| Age | Commit message (Expand) | Author |
|---|---|---|
| 2016-05-08 | D3D12: Specify read/write ranges when calling Map/Unmap | Stenzek |
| 2016-05-08 | D3D12: Cleanup startup/shutdown process | Stenzek |
| 2016-05-08 | D3D12: Remove D3D11 header references | Stenzek |
| 2016-05-08 | D3D12: Implement GPU-based bounding box | Stenzek |
| 2016-02-28 | D3D12: Don't keep screenshot/encoder buffers mapped | Stenzek |
| 2016-02-28 | D3D12: Don't enumerate outputs, it's not used anywhere | Stenzek |
| 2016-02-28 | D3D12: Cleanup/refactoring of teardown process | Stenzek |
| 2016-02-28 | D3D12: Clean up debug device creation path | Stenzek |
| 2016-02-16 | D3D12: Get rid of safe deletion macros | Lioncash |
| 2016-02-15 | D3D12: Initial commit for D3D12 backend implementation. | hdcmeta |
