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path: root/Source/Core/VideoCommon/PostProcessing.cpp
AgeCommit message (Expand)Author
2019-12-29Use std::istringstream or std::ostringstream instead of std::stringstream whe...David Korth
2019-11-23VideoCommon: Make use of fmt outside of shader generatorsLioncash
2019-10-02PostProcessing: Use interface blocks for shadersStenzek
2019-10-02Renderer: Draw ImGui interface to both eyesStenzek
2019-10-02PostProcessing: Use correct layer in quad-buffered modesStenzek
2019-10-02PostProcessing: Don't use GS expansion shader for quad buffering w/ OpenGLStenzek
2019-07-23StringUtil: Use std::string_view moreJosJuice
2019-07-16VideoCommon: Remove unused MathUtil.h include from VideoCommon.hLioncash
2019-05-04VideoCommon: Implement passive stereoscopic 3Diwubcode
2019-04-30Remove redundant initializationFilip Gawin
2019-02-19Move most backend functionality to VideoCommonStenzek
2019-02-13Use empty instead of sizeFilip Gawin
2018-05-21PostProcessing: Default constructor and destructor of PostProcessingShaderCon...Lioncash
2017-11-18VideoConfig: Make StereoMode an enum classLioncash
2017-06-23replace DoFileSearch with optimized versionShawn Hoffman
2017-04-25VideoConfigDiag: Move post-processing shader list to post processorStenzek
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-01-17VideoCommon: Header cleanupLioncash
2015-05-28Pass strings by const reference where possibleLioncash
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-02-04Use emplace_* functions where in-place construction is preferableLioncash
2015-01-25PostProcessing: Move default pixel shader to PostProcessingShaderConfiguration.Jules Blok
2015-01-25PostProcessing: Add support for user-supplied anaglyph shaders.Jules Blok
2015-01-20Fix the Post Processing shader configuration dialog.Ryan Houdek
2014-08-25Revert "Catch broken configurations inside of the Post Processing shaders."Pierre Bourdon
2014-08-17Catch broken configurations inside of the Post Processing shaders.Ryan Houdek
2014-08-13Add the VideoCommon PostProcessing class.Ryan Houdek