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release-prep-2407
release-prep-2409
release-prep-2412
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release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
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GameCube and Wii emulator
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Source
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Core
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VideoCommon
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VertexShaderManager.cpp
Age
Commit message (
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Author
2018-10-14
VideoCommon: Clean up class-memaccess warnings
Techjar
2018-04-01
Remove support for projection hacks
JosJuice
2018-02-20
BPFunctions: Move GX viewport conversion to VideoCommon
Stenzek
2017-08-27
ConstantManager: Use std::array where applicable
Lioncash
2017-08-08
Remove non-integer IRs
JosJuice
2017-07-30
ShaderGen: Implement vertex ubershaders
Stenzek
2017-07-30
XFMemory: Convert several registers to bitfields
Stenzek
2017-06-15
VertexShaderManager: Rename projection hack variables
MerryMage
2017-04-05
VideoCommon: rework anamorphic widescreen heuristic
Michael Maltese
2017-04-04
Add configurable toggle that rounds vertices to the nearest pixel when
iwubcode
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-04
VideoCommon: Eliminate static state in Renderer
Stenzek
2017-02-26
Widescreen Hack improvement
gamemasterplc
2017-02-26
VideoBackends: Use vertex shader depth range if ztexture is used.
Jules Blok
2017-02-24
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
Jules Blok
2017-01-13
VertexShaderManager: Break up the conditions to make it readable.
Jules Blok
2017-01-13
VertexShaderGen: Remove the need for an extra UID.
Jules Blok
2016-12-10
ShaderManagers: Use aggregate initialization for some variables.
Lioncash
2016-11-02
Core: Remove double newlines at the end of *_LOG messages.
Emmanuel Gil Peyrot
2016-09-01
VertexShaderManager: Explicitly use floating-point variant of abs.
Jules Blok
2016-09-01
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
Jules Blok
2016-08-23
OGL: Handle cases where reversed depth is already used.
Jules Blok
2016-08-21
VertexManagerBase: Get rid of static behavior
Lioncash
2016-08-16
Improve documentation.
Jules Blok
2016-08-15
VertexShaderGen: Use reversed depth range.
Jules Blok
2016-08-15
VertexShaderManager: Use a more accurate depth range.
Jules Blok
2016-08-15
VideoCommon: Implement depth range equation in vertex shader.
Jules Blok
2016-06-26
VideoBackends: Merge Initialize and Shutdown functions.
degasus
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-01-18
Merge pull request #3448 from Armada651/depth-epsilon
Jules Blok
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-05
VertexShaderManager: Add an epsilon hack to the perspective projection.
Jules Blok
2015-11-02
VideoCommon: VertexManager -> VertexManagerBase
Tillmann Karras
2015-10-16
Core: Move a global into a namespace
Lioncash
2015-10-15
VertexShaderManager: Get rid of other magic constants
Lioncash
2015-10-15
VertexShaderManager: Get rid of float pointer casts
Lioncash
2015-09-06
General: Replace GC_ALIGN macros with alignas
Lioncash
2015-08-16
VertexShaderManager: Remove unused parameter
Lioncash
2015-08-01
Widescreen Heuristic: Cleanup code.
Scott Mansell
2015-08-01
Make the GameCube game widescreen heuristic smarter.
Scott Mansell
2015-07-27
Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
Scott Mansell
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-02-25
Formatting/Whitespace Cleanup
Stevoisiak
2015-02-21
VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
Jules Blok
2015-01-24
Coding style cleanup from the zfreeze merge
Lioncash
2015-01-24
Move Zfreeze code out individual backends into videoCommon
Scott Mansell
2015-01-23
Ensure that ZSlopes save/restore state correctly.
Scott Mansell
2015-01-23
Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc
NanoByte011
2015-01-23
Initial port of zfreeze branch (3.5-1729)
NanoByte011
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