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release-prep-2409
release-prep-2412
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release-prep-2506
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Core
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VideoCommon
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DriverDetails.cpp
Age
Commit message (
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Author
2020-09-07
VideoBackends: Disable GPU Texture Decoding under MoltenVK
Techjar
2019-10-02
Vulkan: Add a DriverDetails bug for "slow cached readback memory"
Stenzek
2019-07-21
Vulkan: Disable reversed viewport depth on macOS/MoltenVK
Stenzek
2019-07-18
Vulkan: Use reversed depth range in viewport
Stenzek
2019-06-08
VideoCommon/DriverDetails: Make look-up table immutable
Lioncash
2019-05-01
Disable Vulkan overrides for RADV driver
z0z0z
2018-10-20
GLInterface: Drop Haiku support
Stenzek
2018-09-01
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"
Pierre Bourdon
2018-08-28
ShaderGen: Drop broken fragment shader index workaround for Vulkan
Stenzek
2018-07-19
FramebufferManager: Use D24S8 on Adreno when using Vulkan
Stenzek
2018-07-17
DriverDetails: Disable shared context shader compilation on nouveau
Stenzek
2018-05-24
OGL/Streambuffer: Use coherent mapping by default.
degasus
2018-03-14
DriverDetails: Disable primitive restart on Vulkan with Mali driver
Stenzek
2018-03-14
Vulkan: Provide a more accurate method of detecting drivers/vendors
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-02-25
OGL: Use glBufferData on Mali.
Markus Wick
2017-09-07
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Stenzek
2017-09-03
Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpass
Stenzek
2017-09-02
Mark an ImgTec driver bug as fixed in 1.8@4693462
Jonathan Hamilton
2017-08-28
Add Bug to Disable "LoadOp" clear renderpass in vulkan
Jonathan Hamilton
2017-08-28
Add VideoLogic (ImgTec) PCI ID
Jonathan Hamilton
2017-08-03
Vulkan: Add a driver bug for NV when MSAA is enabled
Stenzek
2017-07-30
OGL: Uber shader support
Stenzek
2017-05-03
Add a workaround for a PowerVR glsl compiler bug
Jonathan Hamilton
2017-03-28
Merge pull request #4951 from waddlesplash/haiku-2
Matthew Parlane
2017-03-27
Initial support for Haiku.
Augustin Cavalier
2017-02-26
Disable pinned memory for AMD mesa drivers
z0z0z
2017-02-18
DriverDetails: Set BUG_PRIMITIVE_RESTART for AMD drivers
Stenzek
2016-10-31
DriverDetails: Make the bug identifiers humanly readable.
Jules Blok
2016-10-30
DriverDetails: Add OS X to the dual-source blending bug.
Jules Blok
2016-10-27
DriverDetails: Disable dual-source blending on AMD OGL drivers.
Jules Blok
2016-10-01
Vulkan: Work around indexed fragment output bug on AMD drivers
Stenzek
2016-10-01
VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan
Stenzek
2016-08-15
DriverDetails: Add bug for broken gl_ClipDistance on i965.
Jules Blok
2016-07-17
Add an OpenBSD driver identifier.
Anthony J. Bentley
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-05-19
OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers
Stenzek
2016-05-11
OGL: Use coherent mapping on Qualcomm devices.
degasus
2016-05-11
DriverDetails: Drop BUG_BROKENALPHATEST.
degasus
2016-05-11
OGL: Drop QC ES3.1 workaround.
degasus
2016-03-04
Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2
Ryan Houdek
2016-02-12
Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge
Ryan Houdek
2016-02-11
Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2
Ryan Houdek
2016-01-20
Blacklist Sandy Bridge on mesa from using geometry shaders.
Ryan Houdek
2016-01-09
Disable geometry shaders on mesa AMD/ATI drivers.
Ryan Houdek
2015-12-31
Add a comment to DriverDetails about Qualcomm failing our alpha tests.
Ryan Houdek
2015-09-04
Remove all of our workarounds for Qualcomm devices we don't support anymore.
Ryan Houdek
2015-08-28
[Android] Workaround Mali driver issue on the Samsung Galaxy S6.
Ryan Houdek
2015-08-22
Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
Ryan Houdek
2015-08-06
DriverDetails: Disable GL_ARB_copy_image on mesa.
degasus
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