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authorDerek Hensley <hensley.derek58@gmail.com>2024-05-12 10:08:52 -0700
committerGitHub <noreply@github.com>2024-05-12 10:08:52 -0700
commit6d315fa2aea31b56edeebc7f754211ffefc0d44e (patch)
tree013b285e519bf629cc143ea98e086e64335fd7a9 /src/code/graph.c
parent0e8b225279333708feb8c7995ddf9243e9cc1fe3 (diff)
Use Romfile in place of vromStart and vromEnd in structs (#1618)
* DmaEntry * KaleidoMgrOverlay * ActorOverlay * EffectSsOverlay * GameStateOverlay * TransitionOverlay
Diffstat (limited to 'src/code/graph.c')
-rw-r--r--src/code/graph.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/graph.c b/src/code/graph.c
index ee0f5671e..191ea1960 100644
--- a/src/code/graph.c
+++ b/src/code/graph.c
@@ -362,7 +362,7 @@ void Graph_ThreadEntry(void* arg) {
size = ovl->instanceSize;
- func_800809F4(ovl->vromStart);
+ func_800809F4(ovl->file.vromStart);
gameState = malloc(size);