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path: root/Source/Core/VideoCommon/DriverDetails.cpp
AgeCommit message (Expand)Author
2020-09-07VideoBackends: Disable GPU Texture Decoding under MoltenVKTechjar
2019-10-02Vulkan: Add a DriverDetails bug for "slow cached readback memory"Stenzek
2019-07-21Vulkan: Disable reversed viewport depth on macOS/MoltenVKStenzek
2019-07-18Vulkan: Use reversed depth range in viewportStenzek
2019-06-08VideoCommon/DriverDetails: Make look-up table immutableLioncash
2019-05-01Disable Vulkan overrides for RADV driverz0z0z
2018-10-20GLInterface: Drop Haiku supportStenzek
2018-09-01Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"Pierre Bourdon
2018-08-28ShaderGen: Drop broken fragment shader index workaround for VulkanStenzek
2018-07-19FramebufferManager: Use D24S8 on Adreno when using VulkanStenzek
2018-07-17DriverDetails: Disable shared context shader compilation on nouveauStenzek
2018-05-24OGL/Streambuffer: Use coherent mapping by default.degasus
2018-03-14DriverDetails: Disable primitive restart on Vulkan with Mali driverStenzek
2018-03-14Vulkan: Provide a more accurate method of detecting drivers/vendorsStenzek
2018-03-10OGL: Re-implement async shader compilingStenzek
2018-02-25OGL: Use glBufferData on Mali.Markus Wick
2017-09-07Vulkan: Extend the NVIDIA MSAA bug to render-pass based clearsStenzek
2017-09-03Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpassStenzek
2017-09-02Mark an ImgTec driver bug as fixed in 1.8@4693462Jonathan Hamilton
2017-08-28Add Bug to Disable "LoadOp" clear renderpass in vulkanJonathan Hamilton
2017-08-28Add VideoLogic (ImgTec) PCI IDJonathan Hamilton
2017-08-03Vulkan: Add a driver bug for NV when MSAA is enabledStenzek
2017-07-30OGL: Uber shader supportStenzek
2017-05-03Add a workaround for a PowerVR glsl compiler bugJonathan Hamilton
2017-03-28Merge pull request #4951 from waddlesplash/haiku-2Matthew Parlane
2017-03-27Initial support for Haiku.Augustin Cavalier
2017-02-26Disable pinned memory for AMD mesa driversz0z0z
2017-02-18DriverDetails: Set BUG_PRIMITIVE_RESTART for AMD driversStenzek
2016-10-31DriverDetails: Make the bug identifiers humanly readable.Jules Blok
2016-10-30DriverDetails: Add OS X to the dual-source blending bug.Jules Blok
2016-10-27DriverDetails: Disable dual-source blending on AMD OGL drivers.Jules Blok
2016-10-01Vulkan: Work around indexed fragment output bug on AMD driversStenzek
2016-10-01VideoCommon: Extend DriverDetails to support both OpenGL and VulkanStenzek
2016-08-15DriverDetails: Add bug for broken gl_ClipDistance on i965.Jules Blok
2016-07-17Add an OpenBSD driver identifier.Anthony J. Bentley
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-05-19OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA driversStenzek
2016-05-11OGL: Use coherent mapping on Qualcomm devices.degasus
2016-05-11DriverDetails: Drop BUG_BROKENALPHATEST.degasus
2016-05-11OGL: Drop QC ES3.1 workaround.degasus
2016-03-04Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2Ryan Houdek
2016-02-12Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy BridgeRyan Houdek
2016-02-11Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2Ryan Houdek
2016-01-20Blacklist Sandy Bridge on mesa from using geometry shaders.Ryan Houdek
2016-01-09Disable geometry shaders on mesa AMD/ATI drivers.Ryan Houdek
2015-12-31Add a comment to DriverDetails about Qualcomm failing our alpha tests.Ryan Houdek
2015-09-04Remove all of our workarounds for Qualcomm devices we don't support anymore.Ryan Houdek
2015-08-28[Android] Workaround Mali driver issue on the Samsung Galaxy S6.Ryan Houdek
2015-08-22Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.Ryan Houdek
2015-08-06DriverDetails: Disable GL_ARB_copy_image on mesa.degasus