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main.cpp
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Commit message (
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Author
2016-01-24
OpcodeDecoder: Add namespace
Lioncash
2016-01-12
Fifo: Create a "Fifo" namespace.
degasus
2016-01-06
VideoConfig: Use "GFX.ini" for both D3D and OGL.
degasus
2016-01-04
Merge pull request #3434 from lioncash/enum
Markus Wick
2016-01-02
VideoBackend: Get rid of a boolean global
Lioncash
2016-01-02
OnScreenDisplay: Make CallbackType an enum class
Lioncash
2015-12-23
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
Jules Blok
2015-12-20
VideoBackends: Simplify initialization and deinitialization of resources
Lioncash
2015-10-10
OGL: simplify AA modes initialization
Tillmann Karras
2015-10-03
Merge pull request #3076 from void-ghost/stereo3d_presets
shuffle2
2015-10-02
Merge pull request #3075 from waddlesplash/no-regexp
Scott Mansell
2015-09-27
OGL: Use SplitPath() instead of std::regex.
waddlesplash
2015-09-27
FileSearch: Don't use RegExs, just do string comparisons.
waddlesplash
2015-09-26
Merge pull request #3035 from aserna3/SSAAImprovements
Ryan Houdek
2015-09-25
Improved D3D and OGL AA option UI
Anthony Serna
2015-09-22
VideoBackend: Video config filename is now exposed in VideoBackends.
ghost
2015-09-22
WGL: Don't depend on Core/VideoCommon
Scott Mansell
2015-09-22
Move GL interface code out of the OpenGL video backend.
Scott Mansell
2015-09-05
Properly support MSAA and SSAA as separate features(+GLES)
Ryan Houdek
2015-08-09
Specified the type of AA in OGL AA settings
Anthony Serna
2015-05-28
Rewrite FileSearch and improve ScanDirectoryTree.
comex
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-03-08
Merge pull request #2092 from Sonicadvance1/gles_occlusion_queries
Ryan Houdek
2015-02-24
OGL: support palette texture decoding
degasus
2015-02-21
Implement full occlusion queries for the Nexus 9.
Ryan Houdek
2015-02-19
Decode EFB copies used as paletted textures.
magumagu
2015-02-01
VideoBackends: set GLInterface to zero after deleting it
degasus
2015-01-31
OGL: Fix a memory leak that would occur every time a game is launched
Lioncash
2015-01-25
PostProcessing: Add support for user-supplied anaglyph shaders.
Jules Blok
2015-01-21
Merge pull request #1869 from Stevoisiak/GeneralConsistency
Ryan Houdek
2015-01-12
Minor consistency changes
Stevoisiak
2015-01-11
TexCache: rewrite level calculation
degasus
2014-12-21
VideoCommon: split VertexLoaderBase from VertexLoader
degasus
2014-12-20
OGL: Fix OGL3 with stereo enabled
degasus
2014-12-18
OGL: Don't generate a geometry shader if the backend doesn't support it.
Jules Blok
2014-12-14
VideoCommon: Add a separate constants buffer for the geometry shader.
Jules Blok
2014-12-14
D3D: Add 3D vision support.
Jules Blok
2014-11-23
VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
Jules Blok
2014-11-17
OGL: implement bounding box support with ssbo
degasus
2014-10-26
OGL: Get rid of error macros
Lioncash
2014-09-04
VideoCommon: Remove support for decoding to ARGB textures
Jasper St. Pierre
2014-08-26
Unify three types of non-FIFO requests to the GPU thread around Common::Event...
comex
2014-08-19
Core: Don't pass through a reference to the window handle
Jasper St. Pierre
2014-08-17
Merge pull request #790 from lioncash/ogl-cleanup
Lioncash
2014-08-15
OGL: Get rid of an unnecessary WIN32 ifdef in main.cpp
Lioncash
2014-08-15
OGL: Fix brace and body placements
Lioncash
2014-08-13
Change OpenGL's post processing to use the new VideoCommon PP object.
Ryan Houdek
2014-08-03
Isolate D3D and Software Renderer from wxWidgets code
Lioncash
2014-08-02
Move GLInterface around to remove VideoBackends dependency on DolphinWX
Pierre Bourdon
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