diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2023-11-28 03:19:22 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-28 08:19:22 -0300 |
| commit | 54f7aa23b5e8d6e1746bd5a354024dbbd4e5e1cc (patch) | |
| tree | bd0a22c669107a885fc1933ee6410121d5ac21a7 | |
| parent | 7649cd309af155de1b8ee8bfd32d850e46f27925 (diff) | |
Add original asset names to all `object_p*` and `object_r*` files (#1519)
* Add original asset names to all `object_p*` and `object_r*` files
* Respond to review
31 files changed, 111 insertions, 111 deletions
diff --git a/assets/xml/objects/object_pamera.xml b/assets/xml/objects/object_pamera.xml index 61dc17694..fc2da0bea 100644 --- a/assets/xml/objects/object_pamera.xml +++ b/assets/xml/objects/object_pamera.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_pamera" Segment="6"> - <Animation Name="object_pamera_Anim_0005BC" Offset="0x5BC" /> + <Animation Name="object_pamera_Anim_0005BC" Offset="0x5BC" /> <!-- Original name is "pam_wait" --> <DList Name="gPamelaAbdomenDL" Offset="0x2E50" /> <DList Name="gPamelaPelvisDL" Offset="0x2FB8" /> @@ -65,17 +65,17 @@ <Limb Name="gPamelaPelvisLimb" Type="Standard" EnumName="PAMELA_LIMB_PELVIS" Offset="0x83E4" /> <Skeleton Name="gPamelaSkel" Type="Flex" LimbType="Standard" LimbNone="PAMELA_LIMB_NONE" LimbMax="PAMELA_LIMB_MAX" EnumName="PamelaLimb" Offset="0x8448" /> - <Animation Name="object_pamera_Anim_008AE0" Offset="0x8AE0" /> <!-- Pamela Walking --> - <Animation Name="object_pamera_Anim_008E38" Offset="0x8E38" /> - <Animation Name="object_pamera_Anim_009870" Offset="0x9870" /> - <Animation Name="object_pamera_Anim_009F54" Offset="0x9F54" /> <!-- HoldBack En_Hgo --> - <Animation Name="object_pamera_Anim_00A844" Offset="0xA844" /> <!-- Pamela Looking down the well --> - <Animation Name="object_pamera_Anim_00B0C4" Offset="0xB0C4" /> - <Animation Name="object_pamera_Anim_00B5B0" Offset="0xB5B0" /> <!-- PushBack En_Hgo --> - <Animation Name="object_pamera_Anim_00BCC4" Offset="0xBCC4" /> <!-- Defend En_Hgo --> - <Animation Name="object_pamera_Anim_00C9F4" Offset="0xC9F4" /> - <Animation Name="object_pamera_Anim_00D0F0" Offset="0xD0F0" /> - <Animation Name="object_pamera_Anim_00D9DC" Offset="0xD9DC" /> - <Animation Name="object_pamera_Anim_00E16C" Offset="0xE16C" /> <!-- Hugging En_Hg --> + <Animation Name="object_pamera_Anim_008AE0" Offset="0x8AE0" /> <!-- Pamela Walking. Original name is "pamera_aruku" --> + <Animation Name="object_pamera_Anim_008E38" Offset="0x8E38" /> <!-- Original name is "pamera_hasiru" --> + <Animation Name="object_pamera_Anim_009870" Offset="0x9870" /> <!-- Original name is "pamera_kabau" --> + <Animation Name="object_pamera_Anim_009F54" Offset="0x9F54" /> <!-- HoldBack En_Hgo. Original name is "pamera_kabau_loop" --> + <Animation Name="object_pamera_Anim_00A844" Offset="0xA844" /> <!-- Pamela Looking down the well. Original name is "pamera_nozoku" --> + <Animation Name="object_pamera_Anim_00B0C4" Offset="0xB0C4" /> <!-- Original name is "pamera_odoroku" --> + <Animation Name="object_pamera_Anim_00B5B0" Offset="0xB5B0" /> <!-- PushBack En_Hgo. Original name is "pamera_osaeru_loop" --> + <Animation Name="object_pamera_Anim_00BCC4" Offset="0xBCC4" /> <!-- Defend En_Hgo. Original name is "pamera_sakebu" --> + <Animation Name="object_pamera_Anim_00C9F4" Offset="0xC9F4" /> <!-- Original name is "pamera_siawase" --> + <Animation Name="object_pamera_Anim_00D0F0" Offset="0xD0F0" /> <!-- Original name is "pamera_siawase_loop" --> + <Animation Name="object_pamera_Anim_00D9DC" Offset="0xD9DC" /> <!-- Original name is "pamera_tobikomu" --> + <Animation Name="object_pamera_Anim_00E16C" Offset="0xE16C" /> <!-- Hugging En_Hg. Original name is "pamera_tobikomu_loop" --> </File> </Root> diff --git a/assets/xml/objects/object_ph.xml b/assets/xml/objects/object_ph.xml index fcf03b765..3612fb2b5 100644 --- a/assets/xml/objects/object_ph.xml +++ b/assets/xml/objects/object_ph.xml @@ -1,9 +1,9 @@ <Root> <File Name="object_ph" Segment="6"> - <Animation Name="object_ph_Anim_000350" Offset="0x350" /> - <Animation Name="object_ph_Anim_0005C4" Offset="0x5C4" /> - <Animation Name="object_ph_Anim_000844" Offset="0x844" /> - <Animation Name="object_ph_Anim_0009C4" Offset="0x9C4" /> + <Animation Name="object_ph_Anim_000350" Offset="0x350" /> <!-- Original name is "ph_end" --> + <Animation Name="object_ph_Anim_0005C4" Offset="0x5C4" /> <!-- Original name is "ph_fly" --> + <Animation Name="object_ph_Anim_000844" Offset="0x844" /> <!-- Original name is "ph_shock" --> + <Animation Name="object_ph_Anim_0009C4" Offset="0x9C4" /> <!