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Core
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VideoBackends
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Vulkan
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ObjectCache.cpp
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Commit message (
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Author
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-01-11
Vulkan: Move render pass management to ObjectCache
Stenzek
2017-10-27
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher I...
Tommaso Checchi
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-08-02
Vulkan: Use optimal tiling for dummy texture
Stenzek
2017-07-30
Vulkan: Uber shader support
Stenzek
2017-07-30
Vulkan: Move shader/pipeline-related methods to ShaderCache
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
VideoCommon: Move shader cache filename generation to common
Stenzek
2017-07-20
Vulkan: Reload pipeline cache when relevant host config changes
Stenzek
2017-07-20
Vulkan: Don't save pipeline cache if shader cache is disabled
Stenzek
2017-04-25
Vulkan: Implement post-processing backend
Stenzek
2017-04-18
Vulkan: Use BlendingState from VideoCommon
Stenzek
2017-04-01
Vulkan: Compute shader support
Stenzek
2017-03-09
Unify the way of setting game ID, title ID, revision
JosJuice
2017-02-19
VideoBackends: Add a developer option to disable the shader cache.
Jules Blok
2017-02-18
Vulkan: Don't enable primitive restart on list topologies
Stenzek
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2016-12-04
Vulkan: Use an enumeration to index pipeline layouts
Stenzek
2016-12-04
Vulkan: Differentiate between descriptor set layouts and bind points
Stenzek
2016-11-28
Vulkan: Validate the pipeline cache before using it
Stenzek
2016-11-28
Vulkan: Don't destroy the device's pipeline cache on MSAA mode change
Stenzek
2016-11-28
Vulkan: Implement a pipeline UID cache
Stenzek
2016-11-03
Vulkan: Fix incorrect geometry shader input/output usage
Stenzek
2016-10-29
DiscIO/SConfig: Rename GetUniqueID to GetGameID
JosJuice
2016-10-05
Merge pull request #4291 from degasus/shader_gen
Markus Wick
2016-10-04
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
degasus
2016-10-03
Vulkan: Fix bug with fractional LOD bias and min/max LOD
Stenzek
2016-09-30
Vulkan: Amend header includes
Lioncash
2016-10-01
Implement experimental Vulkan backend
Stenzek