| Age | Commit message (Expand) | Author |
|---|---|---|
| 2016-05-08 | D3D12: Specify read/write ranges when calling Map/Unmap | Stenzek |
| 2016-05-08 | D3D12: Remove D3D11 header references | Stenzek |
| 2016-05-08 | D3D12: Refactoring and cleanups | Stenzek |
| 2016-05-08 | D3D12: Use helper method for binding EFB render targets | Stenzek |
| 2016-05-08 | D3D12: Allow large texture uploads (>64MiB) by using temporary buffer | Stenzek |
| 2016-02-28 | D3D12: Don't clear texture SRV on destruction, as it may still be in use | Stenzek |
| 2016-02-16 | D3D12: Get rid of safe deletion macros | Lioncash |
| 2016-02-15 | D3D12: Initial commit for D3D12 backend implementation. | hdcmeta |