-- Original name is "ph_start" --> <DList Name="object_ph_DL_000ED0" Offset="0xED0" /> <DList Name="object_ph_DL_000F60" Offset="0xF60" /> <DList Name="object_ph_DL_000FF0" Offset="0xFF0" /> diff --git a/assets/xml/objects/object_po.xml b/assets/xml/objects/object_po.xml index a430d178b..dcf5845a3 100644 --- a/assets/xml/objects/object_po.xml +++ b/assets/xml/objects/object_po.xml @@ -2,12 +2,12 @@ <!-- Object for Poe --> <File Name="object_po" Segment="6"> <!-- Animations --> - <Animation Name="gPoeAttackAnim" Offset="0x1A8" /> - <Animation Name="gPoeDamagedAnim" Offset="0x4EC" /> - <Animation Name="gPoeFleeAnim" Offset="0x6E0" /> - <Animation Name="gPoeFloatAnim" Offset="0xA60" /> - <Animation Name="gPoeAppearAnim" Offset="0x11C4" /> - <Animation Name="gPoeDisappearAnim" Offset="0x15B0" /> + <Animation Name="gPoeAttackAnim" Offset="0x1A8" /> <!-- Original name is "po_atack" --> + <Animation Name="gPoeDamagedAnim" Offset="0x4EC" /> <!-- Original name is "po_damage" --> + <Animation Name="gPoeFleeAnim" Offset="0x6E0" /> <!-- Original name is "po_escape" --> + <Animation Name="gPoeFloatAnim" Offset="0xA60" /> <!-- Original name is "po_fly" --> + <Animation Name="gPoeAppearAnim" Offset="0x11C4" /> <!-- Original name is "po_start" --> + <Animation Name="gPoeDisappearAnim" Offset="0x15B0" /> <!-- Original name is "po_wait" --> <!-- Poe Limb DisplayLists --> <DList Name="gPoeRightUpperArmDL" Offset="0x1620" /> @@ -23,7 +23,7 @@ <!-- Poe Soul --> <Texture Name="gPoeSoulTex" OutName="poe_soul" Format="i8" Width="32" Height="64" Offset="0x3010" /> - <DList Name="gPoeSoulDL" Offset="0x3850" /> + <DList Name="gPoeSoulDL" Offset="0x3850" /> <!-- Original name is "poh_soul_modelT" --> <!-- Textures --> <Texture Name="gPoeArmTex" OutName="poe_arm" Format="rgba16" Width="32" Height="16" Offset="0x3910" /> diff --git a/assets/xml/objects/object_po_composer.xml b/assets/xml/objects/object_po_composer.xml index 81042139f..51b07ac7f 100644 --- a/assets/xml/objects/object_po_composer.xml +++ b/assets/xml/objects/object_po_composer.xml @@ -4,19 +4,19 @@ <!-- Assets for the composer brothers Flat and Sharp --> <File Name="object_po_composer" Segment="6"> <!-- Animations --> - <Animation Name="gPoeComposerAttackAnim" Offset="0x20C" /> - <Animation Name="gPoeComposerRaiseArmsAnim" Offset="0x570" /> - <Animation Name="gPoeComposerBeginPlayAnim" Offset="0xA58" /> - <Animation Name="gPoeComposerPlayAnim" Offset="0x1420" /> - <Animation Name="gPoeComposerFleeAnim" Offset="0x15B8" /> - <Animation Name="gPoeComposerIdleAnim" Offset="0x188C" /> - <Animation Name="gPoeComposerArmsRaisedAnim" Offset="0x1F44" /> - <Animation Name="gPoeComposerLowerArmsAnim" Offset="0x23E8" /> - <Animation Name="gPoeComposerLookDownAnim" Offset="0x2AE0" /> - <Animation Name="gPoeComposerBeginRollAnim" Offset="0x3024" /> - <Animation Name="gPoeComposerRollAnim" Offset="0x334C" /> - <Animation Name="gPoeComposerAppearDisappearAnim" Offset="0x3954" /> - <Animation Name="gPoeComposerStillAnim" Offset="0x3DB0" /> + <Animation Name="gPoeComposerAttackAnim" Offset="0x20C" /> <!-- Original name is "pom_atack" --> + <Animation Name="gPoeComposerRaiseArmsAnim" Offset="0x570" /> <!-- Original name is "pom_damage" --> + <Animation Name="gPoeComposerBeginPlayAnim" Offset="0xA58" /> <!-- Original name is "pom_ensou" --> + <Animation Name="gPoeComposerPlayAnim" Offset="0x1420" /> <!-- Original name is "pom_ensou_loop" --> + <Animation Name="gPoeComposerFleeAnim" Offset="0x15B8" /> <!-- Original name is "pom_escape" --> + <Animation Name="gPoeComposerIdleAnim" Offset="0x188C" /> <!-- Original name is "pom_fly" --> + <Animation Name="gPoeComposerArmsRaisedAnim" Offset="0x1F44" /> <!-- Original name is "pom_ikari" --> + <Animation Name="gPoeComposerLowerArmsAnim" Offset="0x23E8" /> <!-- Original name is "pom_katari" --> + <Animation Name="gPoeComposerLookDownAnim" Offset="0x2AE0" /> <!-- Original name is "pom_katari_loop" --> + <Animation Name="gPoeComposerBeginRollAnim" Offset="0x3024" /> <!-- Original name is "pom_kurusimu" --> + <Animation Name="gPoeComposerRollAnim" Offset="0x334C" /> <!-- Original name is "pom_kurusimu_loop" --> + <Animation Name="gPoeComposerAppearDisappearAnim" Offset="0x3954" /> <!-- Original name is "pom_start" --> + <Animation Name="gPoeComposerStillAnim" Offset="0x3DB0" /> <!-- Original name is "pom_wait" --> <!-- Texture --> <Texture Name="gPoeComposerSoulTex" OutName="composer_soul" Format="i8" Width="32" Height="64" Offset="0x3DC0" /> diff --git a/assets/xml/objects/object_po_fusen.xml b/assets/xml/objects/object_po_fusen.xml index 23bfbe075..04336224d 100644 --- a/assets/xml/objects/object_po_fusen.xml +++ b/assets/xml/objects/object_po_fusen.xml @@ -2,7 +2,7 @@ <!-- Assets for Poe Balloon archery target in Romani Ranch. --> <File Name="object_po_fusen" Segment="6"> <!