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AgeCommit message (Expand)Author
2009-06-04MessageBox: Changed Host_SysMessage to a PanicAlert to be able to ignore 'GFX...John Peterson
2009-06-04Interface: Updated UsePanicHandlers tooltipJohn Peterson
2009-06-04OpenGL: Made it load the UsePanicHandlers optionJohn Peterson
2009-06-04DTK Music: Test of code to fix the 1080 and Waver Race musicJohn Peterson
2009-06-04correct handling of pad modesShawn Hoffman
2009-06-04GC Controller: Added analog mode 0 for Luigi's MansionJohn Peterson
2009-06-04Compile fix :pMarcus Wanners
2009-06-04Got rid of warning (see http://code.google.com/p/dolphin-emu/issues/detail?id...Marcus Wanners
2009-06-04Fixed profiled ReJIT. It's very experimental though. Makes a great performan...LinesPrower
2009-06-04testsuite: fix error in pad testShawn Hoffman
2009-06-04Get rid of "Booting..." wxBusyInfoShawn Hoffman
2009-06-04Fix resizing problems when rendering to main (here's your fix JP :p) + anothe...sl1nk3.s
2009-06-04Fake IOSv9 r2.4 if no version is found (elf loading)Shawn Hoffman
2009-06-03OpenGL: save projection hack settingShawn Hoffman
2009-06-03Tiny crash fix for the wiimote plugin as well as a safer check for the volume...sl1nk3.s
2009-06-03fix a NetPlay crash in OnJoinShawn Hoffman
2009-06-03Implemented jit'ing of floating point compare operations in the ILLinesPrower
2009-06-03Some fixes to JIT IL's quantized storesLinesPrower
2009-06-01fix a dumb mistake with VideoInterface::Read8Shawn Hoffman
2009-06-01typonakeee
2009-06-01VI PreInit: use descriptive names/numbers instead of just writing values to r...Shawn Hoffman
2009-06-01add Read8 to VI (Action Replay uses it). tune up some vi regs.Shawn Hoffman
2009-06-01bunch of comments/unions in VI. No more UnknownVIRegs[0x1000]! :p some other ...Shawn Hoffman
2009-05-31DSP: Small perl script for creating testsnakeee
2009-05-31Implemented correct idle skipping in JIT ILLinesPrower
2009-05-31Small clean up to InfoWindow and fix for Summarize_Drives()death2droid
2009-05-30Some clean ups to make it easier to work with the InfoWindowdeath2droid
2009-05-30Some changes to InfoWindow.death2droid
2009-05-29Removal of a unneeded headerSonicadvance1
2009-05-29bba: automatically get TAP guid on windowsShawn Hoffman
2009-05-29Quick commit while I move over to windowsSonicadvance1
2009-05-29git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3293 8ced0084-cf51-0...Shawn Hoffman
2009-05-29add placeholder to fix windows build and rename Tap->TAPShawn Hoffman
2009-05-29Linux/OSX compile fix, tiny bit of work of BBASonicadvance1
2009-05-27Some updates to netplay, now using UDP to transmit pad data, it shouldn't be ...sl1nk3.s
2009-05-27A small clean up.death2droid
2009-05-27Adds a new column to the game control list that shows what platform the game is.death2droid
2009-05-26OS X compile fix, My BBA broke itSonicadvance1
2009-05-25Commit for Windows in BBA. A bunch of asserts fail, but I don't have time to ...Sonicadvance1
2009-05-25Windows side compile fixSonicadvance1
2009-05-25More work on BBA. Socket Test gets stuck in a loop, but now it's also receivi...Sonicadvance1
2009-05-24Many Fixes. Commercial games refuse to write to the NWAYC register, so it nev...Sonicadvance1
2009-05-24Quick commit so I can run to the Windows side. It's a slight bugfix and some ...Sonicadvance1
2009-05-24Fix Windows compiling and some other slight thingsSonicadvance1
2009-05-24Found out why I was getting unexpected IMM writes. I'm retarded, thank you ve...Sonicadvance1
2009-05-23Remove the flickering hack by Orbb(From the Dolphin-Emu forum)death2droid
2009-05-23Clean up of the flicker fix.death2droid
2009-05-23Source code clean-up and a commentdeath2droid
2009-05-23Update the flickering fix.death2droid
2009-05-23Add's a little hack to try and reduce flicking in some games.death2droid