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2018-01-14Restore original MSR when returning from codehandlerbooto
2017-08-17Merge pull request #5907 from gamemasterplc/masterLeo Lam
2017-08-10dsp_rom: skip bootucode_ax when running from entrypointMichael M
2017-08-10Fix 8 and 16 bit writes in codehandler (Source)gamemasterplc
2017-06-25Add codehandler source code.gamemasterplc
2017-06-03Update free DSP ROM and coefficients to support GBA ucodeMichael Maltese
2017-06-03Add sample logs for GBA ucode register state/HW interactionsMichael Maltese
2017-06-03generate_coefs: separate type conversion and packingMichael Maltese
2017-05-19dsp_rom.ds: use org directive to pad out to correct sizeMichael Maltese
2017-05-19dsp_rom.ds: use org directive instead of nopsMichael Maltese
2017-05-19dsp_rom.ds: fix trailing whitespace and line endingsMichael Maltese
2016-12-26Remove incorrect usage of "ASCII" and "ANSI"JosJuice
2015-06-29Audio: new dsp_coef.bin with windowed sinc filter coefficientsShane Nelson
2015-01-24Clean UpBenjamin Przybocki
2015-01-14Replace gamecube fonts with free alternativesJames Cowgill
2014-06-08Fix the capitalization of "GameCube" throughout the project.Paul Olszewski
2014-03-09clang-modernize -use-nullptrTillmann Karras
2013-12-31Convert all vcxproj files to UNIX line endingsJasper St. Pierre
2013-08-22Remove outdated documentation filesPierre Bourdon
2013-03-17Remove an obsolete documentation filePierre Bourdon
2013-03-16Ship by default a free DSP ROM that can handle most games with LLEPierre Bourdon
2011-07-31legal minimal dsp irom replacement, good enough for zelda ucode games only (u...Marko Pusljar
2011-02-11drop vs2008 projects in favor of vs2010Shawn Hoffman
2010-08-05dsp stuff - the same ucode hash under lle and hle now (had to rename couple o...Marko Pusljar
2010-08-04allow "swapping" of hle'd ucodesShawn Hoffman
2010-06-09Hg:Shawn Hoffman
2010-06-02Meta:Soren Jorvang
2010-02-28code cleanup, focusing on dsp hleShawn Hoffman
2010-02-18Move MemCheck functionality into the virtual DebugInterface class from the mo...Shawn Hoffman
2010-02-14add another dsp ucode to RE...woo!Shawn Hoffman
2010-01-24ROM dissasm "refresh" + RE + small fixesMarko Pusljar
2010-01-13Merge SrcSelect.c, AX.c, Crazy Taxi.txt, and DSP_UC_AX1.txt into new and impr...Shawn Hoffman
2010-01-08Some more AXWii RE.luigi2us
2009-11-13DSPHLE AXwii workMarko Pusljar
2009-10-30The beginning of another approach on Zelda HLE UCode: PB debugging and compar...XTra.KrazzY
2009-09-30Zelda RE + fixesMarko Pusljar
2009-09-29Best of both worlds (or hacks...). Music continues to play, no sound breakage...XTra.KrazzY
2009-09-27AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead ...luigi2us
2009-09-27AXWii ucode: more comments.luigi2us
2009-09-27Some axwii disasmnakeee
2009-09-26Add a disassembly of AXWii ucode (taken from MKWii)luigi2us
2009-09-24Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c a...XTra.KrazzY
2009-09-18DSP HLE: External ops oops (thanks, lordmark)XTra.KrazzY
2009-09-17A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used ...XTra.KrazzY
2009-09-17More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're...XTra.KrazzY
2009-09-16Decoded the non-externalops part of 0x0007 zelda sound caseXTra.KrazzY
2009-08-31Misc : build fix for debug x64, assorted cleanup.hrydgard
2009-08-25Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the ma...XTra.KrazzY
2009-08-24Forgot to upload ZTP Wii ucode, so here it issl1nk3.s
2009-08-12Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its U...XTra.KrazzY