-- Empty: PoFusen is animated directly from its code. --> - <Animation Name="gPoeBalloonEmptyAnim" Offset="0x40" /> + <Animation Name="gPoeBalloonEmptyAnim" Offset="0x40" /> <!-- Original name is "bal_kihon" --> <DList Name="gPoeBalloonChainAndLanternDL" Offset="0x8C0" /> <DList Name="gPoeBalloonLeftHandDL" Offset="0xAF8" /> diff --git a/assets/xml/objects/object_po_sisters.xml b/assets/xml/objects/object_po_sisters.xml index 6b0755905..df96831f2 100644 --- a/assets/xml/objects/object_po_sisters.xml +++ b/assets/xml/objects/object_po_sisters.xml @@ -3,13 +3,13 @@ <!-- Joelle is red, Beth is blue, Ami is green, and Meg is purple --> <File Name="object_po_sisters" Segment="6"> <!-- PoSister Animations --> - <Animation Name="gPoeSistersAttackAnim" Offset="0x114" /> - <Animation Name="gPoeSistersMegCryAnim" Offset="0x680" /> - <Animation Name="gPoeSistersDamagedAnim" Offset="0x8C0" /> - <Animation Name="gPoeSistersFleeAnim" Offset="0xA54" /> - <Animation Name="gPoeSistersFloatAnim" Offset="0xD40" /> - <Animation Name="gPoeSistersAppearDisappearAnim" Offset="0x119C" /> - <Animation Name="gPoeSistersSwayAnim" Offset="0x14CC" /> + <Animation Name="gPoeSistersAttackAnim" Offset="0x114" /> <!-- Original name is "pob_atack" --> + <Animation Name="gPoeSistersMegCryAnim" Offset="0x680" /> <!-- Original name is "pob_cry" --> + <Animation Name="gPoeSistersDamagedAnim" Offset="0x8C0" /> <!-- Original name is "pob_damage" --> + <Animation Name="gPoeSistersFleeAnim" Offset="0xA54" /> <!-- Original name is "pob_escape" --> + <Animation Name="gPoeSistersFloatAnim" Offset="0xD40" /> <!-- Original name is "pob_fly" --> + <Animation Name="gPoeSistersAppearDisappearAnim" Offset="0x119C" /> <!-- Original name is "pob_start" --> + <Animation Name="gPoeSistersSwayAnim" Offset="0x14CC" /> <!-- Original name is "pob_wait" --> <!-- PoSister DisplayLists --> <DList Name="gPoeSistersMegFaceDL" Offset="0x1CB0" /> diff --git a/assets/xml/objects/object_posthouse_obj.xml b/assets/xml/objects/object_posthouse_obj.xml index 8a324672b..f22da2e98 100644 --- a/assets/xml/objects/object_posthouse_obj.xml +++ b/assets/xml/objects/object_posthouse_obj.xml @@ -1,11 +1,11 @@ <Root> <File Name="object_posthouse_obj" Segment="6"> - <DList Name="object_posthouse_obj_DL_000A50" Offset="0xA50" /> + <DList Name="object_posthouse_obj_DL_000A50" Offset="0xA50" /> <!-- Original name is "z2_post_cap_model" --> <Texture Name="object_posthouse_obj_Tex_000DA8" OutName="tex_000DA8" Format="rgba16" Width="8" Height="8" Offset="0xDA8" /> <Texture Name="object_posthouse_obj_Tex_000E28" OutName="tex_000E28" Format="rgba16" Width="16" Height="16" Offset="0xE28" /> <Texture Name="object_posthouse_obj_Tex_001028" OutName="tex_001028" Format="rgba16" Width="32" Height="32" Offset="0x1028" /> - <DList Name="object_posthouse_obj_DL_001870" Offset="0x1870" /> + <DList Name="object_posthouse_obj_DL_001870" Offset="0x1870" /> <!-- Original name is "z2_post_cloth_model" --> <Texture Name="object_posthouse_obj_Tex_001900" OutName="tex_001900" Format="rgba16" Width="64" Height="32" Offset="0x1900" /> - <Collision Name="object_posthouse_obj_Colheader_002948" Offset="0x2948" /> + <Collision Name="object_posthouse_obj_Colheader_002948" Offset="0x2948" /> <!-- Original name is "z2_post_cloth_bgdatainfo" --> </File> </Root> diff --git a/assets/xml/objects/object_pr.xml b/assets/xml/objects/object_pr.xml index 52429cb18..b4f743fde 100644 --- a/assets/xml/objects/object_pr.xml +++ b/assets/xml/objects/object_pr.xml @@ -1,7 +1,7 @@ <Root> <File Name="object_pr" Segment="6"> - <Animation Name="object_pr_Anim_000268" Offset="0x268" /> - <Animation Name="object_pr_Anim_000740" Offset="0x740" /> + <Animation Name="object_pr_Anim_000268" Offset="0x268" /> <!-- Original name is "pr_damage" --> + <Animation Name="object_pr_Anim_000740" Offset="0x740" /> <!-- Original name is "pr_gattuku" --> <DList Name="object_pr_DL_000F30" Offset="0xF30" /> <DList Name="object_pr_DL_001130" Offset="0x1130" /> <DList Name="object_pr_DL_0011C8" Offset="0x11C8" /> @@ -16,8 +16,8 @@ <Texture Name="object_pr_Tex_001B08" OutName="tex_001B08" Format="rgba16" Width="16" Height="16" Offset="0x1B08" /> <Texture Name="object_pr_Tex_001D08" OutName="tex_001D08" Format="rgba16" Width="8" Height="8" Offset="0x1D08" /> <TextureAnimation Name="object_pr_Matanimheader_001DB0" Offset="0x1DB0" /> - <Animation Name="object_pr_Anim_001E10" Offset="0x1E10" /> - <Animation Name="object_pr_Anim_0021E8" Offset="0x21E8" /> + <Animation Name="object_pr_Anim_001E10" Offset="0x1E10" /> <!-- Original name is "pr_stop" --> + <Animation Name="object_pr_Anim_0021E8" Offset="0x21E8" /> <!