| Age | Commit message (Collapse) | Author |
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The hack was needed because the Nvidia 3D Vision heuristics are documented to only support surfaces that are the same size as the backbuffer. This would be the case if you enabled the hack and selected the "Auto (Window Size)" internal resolution.
However, on recent drivers the same effect is achieved by selecting the "Auto (Multiple)" internal resolution. Therefore the hack is no longer required.
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This option will disable exclusive fullscreen for users who prefer the old behaviour.
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Allows for a more accurate performance measurement.
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Atm this is hardcoded to '\t'.
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No point to keeping around variables which are always "true".
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Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
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Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
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This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc
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NV has buffer_storage, AMD has pinned memory.
Both are better than that hack which shouldn't ever have been introduced in the first place.
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presumably outdated workaround (which was commented out).
Fixes issue 6875.
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