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AgeCommit message (Expand)Author
2013-08-18[ARM] JitASM miroops. No functionality change.Ryan Houdek
2013-08-18NetPlayProto: bump netplay versionJasper St. Pierre
2013-08-18Increases Gamecube pad polling rate during netplay to normal. Also re-add dua...Justin Chadwick
2013-08-17[Android] Fix Wii games.Ryan Houdek
2013-08-18Change per instruction run counts to u64 on all platforms. JIT64 and JITIL ru...Ryan Houdek
2013-08-17Add an OSD message to remind the user if Shader Debugging is enabledPierre Bourdon
2013-08-16NetWindow: Move "Write memcards" checkbox to be host-onlyJasper St. Pierre
2013-08-17Remove a redundant check in the fifo.Ryan Houdek
2013-08-16In the EGL backend context interface, don't call eglMakeCurrent. This was onl...Ryan Houdek
2013-08-16VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to som...NeoBrainX
2013-08-16Prevent stopping emulation before fully booting. This can sometimes cause dol...Rachel Bryk
2013-08-16On CoreParemeter member object creation make sure to set bEnableDebugging, bA...Ryan Houdek
2013-08-16[Android] Make sure to unallocate the correct memory size in MemArena.Ryan Houdek
2013-08-15Fix compatibility with the SDL2.0 release.Pierre Bourdon
2013-08-15Fix a warning introduced by the recent netplay UI changesPierre Bourdon
2013-08-14MemArena: Free memory for 64-bit machinesJasper St. Pierre
2013-08-14NetPlay: Make sure the server knows it's stopped when it's stoppedJasper St. Pierre
2013-08-15Only call SetGenerationMode from BPWritten if the cull mode changed.Pierre Bourdon
2013-08-14NetPlay: Disable the "Start" button while the game is runningJasper St. Pierre
2013-08-14NetPlay: Remove the "Stop" buttonJasper St. Pierre
2013-08-14NetPlay: Allow hosts to stop the game by closing the game windowJasper St. Pierre
2013-08-14NetPlay: Set the pad buffer size on server creationJasper St. Pierre
2013-08-14Add an option to enable performance queries in gameini files, disable it by d...Pierre Bourdon
2013-08-14Move VideoBackendBase from Common to VideoCommonPierre Bourdon
2013-08-14VertexShaderGen: Cleanup.NeoBrainX
2013-08-13Fix invalid C++ code (returning reference to local) - thanks devm33.John Chadwick
2013-08-12ShaderGen: Optimize out most function calls for uid generation.NeoBrainX
2013-08-12LightingShaderGen: Use macro magic instead of snprintf. Should fix performanc...NeoBrainX
2013-08-12ShaderGen: Static inline everything.NeoBrainX
2013-08-12PixelShaderGen: Optimize shader uid data order.NeoBrainX
2013-08-12VertexShaderGen: Optimize shader uid data order.NeoBrainX
2013-08-12Main: Fix code that creates the BIOS subdirectoriesJasper St. Pierre
2013-08-12PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus...NeoBrainX
2013-08-12[ARM] Add a few instructions.Ryan Houdek
2013-08-11Main: Create BIOS subdirs of GC userdir on loadJasper St. Pierre
2013-08-11Check for GC BIOS in userdir before sysdirJasper St. Pierre
2013-08-11IniFile: Don't parse comments after the [Section] bracketsJasper St. Pierre
2013-08-11IniFile: Remove support for comments anywhere but the beginning of linesJasper St. Pierre
2013-08-11[ARM] Implement andx, andi_rc, and andis_rc.Ryan Houdek
2013-08-11[ARM] IMM support for all integer instructions that call ComputeRC. Small FPS...Ryan Houdek
2013-08-11[ARM] Fix ori again.Ryan Houdek
2013-08-10Remove "-0" from stable version numbers in a more foolproof manner for vs and...Jordan Woyak
2013-08-10Remove some non-catastrophic IPC_HLE wiimote related PanicAlerts. We have log...Jordan Woyak
2013-08-09D3D11: Implement zcomploc for hardware supporting D3D 11.0.NeoBrainX
2013-08-09Fix a merge fail that happened when I merged in Android. It is just a bit of ...Ryan Houdek
2013-08-09Revert "Fix a memory leak in ExpressionParser.cpp"Pierre Bourdon
2013-08-08Remove -0 from stable release version numbers.Rachel Bryk
2013-08-09Use a multibyte-neutral codepage when calling *printf on Windows.Pierre Bourdon
2013-08-08Fix a memory leak in ExpressionParser.cppLioncash
2013-08-08Fix a stack corruption in ExtendedTrace.NeoBrainX