-- Original name is "pr_swim" --> <DList Name="object_pr_DL_0029E0" Offset="0x29E0" /> <DList Name="object_pr_DL_002BD0" Offset="0x2BD0" /> <DList Name="object_pr_DL_002C68" Offset="0x2C68" /> @@ -41,7 +41,7 @@ <Limb Name="object_pr_Standardlimb_00387C" Type="Standard" EnumName="OBJECT_PR_1_LIMB_08" Offset="0x387C" /> <Limb Name="object_pr_Standardlimb_003888" Type="Standard" EnumName="OBJECT_PR_1_LIMB_09" Offset="0x3888" /> <Skeleton Name="object_pr_Skel_0038B8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PR_1_LIMB_NONE" LimbMax="OBJECT_PR_1_LIMB_MAX" EnumName="ObjectPr1Limb" Offset="0x38B8" /> - <Animation Name="object_pr_Anim_003904" Offset="0x3904" /> + <Animation Name="object_pr_Anim_003904" Offset="0x3904" /> <!-- Original name might be "prz_dead" --> <DList Name="object_pr_DL_003AB0" Offset="0x3AB0" /> <DList Name="object_pr_DL_003B50" Offset="0x3B50" /> <DList Name="object_pr_DL_003C08" Offset="0x3C08" /> @@ -56,7 +56,7 @@ <Limb Name="object_pr_Standardlimb_004160" Type="Standard" EnumName="OBJECT_PR_2_LIMB_03" Offset="0x4160" /> <Limb Name="object_pr_Standardlimb_00416C" Type="Standard" EnumName="OBJECT_PR_2_LIMB_04" Offset="0x416C" /> <Skeleton Name="object_pr_Skel_004188" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PR_2_LIMB_NONE" LimbMax="OBJECT_PR_2_LIMB_MAX" EnumName="ObjectPr2Limb" Offset="0x4188" /> - <Animation Name="object_pr_Anim_004274" Offset="0x4274" /> - <Animation Name="object_pr_Anim_004340" Offset="0x4340" /> + <Animation Name="object_pr_Anim_004274" Offset="0x4274" /> <!-- Original name is "prz_gattuku" --> + <Animation Name="object_pr_Anim_004340" Offset="0x4340" /> <!-- Original name is "prz_swim" --> </File> </Root> diff --git a/assets/xml/objects/object_ps.xml b/assets/xml/objects/object_ps.xml index 689d78fb5..41ab3323b 100644 --- a/assets/xml/objects/object_ps.xml +++ b/assets/xml/objects/object_ps.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_ps" Segment="6"> - <Animation Name="object_ps_Anim_00049C" Offset="0x49C" /> + <Animation Name="object_ps_Anim_00049C" Offset="0x49C" /> <!-- Original name is "ps_matsu" --> <DList Name="object_ps_DL_001B30" Offset="0x1B30" /> <DList Name="object_ps_DL_001B38" Offset="0x1B38" /> <DList Name="object_ps_DL_001F38" Offset="0x1F38" /> @@ -34,7 +34,7 @@ <Limb Name="object_ps_Standardlimb_0071EC" Type="Standard" EnumName="OBJECT_PS_LIMB_0A" Offset="0x71EC" /> <Limb Name="object_ps_Standardlimb_0071F8" Type="Standard" EnumName="OBJECT_PS_LIMB_0B" Offset="0x71F8" /> <Skeleton Name="object_ps_Skel_007230" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PS_LIMB_NONE" LimbMax="OBJECT_PS_LIMB_MAX" EnumName="ObjectPsLimb" Offset="0x7230" /> - <Collision Name="object_ps_Colheader_0072E0" Offset="0x72E0" /> - <Animation Name="object_ps_Anim_0078FC" Offset="0x78FC" /> + <Collision Name="object_ps_Colheader_0072E0" Offset="0x72E0" /> <!-- Original name is "ps_set_bgdatainfo" --> + <Animation Name="object_ps_Anim_0078FC" Offset="0x78FC" /> <!-- Original name is "ps_tataku" --> </File> </Root> diff --git a/assets/xml/objects/object_pst.xml b/assets/xml/objects/object_pst.xml index 82fe6315e..f82bfffe0 100644 --- a/assets/xml/objects/object_pst.xml +++ b/assets/xml/objects/object_pst.xml @@ -1,7 +1,7 @@ <Root> <!-- This is the object for the Postbox Prop --> <File Name="object_pst" Segment="6"> - <Animation Name="gPostboxIdleAnim" Offset="0x18" /> + <Animation Name="gPostboxIdleAnim" Offset="0x18" /> <!-- Original name might be "pst_model" --> <DList Name="gPostboxFrameDL" Offset="0x4A0" /> <DList Name="gPostboxMailSlotDL" Offset="0x638" /> <Texture Name="gPostboxWoodRoofTex" OutName="postbox_wood_roof" Format="rgba16" Width="32" Height="32" Offset="0x760" /> diff --git a/assets/xml/objects/object_racetsubo.xml b/assets/xml/objects/object_racetsubo.xml index 08a17d00a..33c5b1e09 100644 --- a/assets/xml/objects/object_racetsubo.xml +++ b/assets/xml/objects/object_racetsubo.xml @@ -2,10 +2,10 @@ <!-- Object for green magic pot --> <File Name="object_racetsubo" Segment="6"> <DList Name="gMagicPotEmpty1DL" Offset="0x270" /> - <DList Name="gMagicPotDL" Offset="0x278" /> + <DList Name="gMagicPotDL" Offset="0x278" /> <!-- Original name is "z2_tubo_model" --> <Texture Name="gMagicPotWallTex" OutName="magic_pot_wall" Format="rgba16" Width="32" Height="64" Offset="0x3E0" /> <Texture Name="gMagicPotRimTex" OutName="magic_pot_rim" Format="rgba16" Width="16" Height="16" Offset="0x13E0" /> - <DList Name="gMagicPotShardDL" Offset="0x1610" /> + <DList Name="gMagicPotShardDL" Offset="0x1610" /> <!-- Original name is "z2_tubo_hahen_model" --> <DList Name="gMagicPotEmpty2DL" Offset="0x1698" /> <Texture Name="gMagicPotShardTex" OutName="magic_pot_shard" Format="rgba16" Width="16" Height="16" Offset="0x16A0" /> </File> diff --git a/assets/xml/objects/object_raf.xml b/assets/xml/objects/object_raf.xml index 2322740d5..f6cb937b7 100644 --- a/assets/xml/objects/object_raf.xml +++ b/assets/xml/objects/object_raf.xml @@ -2,7 +2,7 @@ <!