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path: root/Source/Core/VideoBackends/D3D12/D3DBase.cpp
AgeCommit message (Expand)Author
2016-05-08D3D12: Specify read/write ranges when calling Map/UnmapStenzek
2016-05-08D3D12: Cleanup startup/shutdown processStenzek
2016-05-08D3D12: Remove D3D11 header referencesStenzek
2016-05-08D3D12: Implement GPU-based bounding boxStenzek
2016-02-28D3D12: Don't keep screenshot/encoder buffers mappedStenzek
2016-02-28D3D12: Don't enumerate outputs, it's not used anywhereStenzek
2016-02-28D3D12: Cleanup/refactoring of teardown processStenzek
2016-02-28D3D12: Clean up debug device creation pathStenzek
2016-02-16D3D12: Get rid of safe deletion macrosLioncash
2016-02-15D3D12: Initial commit for D3D12 backend implementation.hdcmeta