| Age | Commit message (Expand) | Author |
|---|---|---|
| 2016-10-31 | DriverDetails: Make the bug identifiers humanly readable. | Jules Blok |
| 2016-10-01 | ShaderGen: Specify attribute/output locations/bindings explicitly | Stenzek |
| 2016-06-24 | Reformat all the things. Have fun with merge conflicts. | Pierre Bourdon |
| 2016-05-26 | Fix building with PCH disabled. | Rohit Nirmal |
| 2016-05-19 | OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers | Stenzek |
| 2015-09-22 | Move GL interface code out of the OpenGL video backend. | Scott Mansell |
| 2014-11-17 | OGL: implement bounding box support with ssbo | degasus |
