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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
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release-prep-2609a
stable
GameCube and Wii emulator
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Age
Commit message (
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Author
2012-12-10
OSX build fix for the unordered_map/hash_map issue.
Glenn Rice
2012-12-10
Clean up gcc/g++ compiler warnings that have accumulated.
Glenn Rice
2012-12-01
VertexShaderManager: Fix redundant shader constant updates.
NeoBrainX
2012-11-26
Merge branch 'desync-fixes' into movie-fixes
rog
2012-11-26
what is this even...
rog
2012-11-20
Enable GFX debugger functionality in Release builds.
NeoBrainX
2012-11-19
Partially revert "Check if BP and XF changes actually change values before fl...
NeoBrainX
2012-11-19
Merge branch 'efb_scaling_fixes'.
NeoBrainX
2012-11-19
Fix some fractional EFB scaling issues.
NeoBrainX
2012-11-16
Added option to toggle the display of On-Screen Display messages in the Inter...
XtraFear
2012-11-16
Fix an off-by-one error.
NeoBrainX
2012-11-16
Remove Renderer::xScale and Renderer::yScale.
NeoBrainX
2012-11-16
Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle().
NeoBrainX
2012-10-26
implement some code to reduce the amounts of calls to setup vertex format, in...
rodolfoosvaldobogado
2012-10-26
Implement the new buffer approach in opengl. sadly in my machine it gives my ...
rodolfoosvaldobogado
2012-10-23
merge relevant changes from bc61dbdf58a8 in otu0001-desync-fix clone
rog
2012-10-20
[cleanup] TextureCache: Kill the autogen_mipmap parameter
NeoBrainX
2012-10-20
[cleanup] [bugfix] TextureCacheBase: Cleanup and simplify mipmapping logic. P...
NeoBrainX
2012-10-20
[optimization] TextureCacheBase: Slightly loosen the requirements for reusing...
NeoBrainX
2012-10-20
Hey, long time no commits :).
rodolfoosvaldobogado@gmail.com
2012-10-13
Forced commit
Ryan Houdek
2012-10-13
A couple missed lines on the rebase.
Ryan Houdek
2012-10-09
More 'stuff'
Ryan Houdek
2012-10-09
More "stuff" for SS, also a small fix in the program shader cache cache setup."
Ryan Houdek
2012-10-09
Change 'stuff'
Ryan Houdek
2012-10-09
Get the program binary type correctly or else ATI makes massive (~400MB) shad...
Ryan Houdek
2012-10-09
Add support for Dual source blending to older ATI cards that don't support 42...
Ryan Houdek
2012-10-09
Had a few vec4 and float4(0) calls floating around.
Ryan Houdek
2012-10-09
fix formatting uglies introduced in glsl-master branch
Shawn Hoffman
2012-10-09
default to GLSL instead of Cg
Shawn Hoffman
2012-10-09
Give OSX users more of a chance of supporting Single pass DSB in the future.
Ryan Houdek
2012-10-09
Implement Program shaders cache. Seems to reduce a small amount of stuttering...
Ryan Houdek
2012-10-09
Looky, OSX found an issue for me.
Ryan Houdek
2012-10-09
Looks like we make use of fmod, make a GLSL function for it!
Ryan Houdek
2012-10-09
More coding style fixes because I suck at sed
Pierre Bourdon
2012-10-09
8 spaces indentation -> tabs
Pierre Bourdon
2012-10-09
Use UBOs in every shader. I had missed a few. Only cache Uniform locations if...
Ryan Houdek
2012-10-09
Make sure to support everything even if GPU doesn't.
Ryan Houdek
2012-10-09
yay, UBOs work 100% now.
Ryan Houdek
2012-10-09
UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Prob...
Ryan Houdek
2012-10-09
Firin ma lazer
Ryan Houdek
2012-10-09
Fix one error.
Ryan Houdek
2012-10-09
Remove bSupportsGLSLLocation since it won't work how I expect it.
Ryan Houdek
2012-10-09
Add in UBOs, doesn't work yet. Still debugging here.
Ryan Houdek
2012-10-09
Put Vertex Uniforms in to the correct places to get ready for UBOs.
Ryan Houdek
2012-10-09
Few compiler errors that got exposed once I got Dual Source Blending working....
Ryan Houdek
2012-10-09
Support Dual Source Blending in OGL plugin with GLSL.
Ryan Houdek
2012-10-09
Playing through SSBM story made me find this.
Ryan Houdek
2012-10-09
Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost fe...
Ryan Houdek
2012-10-09
Add support for GL_ARB_shading_language_420pack so we don't have to binding s...
Ryan Houdek
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