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release-prep-2412
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release-prep-2506
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Source
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Core
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VideoBackends
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D3D
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GeometryShaderCache.cpp
Age
Commit message (
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Author
2016-01-02
VideoBackend: Get rid of a boolean global
Lioncash
2015-11-03
VideoCommon: return code/uid from shader gens
Tillmann Karras
2015-06-12
Options: merge SCoreStartupParameter into SConfig
degasus
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2014-12-29
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Jules Blok
2014-12-24
GeometryShaderCache: Cosmetics.
Jules Blok
2014-12-21
PixelShaderCache: Support stereoscopic EFB format changes.
Jules Blok
2014-12-19
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
Jules Blok
2014-12-18
D3D: Use ROUND_UP macro for rounding buffer sizes.
Jules Blok
2014-12-18
GeometryShader: Disable the geometry shader stage if it is a pass-through sha...
Jules Blok
2014-12-14
GeometryShaderGen: Pass the primitive type and always run the generator regar...
Jules Blok
2014-12-14
VideoCommon: Add a separate constants buffer for the geometry shader.
Jules Blok
2014-12-14
Cosmetics
Jules Blok
2014-12-14
TextureCache: Add stereoscopy support for EFB to texture copies.
Jules Blok
2014-12-14
D3DUtil: Use a geometry shader to clear all slices.
Jules Blok
2014-12-14
D3D: Add GeometryShaderCache.
Jules Blok