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path: root/Source/Core/VideoCommon/HiresTextures.cpp
AgeCommit message (Expand)Author
2022-08-02Timer: protect usages of ms timers from rolloverShawn Hoffman
2022-08-02Common::Timer: use chrono::steady_clock internallyShawn Hoffman
2022-06-27VideoCommon: trigger mod calls in TextureCacheBase (efb/xfb calls), VertexMan...iwubcode
2022-06-26VideoCommon: add a way to get have a graphics directory count for all games b...iwubcode
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-06-19VideoCommon: enhance hi res texture support by having exact matches be picked...iwubcode
2021-05-11VideoCommon: move all texture calculations to a "TextureInfo" class. This ev...iwubcode
2021-02-11VideoCommon: Join the prefetch thread before clearing to avoid a potential cr...iwubcode
2021-01-27rename Common/File to Common/IOFileShawn Hoffman
2020-11-17VideoCommon: Migrate over to fmtLioncash
2020-10-03Core: Load custom textures after inputs has been loaded and avoid sending for...iwubcode
2020-10-03InputCommon: Introducing the "Dynamic Input Texture". Configuration links an...iwubcode
2020-10-03VideoCommon: Make a reusable free function for getting top level directories ...iwubcode
2020-03-15VideoCommon: Allow texture folders to be determined by a <gameid>.txt fileiwubcode
2019-11-23VideoCommon: Make use of fmt outside of shader generatorsLioncash
2018-08-21VideoCommon/HiresTextures: Change wildcard to a Windows-compatible characterTechjar
2018-05-22HiresTextures: Do not load compressed textures with unaligned dimensionsStenzek
2018-05-20VideoCommon: Remove a workaround mutex used for SOILEmmanuel Gil Peyrot
2018-05-20VideoCommon: Replace SOIL with libpng for hires texturesEmmanuel Gil Peyrot
2018-04-12Reformat all the things!spycrab
2018-04-03HiresTexture: Correct texture hashesLioncash
2018-03-27HiresTextures: Use std::minmax or std::minmax_element where applicable in Gen...Lioncash
2018-03-27HiresTextures: Remove unnecessary pointer casts in GenBaseName()Lioncash
2018-01-20CustomTexture: Drop old texture format.degasus
2018-01-20CustomTextures: Drop format convertion.degasus
2018-01-10Clean up variable naming in HiresTextures::UpdateJosJuice
2018-01-10Treat custom textures with "_arb" suffix as having arbitrary mipmapsJosJuice
2017-12-02VideoCommon: Fix -Wformat warningsLéo Lam
2017-08-03Video: Clearly separate Texture and EFB Copy formatsN.E.C
2017-06-23replace DoFileSearch with optimized versionShawn Hoffman
2017-06-18Merge pull request #5305 from iwubcode/abstract_textureshuffle2
2017-06-15Move IOFile to a separate fileJosJuice
2017-06-13Video Backends: Move and rename HostTextureFormat to AbstractTextureFormatiwubcode
2017-06-03GameConfigLoader: Add GFX Game INI translationsMerryMage
2017-04-29HiresTextures: Move the maximum mip level check from DDS to main loaderStenzek
2017-04-29HiresTextures: Load full mipmap chain from DDS filesStenzek
2017-04-29HiresTextures: Support parsing DDS files directlyStenzek
2017-04-07FileSearch: Namespace functions under the Common namespaceLioncash
2017-03-09Unify the way of setting game ID, title ID, revisionJosJuice
2017-03-03Common: Move byte swapping utilities into their own headerLioncash
2016-10-29DiscIO/SConfig: Rename GetUniqueID to GetGameIDJosJuice
2016-08-07Common: namespace MemoryUtilLioncash
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-03-02CustomTextures: Fix loading of the last mipmaps.degasus
2016-01-17VideoCommon: Header cleanupLioncash
2016-01-06HiresTextures: Refactor getting directoryJosJuice
2016-01-06HiresTextures: Also look for directories with 3-character IDsJosJuice
2015-12-29HiresTextures: Remove the need to explicitly free SOIL allocated dataLioncash
2015-12-29HiresTextures: Make Load return a unique_ptrLioncash
2015-12-29HiresTextures: Remove unnecessary header includesLioncash