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FramebufferManager.h
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Commit message (
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Author
2015-12-30
Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
Markus Wick
2015-12-22
FramebufferManager: Get rid of raw new and delete
Lioncash
2015-12-21
FramebufferManagerBase: Get rid of explicit delete and new
Lioncash
2015-12-20
VideoCommon: Change PokeEFB to take a pointer rather than a vector
Stenzek
2015-09-22
Move GL interface code out of the OpenGL video backend.
Scott Mansell
2015-07-25
Video: respect stride of efb copies to xfb
booto
2015-06-02
OGL: Rewrite POKE_Z with a draw call
degasus
2015-05-25
Merge pull request #2357 from degasus/ogl_efb_poke_merge
Ryan Houdek
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-20
OGL: reimplement poke-color
degasus
2014-12-25
FramebufferManagerBase: Remove obsolete parameters.
Jules Blok
2014-12-24
FramebufferManagerBase: Only allocate one layer for Real XFB.
Jules Blok
2014-12-24
FramebufferManager: Copy all EFB layers to the XFB framebuffer.
Jules Blok
2014-12-20
FramebufferManager: Support resolving a multi-layered EFB in OGL.
Jules Blok
2014-12-05
FramebufferManager: Bind only the first framebuffer layer when the EFB only h...
Jules Blok
2014-11-23
TextureCache: Ensure that all render target textures have as many layers as t...
Jules Blok
2014-11-23
TextureCache: Implement layered framebuffer support.
Jules Blok
2014-11-23
use GL_TEXTURE_2D_ARRAY for most of our textures
degasus
2014-10-23
OGL: force enable postprocessing
degasus
2014-08-15
OGL: Fix brace and body placements
Lioncash
2014-05-19
ogl: pixel format shader without resolving
degasus
2014-05-19
ogl: drop csaa support
degasus
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-10
Replace all include guard ifdefs with "#pragma once"
lioncash
2014-01-26
BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs ...
crudelios
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre