| Age | Commit message (Expand) | Author |
|---|---|---|
| 2019-02-19 | Move most backend functionality to VideoCommon | Stenzek |
| 2019-01-25 | OGL: Invalidate tracked state when calling ResetAPIState() | Stenzek |
| 2017-10-27 | Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher I... | Tommaso Checchi |
| 2017-09-11 | VideoBackends: Move SamplerState to common | Stenzek |
| 2017-09-11 | VideoCommon: Add helpers for generating common render states | Stenzek |
| 2017-09-11 | Renderer: Move cull mode to a rasterization state object | Stenzek |
| 2017-09-11 | Renderer: Move depth state to VideoCommon and seperate from bpmem | Stenzek |
| 2017-08-21 | RenderState: Fix incorrect blending factors when removing the color usage. | Jules Blok |
| 2017-04-18 | OGL: Drop BlendingState.dither | Stenzek |
| 2017-04-18 | VideoCommon: Add usedualsrc field to BlendingState | Stenzek |
| 2017-01-06 | BlendState: Use masking as a fastpath for the logic op NO_OP. | degasus |
| 2017-01-06 | VideoCommon: Assembly blending state in a shared state object. | degasus |
