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Age
Commit message (
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Author
2013-02-27
Merge branch 'arm-noglsl'
Ryan Houdek
2013-02-26
Buildfix.
Jordan Woyak
2013-02-26
Yell at the user if they change window size while dumping frames, and some ot...
Jordan Woyak
2013-02-26
Not sure if this is the right way to handle this, but it makes the save state...
Rachel Bryk
2013-02-26
Abort loading states from incompatible graphics backends.
Rachel Bryk
2013-02-26
cleanup ogl extension osd
degasus
2013-02-26
workaround for base vertex. damn old nvidia driver
degasus
2013-02-26
remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing
degasus
2013-02-26
ARM Support without GLSL
Ryan Houdek
2013-02-26
make samplercache global and call constructor/destructor
degasus
2013-02-26
Split VideoBackend::Cleanup from Shutdown.
degasus
2013-02-26
Revert "Fix performance issues on certain legacy graphics hardware that isn't...
degasus
2013-02-26
Improve VideoSoftware save states. They are fairly stable, but not perfect. O...
Rachel Bryk
2013-02-25
Fix performance issues on certain legacy graphics hardware that isn't capable...
Jordan Woyak
2013-02-25
Begin implementing save states to video software. Kind of works, sometimes.
Rachel Bryk
2013-02-23
Make the posmtx vertex attribute an int instead of converting to and from a f...
Jordan Woyak
2013-02-22
increase buffer size
degasus
2013-02-22
VertexManager cleanup
Jordan Woyak
2013-02-21
default upload method for nvidia is buffersubdata
degasus
2013-02-21
add option for hacked upload and disable it by default
degasus
2013-02-21
consistently usage of buffer pointers
degasus
2013-02-20
Minor sampler cache cleanup.
Jordan Woyak
2013-02-20
Fix my DX11 texture-related failure..
Jordan Woyak
2013-02-20
Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it pr...
Jordan Woyak
2013-02-19
Don't load level 0 twice for 1-level textures in DX11.
Jordan Woyak
2013-02-19
Check for sampler object support, just to be nice.
Jordan Woyak
2013-02-19
Implement OGL sampler cache. Allows binding a texture multiple times with dif...
Jordan Woyak
2013-02-19
revert b5fe39b8c721 "fix texture parameters"
degasus
2013-02-19
fix texture parameters
degasus
2013-02-19
Revert "map_orphan_and_risk - next try for upload method"
degasus
2013-02-19
remove ati workaroung for mipmap creation
degasus
2013-02-19
map_orphan_and_risk - next try for upload method
degasus
2013-02-18
Merge branch 'master' into GLSL-master
degasus
2013-02-18
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized L...
NeoBrainX
2013-02-18
Add a possible TODO.
NeoBrainX
2013-02-17
new format for gl extensions
degasus
2013-02-16
Fix OGL perf queries and make them not slow!
Jordan Woyak
2013-02-15
Changes/cleanup to TextureCache::Load and other mipmap related code.
Jordan Woyak
2013-02-15
Video_Software: Fix ZComploc option breaking stuff.
NeoBrainX
2013-02-15
Video_Software: Fix the ZFreeze option doing nothing.
NeoBrainX
2013-02-15
Video_Software: Toggable zfreeze and early_z support for testing.
NeoBrainX
2013-02-15
fix efb copy shaders
degasus
2013-02-14
build fix
degasus
2013-02-14
workaround for buggy intel windows driver. revert this as soon as there are n...
degasus
2013-02-13
merge glsl headers into one place
degasus
2013-02-13
rewrite efb copy shader, copied from dx11
degasus
2013-02-13
create shader cache directoy
degasus
2013-02-13
enable shader cache again
degasus
2013-02-13
fix ValidateShaderIDs
degasus
2013-02-13
merge Vertex and PixelShaderCache into ProgramShaderCache
degasus
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