diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-11-26 09:47:21 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-26 09:47:21 -0300 |
| commit | 34492a4386446fc82220fe0684ff521d760e84bd (patch) | |
| tree | 83057f1f50259946874ff3af70109395de158be1 /src/code/z_play.c | |
| parent | b25e64d1bd2ece30301f9fa5af78f963afd0cf76 (diff) | |
Move the system heap and the framebuffers to their own segments (#1488)
* make segments for the systemheap and the framebuffers
* define in the makefile
* undefined syms
* Make segments for the pre boot buffers too
* Update spec
Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com>
* review
* Update spec
Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com>
* Update Makefile
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* comments
* comment
* move comment about the hardcoded address to buffers.h
* rewrite SYSTEM_HEAP_END_ADDR in terms of other symbols
* Use `ALIGNED` on all the buffers
* Rename SYSTEM_HEAP_END_ADDR to FRAMEBUFFERS_START_ADDR
* Put ALIGNED at the right like the rest of the codebase
* merge
* gLoBuffer
* gHiBuffer
* Add a static assert to ensure the address of gHiBuffer haven't shifted without the user noticing
* smol include cleanup
---------
Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code/z_play.c')
| -rw-r--r-- | src/code/z_play.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_play.c b/src/code/z_play.c index 226980b4d..ca4fb500d 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -248,7 +248,7 @@ void Play_TriggerPictoPhoto(void) { void Play_TakePictoPhoto(PreRender* prerender) { PreRender_ApplyFilters(prerender); - Play_ConvertRgba16ToIntensityImage(gPictoPhotoI8, prerender->fbufSave, SCREEN_WIDTH, PICTO_PHOTO_TOPLEFT_X, + Play_ConvertRgba16ToIntensityImage(gHiBuffer.pictoPhotoI8, prerender->fbufSave, SCREEN_WIDTH, PICTO_PHOTO_TOPLEFT_X, PICTO_PHOTO_TOPLEFT_Y, (PICTO_PHOTO_TOPLEFT_X + PICTO_PHOTO_WIDTH) - 1, (PICTO_PHOTO_TOPLEFT_Y + PICTO_PHOTO_HEIGHT) - 1, 8); } @@ -2262,10 +2262,10 @@ void Play_Init(GameState* thisx) { PreRender_SetValues(&this->pauseBgPreRender, gCfbWidth, gCfbHeight, NULL, NULL); this->unk_18E64 = gWorkBuffer; - this->pictoPhotoI8 = gPictoPhotoI8; - this->unk_18E68 = D_80784600; - this->unk_18E58 = D_80784600; - this->unk_18E60 = D_80784600; + this->pictoPhotoI8 = gHiBuffer.pictoPhotoI8; + this->unk_18E68 = gHiBuffer.D_80784600; + this->unk_18E58 = gHiBuffer.D_80784600; + this->unk_18E60 = gHiBuffer.D_80784600; gTransitionTileState = TRANS_TILE_OFF; this->transitionMode = TRANS_MODE_OFF; D_801D0D54 = false; |