-- Assets for the Carnivorous Lily Pad--> <File Name="object_raf" Segment="6"> <!-- Carnivorous Lily Pad Collision --> - <Collision Name="gCarnivorousLilyPadCol" Offset="0x108" /> + <Collision Name="gCarnivorousLilyPadCol" Offset="0x108" /> <!-- Original name is "raf_atari_bgdatainfo" --> <!-- Unused Textureless Platform DisplayList. Maybe used for testing collision? --> <DList Name="gCarnivorousLilyPadTexturelessPlatformDL" Offset="0x1C0" /> diff --git a/assets/xml/objects/object_raillift.xml b/assets/xml/objects/object_raillift.xml index 241a7346b..f97792d13 100644 --- a/assets/xml/objects/object_raillift.xml +++ b/assets/xml/objects/object_raillift.xml @@ -1,25 +1,25 @@ <Root> <File Name="object_raillift" Segment="6"> - <DList Name="object_raillift_DL_000200" Offset="0x200" /> - <DList Name="object_raillift_DL_000208" Offset="0x208" /> + <DList Name="object_raillift_DL_000200" Offset="0x200" /> <!-- Original name is "m2_ALL_MoguSima_modelT" --> + <DList Name="object_raillift_DL_000208" Offset="0x208" /> <!-- Original name is "m2_ALL_MoguSima_model" --> <Texture Name="object_raillift_Tex_000370" OutName="tex_000370" Format="rgba16" Width="32" Height="32" Offset="0x370" /> <Texture Name="object_raillift_Tex_000B70" OutName="tex_000B70" Format="rgba16" Width="32" Height="32" Offset="0xB70" /> <Texture Name="object_raillift_Tex_001370" OutName="tex_001370" Format="rgba16" Width="32" Height="32" Offset="0x1370" /> - <DList Name="object_raillift_DL_001DB0" Offset="0x1DB0" /> - <DList Name="object_raillift_DL_001E40" Offset="0x1E40" /> + <DList Name="object_raillift_DL_001DB0" Offset="0x1DB0" /> <!-- Original name is "m2_OcarinaLift_modelT" --> + <DList Name="object_raillift_DL_001E40" Offset="0x1E40" /> <!-- Original name is "m2_OcarinaLift_model" --> <Texture Name="object_raillift_Tex_001FC8" OutName="tex_001FC8" Format="rgba16" Width="32" Height="32" Offset="0x1FC8" /> <Texture Name="object_raillift_Tex_0027C8" OutName="tex_0027C8" Format="rgba16" Width="32" Height="32" Offset="0x27C8" /> <Texture Name="object_raillift_Tex_002FC8" OutName="tex_002FC8" Format="rgba16" Width="32" Height="32" Offset="0x2FC8" /> <Texture Name="object_raillift_Tex_0037C8" OutName="tex_0037C8" Format="ia16" Width="32" Height="64" Offset="0x37C8" /> - <Collision Name="object_raillift_Colheader_0048D0" Offset="0x48D0" /> + <Collision Name="object_raillift_Colheader_0048D0" Offset="0x48D0" /> <!-- Original name is "m2_OcarinaLift_bgdatainfo" --> <DList Name="object_raillift_DL_004BF0" Offset="0x4BF0" /> <Collision Name="object_raillift_Colheader_004FF8" Offset="0x4FF8" /> <Texture Name="object_raillift_Tex_005030" OutName="tex_005030" Format="rgba16" Width="32" Height="32" Offset="0x5030" /> <Texture Name="object_raillift_Tex_005830" OutName="tex_005830" Format="rgba16" Width="32" Height="32" Offset="0x5830" /> <Texture Name="object_raillift_Tex_006030" OutName="tex_006030" Format="rgba16" Width="32" Height="32" Offset="0x6030" /> <Texture Name="object_raillift_Tex_006830" OutName="tex_006830" Format="i4" Width="64" Height="64" Offset="0x6830" /> - <DList Name="object_raillift_DL_0071B0" Offset="0x71B0" /> - <DList Name="object_raillift_DL_0071B8" Offset="0x71B8" /> + <DList Name="object_raillift_DL_0071B0" Offset="0x71B0" /> <!-- Original name is "z2_22_lift_modelT" --> + <DList Name="object_raillift_DL_0071B8" Offset="0x71B8" /> <!-- Original name is "z2_22_lift_model" --> <Texture Name="object_raillift_Tex_0072B0" OutName="tex_0072B0" Format="rgba16" Width="32" Height="32" Offset="0x72B0" /> <Texture Name="object_raillift_Tex_007AB0" OutName="tex_007AB0" Format="rgba16" Width="32" Height="16" Offset="0x7AB0" /> </File> diff --git a/assets/xml/objects/object_random_obj.xml b/assets/xml/objects/object_random_obj.xml index 509ed86c7..a4197db75 100644 --- a/assets/xml/objects/object_random_obj.xml +++ b/assets/xml/objects/object_random_obj.xml @@ -1,7 +1,7 @@ <Root> <!-- Object for Secret Shrine Sliding Door --> <File Name="object_random_obj" Segment="6"> - <DList Name="gSecretShrineSlidingDoorDL" Offset="0x190" /> + <DList Name="gSecretShrineSlidingDoorDL" Offset="0x190" /> <!-- Original name is "m2_RN_shutter_model" --> <Texture Name="gSecretShrineSlidingDoorTex" OutName="secret_shrine_sliding_door" Format="rgba16" Width="32" Height="64" Offset="0x2F0" /> </File> </Root> diff --git a/assets/xml/objects/object_rb.xml b/assets/xml/objects/object_rb.xml index cd0e9c274..f82725d0c 100644 --- a/assets/xml/objects/object_rb.xml +++ b/assets/xml/objects/object_rb.xml @@ -1,7 +1,7 @@ <Root> <!