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AgeCommit message (Expand)Author
2009-07-01Temporary, somewhat hacky solution to the 0x21 hangs in the zelda ucode.XTra.KrazzY
2009-07-01revert r3521 - r3523Shawn Hoffman
2009-07-01DSPHLE: fix uninitialized variable, delete obsolete junk (didn't I already do...hrydgard
2009-07-01DSPHLE: Preserve fractional sample position between voice render calls. sound...hrydgard
2009-07-01DSPHLE: Early implementation of volume. I'm sure there's something missing bu...hrydgard
2009-07-01Zelda UCode: Found volume and sound type(streaming, sfx) in PBs. Tried to imp...XTra.KrazzY
2009-07-01in gcc enum is not a namespacenakeee
2009-07-01don't return stencil bits in the response for PEEK_Z. compensate for ogl's up...Shawn Hoffman
2009-07-01bit of zelda ucode rehrydgard
2009-07-01Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it ...XTra.KrazzY
2009-07-01Highly experimental synth for zelda ucode.XTra.KrazzY
2009-07-01implement peeking z value from ppc. currently only works in single core mode....Shawn Hoffman
2009-07-01DiscScrubber: only close the file if it was successfully opened, fixes crash ...LPFaint99
2009-07-01Do not BootGame if there are no items in the GameListCtrl, fix test to see if...LPFaint99
2009-06-30MemoryWindow will now dump aram instead of ram - if you are viewing aramShawn Hoffman
2009-06-30DSPLLE some more exception clean up, still couldn't get zelda to work:(nakeee
2009-06-30DSPLLE enabled int on resetnakeee
2009-06-30DSPLLE got rid of exception in progress hack.nakeee
2009-06-30DSPHLE: zelda ucode: add some comments, a little crash safety hackhrydgard
2009-06-30Minor cleanup.magumagu9
2009-06-30must have been some kind of freudian slip...Shawn Hoffman
2009-06-30debuggerUICommon: don't spam solution dirShawn Hoffman
2009-06-29Documented the general sound decoder. Now all we need is to implement it.XTra.KrazzY
2009-06-29New zelda ucode voice caseXTra.KrazzY
2009-06-29LordMark's zelda hack - now goes ingame without item hack and sound is great :)hrydgard
2009-06-29Use EXT_framebuffer_blit whenever possible. Some video cards may not handle g...Nolan Check
2009-06-29Forgot to commit this a while ago. Cleared up some zelda ucode stuffXTra.KrazzY
2009-06-29DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :)hrydgard
2009-06-29Remove obsolete debug-assertions in VideoInterface. Hopefully fix screenshots.Nolan Check
2009-06-29Waiting for someone to run it:)nakeee
2009-06-29EFB peek/poke: Add some debug code documenting how to get the pixel location.hrydgard
2009-06-29Linux build fixes.magumagu9
2009-06-29Try to (re-)implement AFC sound. This is an adaptation of the code I commente...luigi2us
2009-06-29few fixes for arith testnakeee
2009-06-29Test for testing the acc effect on SR flagsnakeee
2009-06-29Oops... removing some junk I forgotten.luigi2us
2009-06-29This should fix SMG random freeze. Not sure though. Please check.luigi2us
2009-06-29forgot a file from last commitShawn Hoffman
2009-06-29build fix for jitil on windowsShawn Hoffman
2009-06-29GUI Minicommit: Menu item for screenshotXTra.KrazzY
2009-06-29Move to new Virtual XFB system which correctly handles games which store mult...Nolan Check
2009-06-29JitIL doesn't use JitRegCache; get rid of it.magumagu9
2009-06-29Code cleanup: split IR.cpp into its two logical components.magumagu9
2009-06-29Grok EFB pixel format to determine whether render target has alpha, thus fixi...Nolan Check
2009-06-28Clean up OpenGL code and introduce the Framebuffer Manager. More work is fort...Nolan Check
2009-06-28Save States: 1. Added "Undo Load State" which... undoes load state :)XTra.KrazzY
2009-06-28Fix flickering in Real XFB mode. POFF for XFBBottomInfo appears to be connect...Nolan Check
2009-06-28Misc warning fixes.magumagu9
2009-06-28Misc warning fixes.magumagu9
2009-06-28Small warning fix.magumagu9