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AgeCommit message (Expand)Author
2013-02-27Merge branch 'arm-noglsl'Ryan Houdek
2013-02-26Buildfix.Jordan Woyak
2013-02-26Yell at the user if they change window size while dumping frames, and some ot...Jordan Woyak
2013-02-26Not sure if this is the right way to handle this, but it makes the save state...Rachel Bryk
2013-02-26Abort loading states from incompatible graphics backends.Rachel Bryk
2013-02-26cleanup ogl extension osddegasus
2013-02-26workaround for base vertex. damn old nvidia driverdegasus
2013-02-26remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncingdegasus
2013-02-26ARM Support without GLSLRyan Houdek
2013-02-26make samplercache global and call constructor/destructordegasus
2013-02-26Split VideoBackend::Cleanup from Shutdown.degasus
2013-02-26Revert "Fix performance issues on certain legacy graphics hardware that isn't...degasus
2013-02-26Improve VideoSoftware save states. They are fairly stable, but not perfect. O...Rachel Bryk
2013-02-25Fix performance issues on certain legacy graphics hardware that isn't capable...Jordan Woyak
2013-02-25Begin implementing save states to video software. Kind of works, sometimes.Rachel Bryk
2013-02-23Make the posmtx vertex attribute an int instead of converting to and from a f...Jordan Woyak
2013-02-22increase buffer sizedegasus
2013-02-22VertexManager cleanupJordan Woyak
2013-02-21default upload method for nvidia is buffersubdatadegasus
2013-02-21add option for hacked upload and disable it by defaultdegasus
2013-02-21consistently usage of buffer pointersdegasus
2013-02-20Minor sampler cache cleanup.Jordan Woyak
2013-02-20Fix my DX11 texture-related failure..Jordan Woyak
2013-02-20Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it pr...Jordan Woyak
2013-02-19Don't load level 0 twice for 1-level textures in DX11.Jordan Woyak
2013-02-19Check for sampler object support, just to be nice.Jordan Woyak
2013-02-19Implement OGL sampler cache. Allows binding a texture multiple times with dif...Jordan Woyak
2013-02-19revert b5fe39b8c721 "fix texture parameters"degasus
2013-02-19fix texture parametersdegasus
2013-02-19Revert "map_orphan_and_risk - next try for upload method"degasus
2013-02-19remove ati workaroung for mipmap creationdegasus
2013-02-19map_orphan_and_risk - next try for upload methoddegasus
2013-02-18Merge branch 'master' into GLSL-masterdegasus
2013-02-18TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized L...NeoBrainX
2013-02-18Add a possible TODO.NeoBrainX
2013-02-17new format for gl extensionsdegasus
2013-02-16Fix OGL perf queries and make them not slow!Jordan Woyak
2013-02-15Changes/cleanup to TextureCache::Load and other mipmap related code.Jordan Woyak
2013-02-15Video_Software: Fix ZComploc option breaking stuff.NeoBrainX
2013-02-15Video_Software: Fix the ZFreeze option doing nothing.NeoBrainX
2013-02-15Video_Software: Toggable zfreeze and early_z support for testing.NeoBrainX
2013-02-15fix efb copy shadersdegasus
2013-02-14build fixdegasus
2013-02-14workaround for buggy intel windows driver. revert this as soon as there are n...degasus
2013-02-13merge glsl headers into one placedegasus
2013-02-13rewrite efb copy shader, copied from dx11degasus
2013-02-13create shader cache directoydegasus
2013-02-13enable shader cache againdegasus
2013-02-13fix ValidateShaderIDsdegasus
2013-02-13merge Vertex and PixelShaderCache into ProgramShaderCachedegasus