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FramebufferManager.cpp
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Commit message (
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Author
2016-01-07
FrameBufferManager: Fix typo in stereoscopic MSAA shader.
Jules Blok
2015-12-30
Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
Markus Wick
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-12-22
FramebufferManager: Get rid of raw new and delete
Lioncash
2015-12-21
FramebufferManagerBase: Get rid of explicit delete and new
Lioncash
2015-12-20
VideoCommon: Change PokeEFB to take a pointer rather than a vector
Stenzek
2015-09-28
Fix building with PCH disabled.
Rohit Nirmal
2015-09-22
Move GL interface code out of the OpenGL video backend.
Scott Mansell
2015-09-05
Properly support MSAA and SSAA as separate features(+GLES)
Ryan Houdek
2015-07-25
Video: respect stride of efb copies to xfb
booto
2015-06-07
Fix OpenGL ES shader compilation.
Ryan Houdek
2015-06-06
Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
Jules Blok
2015-06-06
Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
Jules Blok
2015-06-02
OGL: Rewrite POKE_Z with a draw call
degasus
2015-06-02
Fix invalid enums on OpenGLES
Dwayne Slater
2015-05-29
OGL: Always use sampler objects.
degasus
2015-05-27
OGL: use GL_TEXTURE* constants
Tillmann Karras
2015-05-25
Merge pull request #2357 from degasus/ogl_efb_poke_merge
Ryan Houdek
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-20
Revert "OGL: Change the depth buffer type to GL_FLOAT."
Jules Blok
2015-05-20
Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
Jules Blok
2015-05-20
OGL: reimplement poke-color
degasus
2015-05-08
OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.
Jules Blok
2015-05-08
OGL: Change the depth buffer type to GL_FLOAT.
Jules Blok
2015-03-12
OpenGL: use ClampUL instead of ClampLL where appropriate.
magumagu
2015-01-09
FramebufferManager: Remove unnecessary sampler declaration.
Jules Blok
2014-12-25
FramebufferManagerBase: Remove obsolete parameters.
Jules Blok
2014-12-24
FramebufferManagerBase: Only allocate one layer for Real XFB.
Jules Blok
2014-12-24
FramebufferManager: Copy all EFB layers to the XFB framebuffer.
Jules Blok
2014-12-23
FramebufferManager: Use a separate layer variable.
Jules Blok
2014-12-21
FramebufferManager: Support stereoscopic EFB format changes.
Jules Blok
2014-12-20
FramebufferManager: Support resolving a multi-layered EFB in OGL.
Jules Blok
2014-12-19
FramebufferManager: Support resolving a multi-layered EFB in D3D.
Jules Blok
2014-12-11
OGL: Ensure a VAO is bound for all attributeless.
Unknown W. Brackets
2014-12-05
FramebufferManager: Bind only the first framebuffer layer when the EFB only h...
Jules Blok
2014-12-03
OGL: Don't use texture arrays for MSAA.
Jules Blok
2014-11-23
TextureCache: Ensure that all render target textures have as many layers as t...
Jules Blok
2014-11-23
VideoConfigDiag: Add stereoscopy options group.
Jules Blok
2014-11-23
Add geometry shader generator for stereo 3D.
Jules Blok
2014-11-23
use GL_TEXTURE_2D_ARRAY for most of our textures
degasus
2014-10-26
OGL: Get rid of error macros
Lioncash
2014-10-23
OGL: force enable postprocessing
degasus
2014-09-19
Fix build failing when disabling precompiled headers.
Rohit Nirmal
2014-07-18
Support Sampler binding in the shader.
Ryan Houdek
2014-05-19
ogl: pixel format shader without resolving
degasus
2014-05-19
ogl: use ARB_texture_multisample for msaa
degasus
2014-05-19
ogl: drop csaa support
degasus
2014-04-12
OpenGL backend: remove useless header Globals.h.
magumagu
2014-03-11
Fixes spacing for "for", "while", "switch" and "if"
Matthew Parlane
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