-01-26
BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs ...
crudelios
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre