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Age
Commit message (
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Author
2009-07-01
Temporary, somewhat hacky solution to the 0x21 hangs in the zelda ucode.
XTra.KrazzY
2009-07-01
revert r3521 - r3523
Shawn Hoffman
2009-07-01
DSPHLE: fix uninitialized variable, delete obsolete junk (didn't I already do...
hrydgard
2009-07-01
DSPHLE: Preserve fractional sample position between voice render calls. sound...
hrydgard
2009-07-01
DSPHLE: Early implementation of volume. I'm sure there's something missing bu...
hrydgard
2009-07-01
Zelda UCode: Found volume and sound type(streaming, sfx) in PBs. Tried to imp...
XTra.KrazzY
2009-07-01
in gcc enum is not a namespace
nakeee
2009-07-01
don't return stencil bits in the response for PEEK_Z. compensate for ogl's up...
Shawn Hoffman
2009-07-01
bit of zelda ucode re
hrydgard
2009-07-01
Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it ...
XTra.KrazzY
2009-07-01
Highly experimental synth for zelda ucode.
XTra.KrazzY
2009-07-01
implement peeking z value from ppc. currently only works in single core mode....
Shawn Hoffman
2009-07-01
DiscScrubber: only close the file if it was successfully opened, fixes crash ...
LPFaint99
2009-07-01
Do not BootGame if there are no items in the GameListCtrl, fix test to see if...
LPFaint99
2009-06-30
MemoryWindow will now dump aram instead of ram - if you are viewing aram
Shawn Hoffman
2009-06-30
DSPLLE some more exception clean up, still couldn't get zelda to work:(
nakeee
2009-06-30
DSPLLE enabled int on reset
nakeee
2009-06-30
DSPLLE got rid of exception in progress hack.
nakeee
2009-06-30
DSPHLE: zelda ucode: add some comments, a little crash safety hack
hrydgard
2009-06-30
Minor cleanup.
magumagu9
2009-06-30
must have been some kind of freudian slip...
Shawn Hoffman
2009-06-30
debuggerUICommon: don't spam solution dir
Shawn Hoffman
2009-06-29
Documented the general sound decoder. Now all we need is to implement it.
XTra.KrazzY
2009-06-29
New zelda ucode voice case
XTra.KrazzY
2009-06-29
LordMark's zelda hack - now goes ingame without item hack and sound is great :)
hrydgard
2009-06-29
Use EXT_framebuffer_blit whenever possible. Some video cards may not handle g...
Nolan Check
2009-06-29
Forgot to commit this a while ago. Cleared up some zelda ucode stuff
XTra.KrazzY
2009-06-29
DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :)
hrydgard
2009-06-29
Remove obsolete debug-assertions in VideoInterface. Hopefully fix screenshots.
Nolan Check
2009-06-29
Waiting for someone to run it:)
nakeee
2009-06-29
EFB peek/poke: Add some debug code documenting how to get the pixel location.
hrydgard
2009-06-29
Linux build fixes.
magumagu9
2009-06-29
Try to (re-)implement AFC sound. This is an adaptation of the code I commente...
luigi2us
2009-06-29
few fixes for arith test
nakeee
2009-06-29
Test for testing the acc effect on SR flags
nakeee
2009-06-29
Oops... removing some junk I forgotten.
luigi2us
2009-06-29
This should fix SMG random freeze. Not sure though. Please check.
luigi2us
2009-06-29
forgot a file from last commit
Shawn Hoffman
2009-06-29
build fix for jitil on windows
Shawn Hoffman
2009-06-29
GUI Minicommit: Menu item for screenshot
XTra.KrazzY
2009-06-29
Move to new Virtual XFB system which correctly handles games which store mult...
Nolan Check
2009-06-29
JitIL doesn't use JitRegCache; get rid of it.
magumagu9
2009-06-29
Code cleanup: split IR.cpp into its two logical components.
magumagu9
2009-06-29
Grok EFB pixel format to determine whether render target has alpha, thus fixi...
Nolan Check
2009-06-28
Clean up OpenGL code and introduce the Framebuffer Manager. More work is fort...
Nolan Check
2009-06-28
Save States: 1. Added "Undo Load State" which... undoes load state :)
XTra.KrazzY
2009-06-28
Fix flickering in Real XFB mode. POFF for XFBBottomInfo appears to be connect...
Nolan Check
2009-06-28
Misc warning fixes.
magumagu9
2009-06-28
Misc warning fixes.
magumagu9
2009-06-28
Small warning fix.
magumagu9
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