-- Object for Leevers --> <File Name="object_rb" Segment="6"> - <Animation Name="gLeeverSpinAnim" Offset="0x1E4" /> + <Animation Name="gLeeverSpinAnim" Offset="0x1E4" /> <!-- Original name is "reeba_rb_move" --> <!-- DLs for visible limbs --> <DList Name="gLeeverBottomHalfDL" Offset="0x200" /> diff --git a/assets/xml/objects/object_redead_obj.xml b/assets/xml/objects/object_redead_obj.xml index 8460579b3..9bd976f2a 100644 --- a/assets/xml/objects/object_redead_obj.xml +++ b/assets/xml/objects/object_redead_obj.xml @@ -1,7 +1,7 @@ <Root> <!-- Object for the Beneath the Well's Sliding Door --> <File Name="object_redead_obj" Segment="6"> - <DList Name="gBeneathTheWellSlidingDoorDL" Offset="0x1A0" /> + <DList Name="gBeneathTheWellSlidingDoorDL" Offset="0x1A0" /> <!-- Original name is "i2_R_shutter1_model" --> <Texture Name="gBeneathTheWellSlidingDoorTLUT" OutName="beneath_the_well_sliding_door_tlut" Format="rgba16" Width="4" Height="4" Offset="0x390" /> <Texture Name="gBeneathTheWellSlidingDoorTex" OutName="beneath_the_well_sliding_door" Format="ci4" Width="64" Height="64" Offset="0x3B0" /> </File> diff --git a/assets/xml/objects/object_rotlift.xml b/assets/xml/objects/object_rotlift.xml index c2acf0540..4c9090083 100644 --- a/assets/xml/objects/object_rotlift.xml +++ b/assets/xml/objects/object_rotlift.xml @@ -2,19 +2,19 @@ <!-- Assets for the rotating platforms/spikes in the Deku Moon Dungeon --> <File Name="object_rotlift" Segment="6"> <!-- Rotating Platforms --> - <DList Name="gDekuMoonDungeonRotatingPlatformsDL" Offset="0x400" /> + <DList Name="gDekuMoonDungeonRotatingPlatformsDL" Offset="0x400" /> <!-- Original name is "i2_last02a1_model" --> <Texture Name="gDekuMoonDungeonRotatingPlatformsWoodBarkTLUT" OutName="deku_moon_dungeon_rotating_platforms_wood_bark_tlut" Format="rgba16" Width="16" Height="16" Offset="0x590" /> <Texture Name="gDekuMoonDungeonRotatingPlatformsWoodBarkTex" OutName="deku_moon_dungeon_rotating_platforms_wood_bark" Format="ci8" Width="32" Height="64" Offset="0x790" /> <Texture Name="gDekuMoonDungeonRotatingPlatformsWoodTex" OutName="deku_moon_dungeon_rotating_platforms_wood" Format="rgba16" Width="32" Height="64" Offset="0xF90" /> <TextureAnimation Name="gDekuMoonDungeonRotatingPlatformsUnusedTexAnim" Offset="0x1F98" /> - <Collision Name="gDekuMoonDungeonRotatingPlatformsCol" Offset="0x2190" /> + <Collision Name="gDekuMoonDungeonRotatingPlatformsCol" Offset="0x2190" /> <!-- Original name is "i2_last02a1_bgdatainfo" --> <!-- Rotating Spikes --> - <DList Name="gDekuMoonDungeonRotatingSpikesDL" Offset="0x2CE0" /> + <DList Name="gDekuMoonDungeonRotatingSpikesDL" Offset="0x2CE0" /> <!-- Original name is "i2_last02b1_model" --> <Texture Name="gDekuMoonDungeonRotatingSpikesWoodBarkTLUT" OutName="deku_moon_dungeon_rotating_spikes_wood_bark_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2FF8" /> <Texture Name="gDekuMoonDungeonRotatingSpikesWoodBarkTex" OutName="deku_moon_dungeon_rotating_spikes_wood_bark" Format="ci8" Width="32" Height="64" Offset="0x31F8" /> <Texture Name="gDekuMoonDungeonRotatingSpikesWoodTex" OutName="deku_moon_dungeon_rotating_spikes_wood" Format="rgba16" Width="32" Height="64" Offset="0x39F8" /> <TextureAnimation Name="gDekuMoonDungeonRotatingSpikesUnusedTexAnim" Offset="0x4A08" /> - <Collision Name="gDekuMoonDungeonRotatingSpikesCol" Offset="0x4DF0" /> + <Collision Name="gDekuMoonDungeonRotatingSpikesCol" Offset="0x4DF0" /> <!-- Original name is "i2_last02b1_bgdatainfo" --> </File> </Root> diff --git a/assets/xml/objects/object_rs.xml b/assets/xml/objects/object_rsn.xml index 5334f4fb8..1a33a0a93 100644 --- a/assets/xml/objects/object_rs.xml +++ b/assets/xml/objects/object_rsn.xml @@ -1,6 +1,6 @@ <Root> <!-- Object for Bomb Shopkeeper--> - <File Name="object_rs" Segment="6"> + <File Name="object_rsn" Segment="6"> <!-- Bomb --> <DList Name="gBombShopkeeperBombDL" Offset="0x970" /> <Texture Name="gBombShopkeeperBombFuseTex" OutName="bomb_shopkeeper_bomb_fuse" Format="i8" Width="32" Height="32" Offset="0xC08" /> @@ -37,10 +37,10 @@ <Texture Name="gBombShopkeeperWristBandTex" OutName="bomb_shopkeeper_wrist_band" Format="ci8" Width="32" Height="32" Offset="0x69D8" /> <!-- Animations --> - <Animation Name="gBombShopkeeperSwayAnim" Offset="0x788C" /> - <Animation Name="gBombShopkeeperSitAtCounterStartAnim" Offset="0x8268" /> - <Animation Name="gBombShopkeeperSitAtCounterLoopAnim" Offset="0x87BC" /> - <Animation Name="gBombShopkeeperWalkAnim" Offset="0x9120" /> + <Animation Name="gBombShopkeeperSwayAnim" Offset="0x788C" /> <!-- Original name is "rsn_ending" --> + <Animation Name="gBombShopkeeperSitAtCounterStartAnim" Offset="0x8268" /> <!-- Original name is "rsn_suwaru" --> + <Animation Name="gBombShopkeeperSitAtCounterLoopAnim" Offset="0x87BC" /> <!