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VideoCommon
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HiresTextures.cpp
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Commit message (
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Author
2017-06-18
Merge pull request #5305 from iwubcode/abstract_texture
shuffle2
2017-06-15
Move IOFile to a separate file
JosJuice
2017-06-13
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
iwubcode
2017-06-03
GameConfigLoader: Add GFX Game INI translations
MerryMage
2017-04-29
HiresTextures: Move the maximum mip level check from DDS to main loader
Stenzek
2017-04-29
HiresTextures: Load full mipmap chain from DDS files
Stenzek
2017-04-29
HiresTextures: Support parsing DDS files directly
Stenzek
2017-04-07
FileSearch: Namespace functions under the Common namespace
Lioncash
2017-03-09
Unify the way of setting game ID, title ID, revision
JosJuice
2017-03-03
Common: Move byte swapping utilities into their own header
Lioncash
2016-10-29
DiscIO/SConfig: Rename GetUniqueID to GetGameID
JosJuice
2016-08-07
Common: namespace MemoryUtil
Lioncash
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-03-02
CustomTextures: Fix loading of the last mipmaps.
degasus
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-06
HiresTextures: Refactor getting directory
JosJuice
2016-01-06
HiresTextures: Also look for directories with 3-character IDs
JosJuice
2015-12-29
HiresTextures: Remove the need to explicitly free SOIL allocated data
Lioncash
2015-12-29
HiresTextures: Make Load return a unique_ptr
Lioncash
2015-12-29
HiresTextures: Remove unnecessary header includes
Lioncash
2015-09-27
FileSearch: Don't use RegExs, just do string comparisons.
waddlesplash
2015-09-11
Partially revert "General: Toss out PRI macro usage"
Lioncash
2015-09-05
General: Toss out PRI macro usage
Lioncash
2015-08-19
VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB
Bartosz TelesiĆski
2015-06-19
HiresTextures: Remove unused variable
Lioncash
2015-06-12
Options: merge SCoreStartupParameter into SConfig
degasus
2015-06-04
Undo accidental screwup of some HiresTextures code from project-moration.
comex
2015-06-02
Merge pull request #1556 from comex/project-moration
comex
2015-05-29
HiresTexture: Fix prefetching with broken textures
degasus
2015-05-28
Rewrite FileSearch and improve ScanDirectoryTree.
comex
2015-05-26
Merge pull request #2162 from degasus/prefetch_tex
Markus Wick
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-16
VideoCommon: Abort texture prefetching on low RAM
degasus
2015-05-16
CustomTexture: prefetch all available textures
degasus
2015-01-21
CustomTexture: fix texture format
degasus
2015-01-21
CustomTexture: use xxhash
degasus
2015-01-21
CustomTexture: Convert old format automatically
degasus
2015-01-21
CustomTexture: also support the legacy format
degasus
2015-01-21
CustomTexture: Mark textures with mipmaps
degasus
2015-01-21
CustomTexture: Use another file name with wildcards
degasus
2015-01-21
CustomTexture: Use always safe texture hash
degasus
2015-01-21
CustomTexture: check for min/max index on paletted textures
degasus
2014-12-29
VideoCommon: Merge code to generate texture names on dumping
degasus
2014-12-29
VideoCommon: rewrite custom textures
degasus
2014-09-22
Allow custom textures to load from unicode paths.
Rachel Bryk
2014-08-19
msvc: resolve all warnings in VideoCommon.
Shawn Hoffman
2014-07-11
mark all local variables as static
degasus
2014-06-04
Fix some warnings.
Tillmann Karras
2014-04-24
Workaround dumb custom texture loading logic so that D3D11, GL core (used on ...
Tony Wasserka
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