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ProgramShaderCache.cpp
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Commit message (
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Author
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-12-21
StreamBuffer: Make factory function return a std::unique_ptr
Lioncash
2015-11-23
We shouldn't be trying to enable the SSBO extension in ES.
Ryan Houdek
2015-11-04
Merge pull request #3227 from Tilka/sizeof
Scott Mansell
2015-11-04
OGL: use StringFromFormat where appropriate
Tillmann Karras
2015-11-04
Merge pull request #3226 from Tilka/shadergen
Scott Mansell
2015-11-03
DriverDetails: remove BUG_BROKENINFOLOG leftovers
Tillmann Karras
2015-11-03
VideoCommon: return code/uid from shader gens
Tillmann Karras
2015-11-01
VideoCommon: flush vertex manager if components change
Tillmann Karras
2015-10-29
ShaderCaches: remove unneeded typedefs
Tillmann Karras
2015-10-29
OGL/ProgramShaderCache: small cleanup
Tillmann Karras
2015-10-18
Make sure FORCE_EARLY_Z is defined for GLES
Scott Mansell
2015-10-18
Support Conservative Depth as a fallback for EarlyZ
Scott Mansell
2015-10-12
PixelShaderGen: Use arrays of texture samplers.
Scott Mansell
2015-09-28
Fix building with PCH disabled.
Rohit Nirmal
2015-09-07
OGL: reimplement SSAA based on ARB_gpu_shader5
degasus
2015-09-06
VideoBackends: Reimplement SSAA, now for D3D + OGL
degasus
2015-09-05
Properly support MSAA and SSAA as separate features(+GLES)
Ryan Houdek
2015-09-04
Remove all of our workarounds for Qualcomm devices we don't support anymore.
Ryan Houdek
2015-09-04
Support EXT_blend_func_extended in GLES.
Ryan Houdek
2015-09-01
[GLES] Support texture_buffer for palette texture conversion.
Ryan Houdek
2015-08-26
Support OpenGL ES 3.2.
Ryan Houdek
2015-06-12
Options: merge SCoreStartupParameter into SConfig
degasus
2015-06-04
Use PanicAlertT instead of PanicAlert when appropriate
JosJuice
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-03-08
Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia
Ryan Houdek
2015-03-08
Fix OpenGL ES 3.1 on non-Nvidia devices.
Ryan Houdek
2015-03-02
ProgramShaderCache: Do plenty of error checking before writing shaders to the...
Jules Blok
2015-02-24
OGL: support palette texture decoding
degasus
2014-12-19
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
Jules Blok
2014-12-18
OGL: Don't generate a geometry shader if the backend doesn't support it.
Jules Blok
2014-12-18
GeometryShader: Disable the geometry shader stage if it is a pass-through sha...
Jules Blok
2014-12-15
GeometryShaderGen: Support multiple primitive types.
Jules Blok
2014-12-14
GeometryShaderGen: Pass the primitive type and always run the generator regar...
Jules Blok
2014-12-14
VideoCommon: Add a separate constants buffer for the geometry shader.
Jules Blok
2014-12-13
Merge pull request #1640 from rohit-n/switch-default
skidau
2014-12-11
Silence some -Wswitch-default warnings.
Rohit Nirmal
2014-12-07
Enables stereo rendering with OpenGL ES 3.1 + AEP.
Ryan Houdek
2014-11-29
Fixes OpenGL ES rendering.
Ryan Houdek
2014-11-23
ProgramShaderCache: Abort shader compilation if geometry shader failed to com...
Jules Blok
2014-11-23
ProgramShaderCache: Don't call glAttachShader if no geometry shader was compi...
Jules Blok
2014-11-23
VideoConfigDiag: Add stereoscopy options group.
Jules Blok
2014-11-23
ProgramShaderCache: Always generate a geometry shader UID, even if stereoscop...
Jules Blok
2014-11-23
GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
Jules Blok
2014-11-23
Add geometry shader generator for stereo 3D.
Jules Blok
2014-11-17
OGL: implement bounding box support with ssbo
degasus
2014-10-26
OGL: Get rid of error macros
Lioncash
2014-09-10
Remove extra semicolons at the ends of some lines.
Rohit Nirmal
2014-08-15
OGL: Clean up parameters for some functions.
Lioncash
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