index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoCommon
/
TextureCacheBase.h
Age
Commit message (
Expand
)
Author
2021-03-06
Convert BPMemory to BitField and enum class
Pokechu22
2020-10-03
InputCommon: Introducing the "Dynamic Input Texture". Configuration links an...
iwubcode
2019-08-04
VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference
Lioncash
2019-07-24
TextureCache: Support saving cache entries, including EFB copies
Stenzek
2019-07-16
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
Lioncash
2019-07-14
TextureCache: Support reinterpreting formats for VRAM textures
Stenzek
2019-07-14
TextureCache: Combine ApplyPaletteToEntry and ConvertTexture
Stenzek
2019-04-21
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
Stenzek
2019-04-21
TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
Stenzek
2019-04-21
TextureCache: Simplify XFB reconstruction
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-19
TextureCache: Fix broken XFB stitching with stereoscopy is enabled
Stenzek
2018-11-07
TextureCache: Implement deferred/batched EFB copies
Stenzek
2018-07-03
Make arbitrary mipmap detection toggle invalidate the texture cache
Techjar
2018-05-22
EFB2RAM: Apply copy filter as a float coefficient after sampling
Stenzek
2018-05-17
Merge pull request #6743 from stenzek/faster-disabled-copy-filter
Markus Wick
2018-05-03
TextureCacheBase: Make "disable vram copies" part of the active config
Stenzek
2018-05-03
TextureConversionShader: Don't sample from adjacent rows when not needed
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-01-06
VideoCommon: Apply the yscale as upscaling of the XFB.
Markus Wick
2017-12-21
Texture Cache Base: Move PAL vertical scaling to be baked into the texture si...
iwubcode
2017-12-06
VideoCommon: Drop now unused efb2tex matrix generation.
degasus
2017-12-02
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
Markus Wick
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-17
TextureCacheBase: Set uninitialized XFB memory to fuchsia color
iwubcode
2017-11-17
Enhance xfb dumping to distinguish between the xfbs created from memory and t...
iwubcode
2017-11-17
Hybrid XFB: Fix lint errors
iwubcode
2017-11-17
TextureCacheBase: Add XFB specific functions
iwubcode
2017-11-17
HybridXFB: Fix lint errors
iwubcode
2017-11-17
Video Common: Use correct aspect ratio when saving screenshots / video
iwubcode
2017-11-17
Video Common: Avoid 'presenting' duplicate frames by detecting when swap
iwubcode
2017-11-17
VideoCommon: Output gamma now comes from the xfb copy
iwubcode
2017-11-17
Video Backends: Implement vertical scaling for xfb copies. This fixes the
iwubcode
2017-11-17
Add an additional flag fo 'XFB Copy'
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-10-27
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher I...
Tommaso Checchi
2017-10-08
TextureConfig: Specialize std::hash for TextureConfig
Lioncash
2017-08-03
Video: Clearly separate Texture and EFB Copy formats
N.E.C
2017-07-10
Implement minimal emulation of TMEM caching
mimimi085181
2017-06-13
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
iwubcode
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-04-29
TextureCache: Move host texture utility functions to VideoCommon
Stenzek
2017-04-29
TextureCache: Support compressed textures and pass pitch/size to upload
Stenzek
2017-04-12
VideoBackends: Support updated texture encoding shader generators
Stenzek
2017-04-01
VideoCommon: Changes to TextureCache to support decoding in backend
Stenzek
2017-03-25
TextureCacheBase: Convert bound_textures from a C array to a std::array
Lioncash
2016-12-27
TextureCache: Add a dirty bit for partial updates on overlapping EFB copies.
degasus
2016-12-26
TextureCache: Drop unused parameter in backend API.
degasus
2016-12-26
TextureCache: Extract BP enum check to VideoCommon.
degasus
2016-12-25
VideoCommon: use u32 for texture addresses
Tillmann Karras
[next]