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TextureCache.cpp
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Commit message (
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Author
2016-02-14
Copy all layers of textures with CopyRectangleFromTexture
mimimi085181
2015-12-29
TextureCache, fix an incorrect assert.
Scott Mansell
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-12-21
StreamBuffer: Make factory function return a std::unique_ptr
Lioncash
2015-11-30
Make sure not to use a GL texture buffer past the max size.
Ryan Houdek
2015-11-15
TextureCache: Rewrite EFB Copy control flow
degasus
2015-11-15
TextureCache: Split efb2ram from efb2tex
degasus
2015-11-15
OGL-TextureConverter: Keep care about the global state ifself
degasus
2015-11-15
OGL: Remove TCache::Entry usage in TextureConverter
degasus
2015-09-28
Fix building with PCH disabled.
Rohit Nirmal
2015-09-22
Move GL interface code out of the OpenGL video backend.
Scott Mansell
2015-09-07
Make efb2tex behave more like efb2ram.
Scott Mansell
2015-09-06
Fix palette conversions for 4 bit efb copies.
Scott Mansell
2015-09-06
Move common EFB copy code into VideoCommon
Scott Mansell
2015-09-05
Cleanup and unify handling of efb copy stride.
Scott Mansell
2015-08-15
TextureCache: Remove redundant floor().
Jules Blok
2015-08-15
Revert "VideoCommon: Clamp integer conversions."
Jules Blok
2015-08-06
OGL: Move copy_image variable into backend.
degasus
2015-07-25
Video: respect stride of efb copies to xfb
booto
2015-07-02
Implement scaled partial texture updates
Rodolfo Bogado
2015-06-21
Support partial texture updates via efb copies
mimimi085181
2015-05-29
OGL: Always use sampler objects.
degasus
2015-05-27
OGL: use GL_TEXTURE* constants
Tillmann Karras
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-08
VideoCommon: Clamp integer conversions.
Jules Blok
2015-05-08
VideoBackends: Floor depth values in depth copy shaders.
Jules Blok
2015-05-08
VideoBackends: Use proper floating point depth precision.
Jules Blok
2015-05-05
VideoBackends: Implement depth copy shaders with integer math.
Jules Blok
2015-05-02
VideoCommon: Implement EFB dumping for both backends.
Jules Blok
2015-02-24
Merge pull request #2089 from degasus/remove_disable_efb_copy
Pierre Bourdon
2015-02-24
VideoCommon: rename efb2tex and efb2ram
degasus
2015-02-24
OGL: support palette texture decoding
degasus
2015-02-24
Clean up the intrinsics #ifdef mess
Tillmann Karras
2015-02-19
Decode EFB copies used as paletted textures.
magumagu
2015-01-23
Remove EFB to RAM cache, and simplify code.
magumagu
2015-01-18
TexCache: merge texture and rendertarget factory function
degasus
2015-01-18
TexCache: remove PC_TexFormat
degasus
2015-01-11
OGL: Warn about wrong texture sizes
degasus
2015-01-11
TexCache: create a const Config struct
degasus
2015-01-11
Merge pull request #1501 from degasus/texture_creation
Markus Wick
2015-01-10
Update size_in_bytes of texture cache entries when copying efb to ram
mimimi085181
2015-01-10
TexCache: remove expanded_width
degasus
2015-01-10
TexCache: don't load tex level 0 on creation
degasus
2014-12-29
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Jules Blok
2014-12-24
VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
Jules Blok
2014-12-23
Cosmetics.
Jules Blok
2014-12-10
OGL: Bind the attributeless VAO before EFB copies.
Unknown W. Brackets
2014-12-05
FramebufferManager: Bind only the first framebuffer layer when the EFB only h...
Jules Blok
2014-11-23
GeometryShader: Don't read from output variables
degasus
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