summaryrefslogtreecommitdiff
path: root/Source/Core
AgeCommit message (Expand)Author
2009-07-01revert r3521 - r3523Shawn Hoffman
2009-07-01in gcc enum is not a namespacenakeee
2009-07-01don't return stencil bits in the response for PEEK_Z. compensate for ogl's up...Shawn Hoffman
2009-07-01implement peeking z value from ppc. currently only works in single core mode....Shawn Hoffman
2009-07-01DiscScrubber: only close the file if it was successfully opened, fixes crash ...LPFaint99
2009-07-01Do not BootGame if there are no items in the GameListCtrl, fix test to see if...LPFaint99
2009-06-30MemoryWindow will now dump aram instead of ram - if you are viewing aramShawn Hoffman
2009-06-30DSPLLE some more exception clean up, still couldn't get zelda to work:(nakeee
2009-06-30DSPLLE enabled int on resetnakeee
2009-06-30DSPLLE got rid of exception in progress hack.nakeee
2009-06-30Minor cleanup.magumagu9
2009-06-30debuggerUICommon: don't spam solution dirShawn Hoffman
2009-06-29Remove obsolete debug-assertions in VideoInterface. Hopefully fix screenshots.Nolan Check
2009-06-29EFB peek/poke: Add some debug code documenting how to get the pixel location.hrydgard
2009-06-29forgot a file from last commitShawn Hoffman
2009-06-29build fix for jitil on windowsShawn Hoffman
2009-06-29GUI Minicommit: Menu item for screenshotXTra.KrazzY
2009-06-29Move to new Virtual XFB system which correctly handles games which store mult...Nolan Check
2009-06-29JitIL doesn't use JitRegCache; get rid of it.magumagu9
2009-06-29Code cleanup: split IR.cpp into its two logical components.magumagu9
2009-06-29Grok EFB pixel format to determine whether render target has alpha, thus fixi...Nolan Check
2009-06-28Save States: 1. Added "Undo Load State" which... undoes load state :)XTra.KrazzY
2009-06-28Fix flickering in Real XFB mode. POFF for XFBBottomInfo appears to be connect...Nolan Check
2009-06-28Misc warning fixes.magumagu9
2009-06-28Misc warning fixes.magumagu9
2009-06-28Small warning fix.magumagu9
2009-06-28Graphics: (faked) bounding box support. Helps some Paper Mario effects althou...hrydgard
2009-06-28Remove a bunch of unnecessary "inline" designators. This was actually magumagu9
2009-06-28Organized savestate hotkeys: F1-F8: States, F9: Screenshot, F10: Pause, F11: ...XTra.KrazzY
2009-06-28Delete some obsolete junk, in zelda ucode and in gl plugin.hrydgard
2009-06-28DSPLLE: Setting breakpoints and stepping through code now works in the (still...hrydgard
2009-06-28revert accidental change to OpenGL's Config.cppShawn Hoffman
2009-06-28DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef....hrydgard
2009-06-28build fixinghrydgard
2009-06-28Compile fixnakeee
2009-06-28give the DSP breakpoints that can be toggled but don't work yet :phrydgard
2009-06-28cleanup: extract breakpoint code into Common. only have one shared PPCDebugIn...hrydgard
2009-06-28added an AX disasm with (few) comments. Moved some code around to prepare to ...hrydgard
2009-06-28DSP: build fixin', more movin', some comments.hrydgard
2009-06-28DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. ...hrydgard
2009-06-28Save States: XTra.KrazzY
2009-06-261. TAS Groundwork: Saving the state (compression and memory dump to file) is ...XTra.KrazzY
2009-06-26fixed copy paste error:)nakeee
2009-06-26DSP LLE: results of wide if testing please test :)nakeee
2009-06-26Display buffer flips are now triggered by the CPU thread through the Video_Up...Nolan Check
2009-06-24Aligned VideoInterface events with scanline updates.LinesPrower
2009-06-22win build fixhrydgard
2009-06-22Bit of work on Wii net, got a homebrew app quite far. might break Windows com...Sonicadvance1
2009-06-22Commit framelimiter patch from issue 1025nakeee
2009-06-22Fixed JIT IL crashingLinesPrower