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authorDerek Hensley <hensley.derek58@gmail.com>2024-05-12 10:08:52 -0700
committerGitHub <noreply@github.com>2024-05-12 10:08:52 -0700
commit6d315fa2aea31b56edeebc7f754211ffefc0d44e (patch)
tree013b285e519bf629cc143ea98e086e64335fd7a9 /src/code/z_effect_soft_sprite.c
parent0e8b225279333708feb8c7995ddf9243e9cc1fe3 (diff)
Use Romfile in place of vromStart and vromEnd in structs (#1618)
* DmaEntry * KaleidoMgrOverlay * ActorOverlay * EffectSsOverlay * GameStateOverlay * TransitionOverlay
Diffstat (limited to 'src/code/z_effect_soft_sprite.c')
-rw-r--r--src/code/z_effect_soft_sprite.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c
index 3b340a15c..abe0f5d97 100644
--- a/src/code/z_effect_soft_sprite.c
+++ b/src/code/z_effect_soft_sprite.c
@@ -191,8 +191,8 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) {
return;
}
- Overlay_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
- overlayEntry->loadedRamAddr);
+ Overlay_Load(overlayEntry->file.vromStart, overlayEntry->file.vromEnd, overlayEntry->vramStart,
+ overlayEntry->vramEnd, overlayEntry->loadedRamAddr);
}
initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)