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path: root/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
AgeCommit message (Expand)Author
2016-01-02VideoBackend: Get rid of a boolean globalLioncash
2015-11-03VideoCommon: return code/uid from shader gensTillmann Karras
2015-06-12Options: merge SCoreStartupParameter into SConfigdegasus
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2014-12-29Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.Jules Blok
2014-12-24GeometryShaderCache: Cosmetics.Jules Blok
2014-12-21PixelShaderCache: Support stereoscopic EFB format changes.Jules Blok
2014-12-19VideoCommon: Make IsPassthrough() a function of the ShaderUid.Jules Blok
2014-12-18D3D: Use ROUND_UP macro for rounding buffer sizes.Jules Blok
2014-12-18GeometryShader: Disable the geometry shader stage if it is a pass-through sha...Jules Blok
2014-12-14GeometryShaderGen: Pass the primitive type and always run the generator regar...Jules Blok
2014-12-14VideoCommon: Add a separate constants buffer for the geometry shader.Jules Blok
2014-12-14CosmeticsJules Blok
2014-12-14TextureCache: Add stereoscopy support for EFB to texture copies.Jules Blok
2014-12-14D3DUtil: Use a geometry shader to clear all slices.Jules Blok
2014-12-14D3D: Add GeometryShaderCache.Jules Blok