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Core
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VideoCommon
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PostProcessing.cpp
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Commit message (
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Author
2019-12-29
Use std::istringstream or std::ostringstream instead of std::stringstream whe...
David Korth
2019-11-23
VideoCommon: Make use of fmt outside of shader generators
Lioncash
2019-10-02
PostProcessing: Use interface blocks for shaders
Stenzek
2019-10-02
Renderer: Draw ImGui interface to both eyes
Stenzek
2019-10-02
PostProcessing: Use correct layer in quad-buffered modes
Stenzek
2019-10-02
PostProcessing: Don't use GS expansion shader for quad buffering w/ OpenGL
Stenzek
2019-07-23
StringUtil: Use std::string_view more
JosJuice
2019-07-16
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
Lioncash
2019-05-04
VideoCommon: Implement passive stereoscopic 3D
iwubcode
2019-04-30
Remove redundant initialization
Filip Gawin
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-02-13
Use empty instead of size
Filip Gawin
2018-05-21
PostProcessing: Default constructor and destructor of PostProcessingShaderCon...
Lioncash
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-06-23
replace DoFileSearch with optimized version
Shawn Hoffman
2017-04-25
VideoConfigDiag: Move post-processing shader list to post processor
Stenzek
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-01-17
VideoCommon: Header cleanup
Lioncash
2015-05-28
Pass strings by const reference where possible
Lioncash
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-02-04
Use emplace_* functions where in-place construction is preferable
Lioncash
2015-01-25
PostProcessing: Move default pixel shader to PostProcessingShaderConfiguration.
Jules Blok
2015-01-25
PostProcessing: Add support for user-supplied anaglyph shaders.
Jules Blok
2015-01-20
Fix the Post Processing shader configuration dialog.
Ryan Houdek
2014-08-25
Revert "Catch broken configurations inside of the Post Processing shaders."
Pierre Bourdon
2014-08-17
Catch broken configurations inside of the Post Processing shaders.
Ryan Houdek
2014-08-13
Add the VideoCommon PostProcessing class.
Ryan Houdek