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path: root/Source/Core/VideoBackends/D3D/FramebufferManager.h
AgeCommit message (Expand)Author
2016-05-19D3D11: Fix CPU EFB color reads when MSAA is enabledStenzek
2016-03-26D3D11: Simplify MSAA depth texture resolvingStenzek
2015-12-28Merge pull request #3295 from stenzek/d3d-xfb-msaaMarkus Wick
2015-12-21FramebufferManagerBase: Get rid of explicit delete and newLioncash
2015-12-08D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is...Stenzek
2015-07-25Video: respect stride of efb copies to xfbbooto
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2014-12-25FramebufferManagerBase: Remove obsolete parameters.Jules Blok
2014-12-25FramebufferManager: Return framebuffer target size in GetTargetSize().Jules Blok
2014-12-24D3D: Support stereoscopic XFB blit to screen.Jules Blok
2014-12-24FramebufferManagerBase: Only allocate one layer for Real XFB.Jules Blok
2014-12-14D3D: Use common GetEFBLayers() instead of GetEFBSlices().Jules Blok
2014-12-14D3D: Use two slices for most of our textures.Jules Blok
2014-03-17More range-based loops and overridesTillmann Karras
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-10Replace all include guard ifdefs with "#pragma once"lioncash
2014-01-26BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs ...crudelios
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre