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path: root/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
AgeCommit message (Expand)Author
2016-01-07FrameBufferManager: Fix typo in stereoscopic MSAA shader.Jules Blok
2015-12-30Merge pull request #3361 from stenzek/d3d-vectored-efb-pokesMarkus Wick
2015-12-26ShaderGeneration: Get rid of static buffersLioncash
2015-12-22FramebufferManager: Get rid of raw new and deleteLioncash
2015-12-21FramebufferManagerBase: Get rid of explicit delete and newLioncash
2015-12-20VideoCommon: Change PokeEFB to take a pointer rather than a vectorStenzek
2015-09-28Fix building with PCH disabled.Rohit Nirmal
2015-09-22Move GL interface code out of the OpenGL video backend.Scott Mansell
2015-09-05Properly support MSAA and SSAA as separate features(+GLES)Ryan Houdek
2015-07-25Video: respect stride of efb copies to xfbbooto
2015-06-07Fix OpenGL ES shader compilation.Ryan Houdek
2015-06-06Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""Jules Blok
2015-06-06Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""Jules Blok
2015-06-02OGL: Rewrite POKE_Z with a draw calldegasus
2015-06-02Fix invalid enums on OpenGLESDwayne Slater
2015-05-29OGL: Always use sampler objects.degasus
2015-05-27OGL: use GL_TEXTURE* constantsTillmann Karras
2015-05-25Merge pull request #2357 from degasus/ogl_efb_poke_mergeRyan Houdek
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-20Revert "OGL: Change the depth buffer type to GL_FLOAT."Jules Blok
2015-05-20Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."Jules Blok
2015-05-20OGL: reimplement poke-colordegasus
2015-05-08OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.Jules Blok
2015-05-08OGL: Change the depth buffer type to GL_FLOAT.Jules Blok
2015-03-12OpenGL: use ClampUL instead of ClampLL where appropriate.magumagu
2015-01-09FramebufferManager: Remove unnecessary sampler declaration.Jules Blok
2014-12-25FramebufferManagerBase: Remove obsolete parameters.Jules Blok
2014-12-24FramebufferManagerBase: Only allocate one layer for Real XFB.Jules Blok
2014-12-24FramebufferManager: Copy all EFB layers to the XFB framebuffer.Jules Blok
2014-12-23FramebufferManager: Use a separate layer variable.Jules Blok
2014-12-21FramebufferManager: Support stereoscopic EFB format changes.Jules Blok
2014-12-20FramebufferManager: Support resolving a multi-layered EFB in OGL.Jules Blok
2014-12-19FramebufferManager: Support resolving a multi-layered EFB in D3D.Jules Blok
2014-12-11OGL: Ensure a VAO is bound for all attributeless.Unknown W. Brackets
2014-12-05FramebufferManager: Bind only the first framebuffer layer when the EFB only h...Jules Blok
2014-12-03OGL: Don't use texture arrays for MSAA.Jules Blok
2014-11-23TextureCache: Ensure that all render target textures have as many layers as t...Jules Blok
2014-11-23VideoConfigDiag: Add stereoscopy options group.Jules Blok
2014-11-23Add geometry shader generator for stereo 3D.Jules Blok
2014-11-23use GL_TEXTURE_2D_ARRAY for most of our texturesdegasus
2014-10-26OGL: Get rid of error macrosLioncash
2014-10-23OGL: force enable postprocessingdegasus
2014-09-19Fix build failing when disabling precompiled headers.Rohit Nirmal
2014-07-18Support Sampler binding in the shader.Ryan Houdek
2014-05-19ogl: pixel format shader without resolvingdegasus
2014-05-19ogl: use ARB_texture_multisample for msaadegasus
2014-05-19ogl: drop csaa supportdegasus
2014-04-12OpenGL backend: remove useless header Globals.h.magumagu
2014-03-11Fixes spacing for "for", "while", "switch" and "if"Matthew Parlane