| Age | Commit message (Expand) | Author |
| 2018-01-14 | Restore original MSR when returning from codehandler | booto |
| 2017-08-17 | Merge pull request #5907 from gamemasterplc/master | Leo Lam |
| 2017-08-10 | dsp_rom: skip bootucode_ax when running from entrypoint | Michael M |
| 2017-08-10 | Fix 8 and 16 bit writes in codehandler (Source) | gamemasterplc |
| 2017-06-25 | Add codehandler source code. | gamemasterplc |
| 2017-06-03 | Update free DSP ROM and coefficients to support GBA ucode | Michael Maltese |
| 2017-06-03 | Add sample logs for GBA ucode register state/HW interactions | Michael Maltese |
| 2017-06-03 | generate_coefs: separate type conversion and packing | Michael Maltese |
| 2017-05-19 | dsp_rom.ds: use org directive to pad out to correct size | Michael Maltese |
| 2017-05-19 | dsp_rom.ds: use org directive instead of nops | Michael Maltese |
| 2017-05-19 | dsp_rom.ds: fix trailing whitespace and line endings | Michael Maltese |
| 2016-12-26 | Remove incorrect usage of "ASCII" and "ANSI" | JosJuice |
| 2015-06-29 | Audio: new dsp_coef.bin with windowed sinc filter coefficients | Shane Nelson |
| 2015-01-24 | Clean Up | Benjamin Przybocki |
| 2015-01-14 | Replace gamecube fonts with free alternatives | James Cowgill |
| 2014-06-08 | Fix the capitalization of "GameCube" throughout the project. | Paul Olszewski |
| 2014-03-09 | clang-modernize -use-nullptr | Tillmann Karras |
| 2013-12-31 | Convert all vcxproj files to UNIX line endings | Jasper St. Pierre |
| 2013-08-22 | Remove outdated documentation files | Pierre Bourdon |
| 2013-03-17 | Remove an obsolete documentation file | Pierre Bourdon |
| 2013-03-16 | Ship by default a free DSP ROM that can handle most games with LLE | Pierre Bourdon |
| 2011-07-31 | legal minimal dsp irom replacement, good enough for zelda ucode games only (u... | Marko Pusljar |
| 2011-02-11 | drop vs2008 projects in favor of vs2010 | Shawn Hoffman |
| 2010-08-05 | dsp stuff - the same ucode hash under lle and hle now (had to rename couple o... | Marko Pusljar |
| 2010-08-04 | allow "swapping" of hle'd ucodes | Shawn Hoffman |
| 2010-06-09 | Hg: | Shawn Hoffman |
| 2010-06-02 | Meta: | Soren Jorvang |
| 2010-02-28 | code cleanup, focusing on dsp hle | Shawn Hoffman |
| 2010-02-18 | Move MemCheck functionality into the virtual DebugInterface class from the mo... | Shawn Hoffman |
| 2010-02-14 | add another dsp ucode to RE...woo! | Shawn Hoffman |
| 2010-01-24 | ROM dissasm "refresh" + RE + small fixes | Marko Pusljar |
| 2010-01-13 | Merge SrcSelect.c, AX.c, Crazy Taxi.txt, and DSP_UC_AX1.txt into new and impr... | Shawn Hoffman |
| 2010-01-08 | Some more AXWii RE. | luigi2us |
| 2009-11-13 | DSPHLE AXwii work | Marko Pusljar |
| 2009-10-30 | The beginning of another approach on Zelda HLE UCode: PB debugging and compar... | XTra.KrazzY |
| 2009-09-30 | Zelda RE + fixes | Marko Pusljar |
| 2009-09-29 | Best of both worlds (or hacks...). Music continues to play, no sound breakage... | XTra.KrazzY |
| 2009-09-27 | AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead ... | luigi2us |
| 2009-09-27 | AXWii ucode: more comments. | luigi2us |
| 2009-09-27 | Some axwii disasm | nakeee |
| 2009-09-26 | Add a disassembly of AXWii ucode (taken from MKWii) | luigi2us |
| 2009-09-24 | Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c a... | XTra.KrazzY |
| 2009-09-18 | DSP HLE: External ops oops (thanks, lordmark) | XTra.KrazzY |
| 2009-09-17 | A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used ... | XTra.KrazzY |
| 2009-09-17 | More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're... | XTra.KrazzY |
| 2009-09-16 | Decoded the non-externalops part of 0x0007 zelda sound case | XTra.KrazzY |
| 2009-08-31 | Misc : build fix for debug x64, assorted cleanup. | hrydgard |
| 2009-08-25 | Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the ma... | XTra.KrazzY |
| 2009-08-24 | Forgot to upload ZTP Wii ucode, so here it is | sl1nk3.s |
| 2009-08-12 | Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its U... | XTra.KrazzY |