-- Original name is "rsn_wait" --> + <Animation Name="gBombShopkeeperWalkAnim" Offset="0x9120" /> <!-- Original name is "rsn_walk" --> <!-- Skeleton --> <Limb Name="gBombShopkeeperPelvisLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_PELVIS" Offset="0x9130" /> diff --git a/assets/xml/objects/object_ru2.xml b/assets/xml/objects/object_ru2.xml index 7d5823a50..9164d7b0f 100644 --- a/assets/xml/objects/object_ru2.xml +++ b/assets/xml/objects/object_ru2.xml @@ -4,12 +4,12 @@ <File Name="object_ru2" Segment="6"> <!-- Adult Ruto Animations --> <!-- gAdultRutoCrossingArmsAnim: Used in OoT when the sages seal ganon in the Evil Realm. --> - <Animation Name="gAdultRutoCrossingArmsAnim" Offset="0x04CC"/> - <Animation Name="gAdultRutoIdleAnim" Offset="0xDE8"/> + <Animation Name="gAdultRutoCrossingArmsAnim" Offset="0x04CC"/> <!-- Original name is "km_luto" --> + <Animation Name="gAdultRutoIdleAnim" Offset="0xDE8"/> <!-- Original name is "ru2_matsu" --> <!-- Adult Ruto Palettes --> - <Texture Name="gAdultRutoTLUT1" OutName="adult_ruto_tlut_1" Format="rgba16" Width="144" Height="1" Offset="0xE00"/> - <Texture Name="gAdultRutoTLUT2" OutName="adult_ruto_tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x43C0"/> + <Texture Name="gAdultRuto1TLUT" OutName="adult_ruto_1_tlut" Format="rgba16" Width="144" Height="1" Offset="0xE00"/> + <Texture Name="gAdultRuto2TLUT" OutName="adult_ruto_2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x43C0"/> <!-- Adult Ruto Eye Textures --> <Texture Name="gAdultRutoEyeOpenTex" OutName="adult_ruto_eye_open" Format="rgba16" Width="32" Height="32" Offset="0xF20"/> @@ -86,13 +86,13 @@ <Skeleton Name="gAdultRutoSkel" Type="Flex" LimbType="Standard" LimbNone="RU2_LIMB_NONE" LimbMax="RU2_LIMB_MAX" EnumName="Ru2Limb" Offset="0xC700" /> <!-- (More) Adult Ruto Animations --> - <Animation Name="gAdultRutoRaisingArmsUpAnim" Offset="0xD3DC"/> + <Animation Name="gAdultRutoRaisingArmsUpAnim" Offset="0xD3DC"/> <!-- Original name is "ruto_banzai" --> <!-- HeadTurnDownLeft is intro to gAdultRutoLookingDownLeftAnim, used in OoT Credits scene --> <!-- Looking down at Nabooru with the other sages on Death Mountain after the party --> - <Animation Name="gAdultRutoHeadTurnDownLeftAnim" Offset="0xDCAC"/> - <Animation Name="gAdultRutoIdleHandsOnHipsAnim" Offset="0xE630"/> - <Animation Name="gAdultRutoLookingDownLeftAnim" Offset="0xF03C"/> - <Animation Name="gAdultRutoSwimmingUpAnim" Offset="0xF8B8"/> + <Animation Name="gAdultRutoHeadTurnDownLeftAnim" Offset="0xDCAC"/> <!-- Original name is "ruto_end_furimuki" --> + <Animation Name="gAdultRutoIdleHandsOnHipsAnim" Offset="0xE630"/> <!-- Original name is "ruto_end_wait" --> + <Animation Name="gAdultRutoLookingDownLeftAnim" Offset="0xF03C"/> <!-- Original name is "ruto_furimuki_wait" --> + <Animation Name="gAdultRutoSwimmingUpAnim" Offset="0xF8B8"/> <!-- Original name is "ruto_swim_up" --> </File> </Root> diff --git a/assets/xml/objects/object_rz.xml b/assets/xml/objects/object_rz.xml index 9bf8961a9..d1c30a5f5 100644 --- a/assets/xml/objects/object_rz.xml +++ b/assets/xml/objects/object_rz.xml @@ -1,13 +1,13 @@ <Root> <File Name="object_rz" Segment="6"> - <Animation Name="gRosaSistersApplaudingAnim" Offset="0x59C" /> - <Animation Name="gRosaSistersOnKneesAnim" Offset="0xDE8" /> - <Animation Name="gRosaSistersDancingAnim" Offset="0x28D4" /> - <Animation Name="gRosaSistersSittingAnim" Offset="0x3098" /> - <Animation Name="gRosaSistersStandingAnim" Offset="0x3A20" /> - <Animation Name="gRosaSistersThinkingAnim" Offset="0x457C" /> - <Animation Name="gRosaSistersWalkingAnim" Offset="0x5390" /> - <Animation Name="gRosaSistersWalkingWhileThinkingAnim" Offset="0x5E50" /> + <Animation Name="gRosaSistersApplaudingAnim" Offset="0x59C" /> <!-- Original name is "rz_kakkoii_loop" --> + <Animation Name="gRosaSistersOnKneesAnim" Offset="0xDE8" /> <!-- Original name is "rz_onegai_loop" --> + <Animation Name="gRosaSistersDancingAnim" Offset="0x28D4" /> <!-- Original name is "rz_rensyu_loop" --> + <Animation Name="gRosaSistersSittingAnim" Offset="0x3098" /> <!-- Original name is "rz_suwaru" --> + <Animation Name="gRosaSistersStandingAnim" Offset="0x3A20" /> <!-- Original name is "rz_waitA" --> + <Animation Name="gRosaSistersThinkingAnim" Offset="0x457C" /> <!-- Original name is "rz_waitB" --> + <Animation Name="gRosaSistersWalkingAnim" Offset="0x5390" /> <!-- Original name is "rz_walkA" --> + <Animation Name="gRosaSistersWalkingWhileThinkingAnim" Offset="0x5E50" /> <!-- Original name is "rz_walkB" --> <DList Name="object_rz_DL_0092B0" Offset="0x92B0" /> <DList Name="object_rz_DL_0094C8" Offset="0x94C8" /> <DList Name="object_rz_DL_009620" Offset="0x9620" /> diff --git a/include/tables/object_table.h b/include/tables/object_table.h index 61175c118..6ee5b8adc 100644 --- a/include/tables/object_table.h +++ b/include/tables/object_table.h @@ -314,7 +314,7 @@ /* 0x129 */ DEFINE_OBJECT(object_bg, OBJECT_BG) /* 0x12A */ DEFINE_OBJECT(object_bombiwa, OBJECT_BOMBIWA) /* 0x12B */ DEFINE_OBJECT(object_hintnuts, OBJECT_HINTNUTS) -/* 0x12C */ DEFINE_OBJECT(object_rs, OBJECT_RS) +/* 0x12C */ DEFINE_OBJECT(object_rsn, OBJECT_RSN) /* 0x12D */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_12D) /* 0x12E */ DEFINE_OBJECT(object_gla, OBJECT_GLA) /* 0x12F */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_12F) @@ -6313,11 +6313,11 @@ beginseg endseg beginseg - name "object_rs" + name "object_rsn" compress romalign 0x1000 number 6 - include "build/assets/objects/object_rs/object_rs.o" + include "build/assets/objects/object_rsn/object_rsn.o" endseg beginseg diff --git a/src/overlays/actors/ovl_En_Rsn/z_en_rsn.c b/src/overlays/actors/ovl_En_Rsn/z_en_rsn.c index 9abc1deef..f7e345d65 100644 --- a/src/overlays/actors/ovl_En_Rsn/z_en_rsn.c +++ b/src/overlays/actors/ovl_En_Rsn/z_en_rsn.c @@ -5,7 +5,7 @@ */ #include "z_en_rsn.h" -#include "objects/object_rs/object_rs.h" +#include "objects/object_rsn/object_rsn.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10 | ACTOR_FLAG_2000000) @@ -22,7 +22,7 @@ ActorInit En_Rsn_InitVars = { /**/ ACTOR_EN_RSN, /**/ ACTORCAT_NPC, /**/ FLAGS, - /**/ OBJECT_RS, + /**/ OBJECT_RSN, /**/ sizeof(EnRsn), /**/ EnRsn_Init, /**/ EnRsn_Destroy, diff --git a/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c b/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c index fcc00d039..b0d7a2f8e 100644 --- a/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c +++ b/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c @@ -79,7 +79,7 @@ ActorInit En_Sob1_InitVars = { static s16 sObjectIds[][3] = { { OBJECT_ZO, OBJECT_ID_MAX, OBJECT_MASTERZOORA }, { OBJECT_OF1D_MAP, OBJECT_ID_MAX, OBJECT_MASTERGOLON }, - { OBJECT_RS, OBJECT_ID_MAX, OBJECT_ID_MAX }, + { OBJECT_RSN, OBJECT_ID_MAX, OBJECT_ID_MAX }, { OBJECT_OF1D_MAP, OBJECT_ID_MAX, OBJECT_MASTERGOLON }, }; diff --git a/src/overlays/actors/ovl_En_Sob1/z_en_sob1.h b/src/overlays/actors/ovl_En_Sob1/z_en_sob1.h index 2ae018ce4..0d23aaf7c 100644 --- a/src/overlays/actors/ovl_En_Sob1/z_en_sob1.h +++ b/src/overlays/actors/ovl_En_Sob1/z_en_sob1.h @@ -3,7 +3,7 @@ #include "global.h" #include "overlays/actors/ovl_En_GirlA/z_en_girla.h" -#include "objects/object_rs/object_rs.h" +#include "objects/object_rsn/object_rsn.h" #include "objects/object_zo/object_zo.h" #include "objects/object_oF1d_map/object_oF1d_map.h" diff --git a/tools/ZAPDConfigs/MM/ObjectList_MM.txt b/tools/ZAPDConfigs/MM/ObjectList_MM.txt index 93c17e298..c6ca47a3e 100644 --- a/tools/ZAPDConfigs/MM/ObjectList_MM.txt +++ b/tools/ZAPDConfigs/MM/ObjectList_MM.txt @@ -298,7 +298,7 @@ OBJECT_BIGSLIME OBJECT_BG OBJECT_BOMBIWA OBJECT_HINTNUTS -OBJECT_RS +OBJECT_RSN OBJECT_UNSET_12D OBJECT_GLA OBJECT_UNSET_12F diff --git a/tools/disasm/dma_filenames.txt b/tools/disasm/dma_filenames.txt index 798a8b366..190f0cb36 100644 --- a/tools/disasm/dma_filenames.txt +++ b/tools/disasm/dma_filenames.txt @@ -814,7 +814,7 @@ 'object_bg', 'object_bombiwa', 'object_hintnuts', - 'object_rs', + 'object_rsn', 'object_gla', 'object_geldb', 'object_dog', diff --git a/tools/extract_baserom.py b/tools/extract_baserom.py index c631a6392..a467c5b39 100755 --- a/tools/extract_baserom.py +++ b/tools/extract_baserom.py @@ -821,7 +821,7 @@ FILE_NAMES = [ 'object_bg', 'object_bombiwa', 'object_hintnuts', - 'object_rs', + 'object_rsn', 'object_gla', 'object_geldb', 'object_dog', diff --git a/tools/filelists/mm.us.rev1/all.csv b/tools/filelists/mm.us.rev1/all.csv index 7c98a7cf3..568749e01 100644 --- a/tools/filelists/mm.us.rev1/all.csv +++ b/tools/filelists/mm.us.rev1/all.csv @@ -812,7 +812,7 @@ 811,object_bg 812,object_bombiwa 813,object_hintnuts -814,object_rs +814,object_rsn 815,object_gla 816,object_geldb 817,object_dog diff --git a/tools/filelists/mm.us.rev1/objects.csv b/tools/filelists/mm.us.rev1/objects.csv index 2e572503e..0472ca039 100644 --- a/tools/filelists/mm.us.rev1/objects.csv +++ b/tools/filelists/mm.us.rev1/objects.csv @@ -162,7 +162,7 @@ 811,object_bg 812,object_bombiwa 813,object_hintnuts -814,object_rs +814,object_rsn 815,object_gla 816,object_geldb 817,object_dog diff --git a/tools/gitable.py b/tools/gitable.py index c5b8bc9ec..432ed3ea3 100755 --- a/tools/gitable.py +++ b/tools/gitable.py @@ -760,7 +760,7 @@ objectId_names = { 0x129: "OBJECT_BG", 0x12A: "OBJECT_BOMBIWA", 0x12B: "OBJECT_HINTNUTS", - 0x12C: "OBJECT_RS", + 0x12C: "OBJECT_RSN", 0x12D: "OBJECT_UNSET_12D", 0x12E: "OBJECT_GLA", 0x12F: "OBJECT_UNSET_12F", |
