diff options
| author | Kenix <kenixwhisperwind@gmail.com> | 2020-04-08 17:49:40 -0400 |
|---|---|---|
| committer | Kenix <kenixwhisperwind@gmail.com> | 2020-04-08 17:49:40 -0400 |
| commit | f8713ceb462f84fbe5aeb0eb2aaa8b71764755c8 (patch) | |
| tree | 480eb2f92a26c482324b4cb7306c737f07d49e4c /src/code/z_scene.c | |
| parent | 1b335a770b90e7bc43c02776f2f3afb2402e254a (diff) | |
Decompile functions in z_scene
Diffstat (limited to 'src/code/z_scene.c')
| -rw-r--r-- | src/code/z_scene.c | 208 |
1 files changed, 150 insertions, 58 deletions
diff --git a/src/code/z_scene.c b/src/code/z_scene.c index ee25cc4af..d58524485 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -7,7 +7,17 @@ GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_Init.asm") GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_ReloadUnloadedObjects.asm") -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_FindSceneObjectIndex.asm") +s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 objectId) { + s32 i; + + for(i = 0; i < sceneCtxt->objectCount; i++) { + if((sceneCtxt->objects[i].id < 0 ? -sceneCtxt->objects[i].id : sceneCtxt->objects[i].id) == objectId) { + return i; + } + } + + return -1; +} s32 Scene_IsObjectLoaded(SceneContext* iParm1, s32 index) { if (iParm1->objects[index].id > 0) { @@ -25,16 +35,15 @@ GLOBAL_ASM("./asm/non_matchings/z_scene/func_8012F73C.asm") #ifdef NON_MATCHING // Regalloc differences only void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) { - ActorEntry* linkEntry; + s32 unused; s32 loadReturn; void* objectVramAddr; s16 temp16; - linkEntry = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4) + (ctxt->entranceList[ctxt->curSpawn].spawn & 0xFF); - ctxt->linkActorEntry = linkEntry; + ctxt->linkActorEntry = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->spawnList.segment) + ctxt->setupEntranceList[ctxt->curSpawn].spawn; if ( (ctxt->linkActorEntry->params & 0x0F00) >> 8 == 0x0C || - (gSaveContext.extra.unk010 == 0x02 && gSaveContext.extra.unk042 == 0x0CFF) + (gSaveContext.extra.unk10 == 0x02 && gSaveContext.extra.unk42 == 0x0CFF) ) { Scene_LoadObject(&ctxt->sceneContext, 0x192); return; @@ -42,17 +51,19 @@ void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) { loadReturn = Scene_LoadObject(&ctxt->sceneContext, 0x11); - temp16 = (&ctxt->sceneContext)->unk8; - objectVramAddr = ctxt->sceneContext.objects[temp16].vramAddr; - ctxt->sceneContext.unk8 = loadReturn & 0xFF; + objectVramAddr = ctxt->sceneContext.objects[ctxt->sceneContext.objectCount].vramAddr; + ctxt->sceneContext.objectCount = loadReturn & 0xFF; ctxt->sceneContext.unk9 = loadReturn & 0xFF; - + + // More matching, but has code ordering issues in addition to one instance of regalloc + //temp16 = gSaveContext.perm.unk20; + //temp16 = D_801C2730[temp16]; + temp16 = D_801C2730[gSaveContext.perm.unk20]; - actorOverlayTable[0].initValues->objectDependency = temp16; - + actorOverlayTable[0].initInfo->objectId = temp16; Scene_LoadObject(&ctxt->sceneContext, temp16); - ctxt->sceneContext.objects[(&ctxt->sceneContext)->unk8].vramAddr = objectVramAddr; + ctxt->sceneContext.objects[ctxt->sceneContext.objectCount].vramAddr = objectVramAddr; } #else GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand00.asm") @@ -60,18 +71,14 @@ GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand00.asm") // Scene Command 0x01: Actor List void Scene_HeaderCommand01(GlobalContext* ctxt, SceneCmd* entry) { - GlobalContext *temp_a2; - - temp_a2 = ctxt; - temp_a2->sceneNumActorsToLoad = (u16) entry->base.unk1; - ctxt = temp_a2; - ctxt->setupActorList = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4); + ctxt->sceneNumActorsToLoad = (u16) entry->base.data1; + ctxt->setupActorList = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->base.data2); ctxt->actorCtx.unkC = (u16)0; } // Scene Command 0x02: Cutscene Camera List void Scene_HeaderCommand02(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->unk18858 = (UNK_PTR)Lib_PtrSegToVirt((void*)entry->base.unk4); + ctxt->unk18858 = (UNK_PTR)Lib_PtrSegToVirt((void*)entry->base.data2); } // Scene Command 0x03: Collision Header @@ -79,7 +86,7 @@ void Scene_HeaderCommand03(GlobalContext* ctxt, SceneCmd* entry) { BgMeshHeader* temp_ret; BgMeshHeader* temp_s0; - temp_ret = (BgMeshHeader*)Lib_PtrSegToVirt((void*)entry->base.unk4); + temp_ret = (BgMeshHeader*)Lib_PtrSegToVirt((void*)entry->base.data2); temp_s0 = temp_ret; temp_s0->vertices = (BgVertex*)Lib_PtrSegToVirt(temp_ret->vertices); temp_s0->polygons = (BgPolygon*)Lib_PtrSegToVirt(temp_s0->polygons); @@ -98,99 +105,184 @@ void Scene_HeaderCommand03(GlobalContext* ctxt, SceneCmd* entry) { // Scene Command 0x04: Room List void Scene_HeaderCommand04(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->numRooms = (u8) entry->base.unk1; - ctxt->roomList = (RoomFileLocation*)Lib_PtrSegToVirt((void*)entry->base.unk4); + ctxt->numRooms = (u8) entry->base.data1; + ctxt->roomList = (RoomFileLocation*)Lib_PtrSegToVirt((void*)entry->base.data2); } // Scene Command 0x06: Entrance List void Scene_HeaderCommand06(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->setupEntranceList = (EntranceEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4); + ctxt->setupEntranceList = (EntranceEntry*)Lib_PtrSegToVirt((void*)entry->base.data2); } // Scene Command 0x07: Special Files void Scene_HeaderCommand07(GlobalContext* ctxt, SceneCmd* entry) { - if (entry->base.unk4 != 0) { - ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext, entry->base.unk4); + if (entry->base.data2 != 0) { + ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext, entry->base.data2); gRspSegmentPhysAddrs[5] = (u32)(ctxt->sceneContext.objects[ctxt->sceneContext.keepObjectId].vramAddr) + 0x80000000; } - if (entry->base.unk1 != 0) { - // TODO: - // OOT has D_801C2650's equivalent as a list of navi messages that store SceneTableEntry structs. - // This needs to be something like (SceneTableEntry*)(&D_801C2650[entry->unk1]) - // Currently D_801C2650 is not typed so that can't be completed at this moment. - ctxt->unk18868 = Play_LoadScene(ctxt, (SceneTableEntry*)(((entry->base.unk1 * 8) - 8) + &D_801C2650)); - // OR LESS MATCHING: - //ctxt->unk18868 = Play_LoadScene(ctxt, (SceneTableEntry*)(&D_801C2650[entry->unk1 - 1])); + if (entry->base.data1 != 0) { + ctxt->unk18868 = Play_LoadScene(ctxt, &D_801C2650[entry->base.data1 - 1]); } } // Scene Command 0x08: Room Behavior void Scene_HeaderCommand08(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->roomContext.currRoom.unk3 = entry->base.unk1; - ctxt->roomContext.currRoom.unk2 = entry->base.unk4 & 0xFF; - ctxt->roomContext.currRoom.unk5 = (entry->base.unk4 >> 8) & 1; - ctxt->msgCtx.unk12044 = (entry->base.unk4 >> 0xa) & 1; - ctxt->roomContext.currRoom.enablePosLights = (entry->base.unk4 >> 0xb) & 1; - ctxt->kankyoContext.unkE2 = (entry->base.unk4 >> 0xc) & 1; + ctxt->roomContext.currRoom.unk3 = entry->base.data1; + ctxt->roomContext.currRoom.unk2 = entry->base.data2 & 0xFF; + ctxt->roomContext.currRoom.unk5 = (entry->base.data2 >> 8) & 1; + ctxt->msgCtx.unk12044 = (entry->base.data2 >> 0xa) & 1; + ctxt->roomContext.currRoom.enablePosLights = (entry->base.data2 >> 0xb) & 1; + ctxt->kankyoContext.unkE2 = (entry->base.data2 >> 0xc) & 1; } // Scene Command 0x0A: Mesh Header void Scene_HeaderCommand0A(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt((void*)entry->base.unk4); + ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt((void*)entry->base.data2); } GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0B.asm") -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0C.asm") +// Scene Command 0x0C: Light List +void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry) { + s32 i; + LightInfo* lightInfo; -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0D.asm") + lightInfo = (LightInfo*)Lib_PtrSegToVirt((void*)entry->base.data2); + for (i = 0; i < entry->base.data1; i++) + { + Lights_Insert(ctxt, &ctxt->lightCtx, lightInfo); + lightInfo++; + } +} -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0E.asm") +// Scene Command 0x0D: Path List +void Scene_HeaderCommand0D(GlobalContext* ctxt, SceneCmd* entry) { + ctxt->setupPathList = (void*)Lib_PtrSegToVirt((void*)entry->base.data2); +} -GLOBAL_ASM("./asm/non_matchings/z_scene/func_8012FEBC.asm") +// Scene Command 0x0E: Transition Actor List +void Scene_HeaderCommand0E(GlobalContext* ctxt, SceneCmd* entry) { + ctxt->transitionActorCount = entry->base.data1; + ctxt->transitionActorList = (TransitionActorInit*)Lib_PtrSegToVirt((void*)entry->base.data2); + func_80105818(ctxt, ctxt->transitionActorCount, ctxt->transitionActorList); +} -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0F.asm") +void func_8012FEBC(GlobalContext* ctxt, u8* nbTransitionActors) { + *nbTransitionActors = 0; +} -GLOBAL_ASM("./asm/non_matchings/z_scene/func_8012FF10.asm") +// Scene Command 0x0F: Light Setting List +void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry) { + ctxt->kankyoContext.environmentSettingsCount = entry->base.data1; + ctxt->kankyoContext.environmentSettingsList = (void*)Lib_PtrSegToVirt((void*)entry->base.data2); +} -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand11.asm") +s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex) { + s32 vromStart = D_801C2660[fileIndex].vromStart; + s32 fileSize = D_801C2660[fileIndex].vromEnd - vromStart; + + if (fileSize) { + ctxt->roomContext.unk74 = GameStateHeap_AllocFromEnd(&ctxt->state.heap, fileSize); + return DmaMgr_SendRequest0((s32)ctxt->roomContext.unk74, vromStart, fileSize); + } + + // UB: Undefined behaviour to not have a return statement here, but it breaks matching. +} -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand12.asm") +// Scene Command 0x11: Skybox Settings +void Scene_HeaderCommand11(GlobalContext* ctxt, SceneCmd* entry) { + ctxt->unk18874 = entry->skyboxSettings.skyboxId & 3; + ctxt->kankyoContext.unk17 = ctxt->kankyoContext.unk18 = entry->skyboxSettings.unk5; + ctxt->kankyoContext.unk1E = entry->skyboxSettings.unk6; + func_8012FF10(ctxt, entry->skyboxSettings.data1); +} + +// Scene Command 0x12: Skybox Disables +void Scene_HeaderCommand12(GlobalContext* ctxt, SceneCmd* entry) { + ctxt->kankyoContext.unk15 = entry->skyboxDisables.unk4; + ctxt->kankyoContext.unk16 = entry->skyboxDisables.unk5; +} GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand10.asm") -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand05.asm") +// Scene Command 0x05: Wind Settings +void Scene_HeaderCommand05(GlobalContext* ctxt, SceneCmd* entry) { + s8 temp1 = entry->windSettings.unk4; + s8 temp2 = entry->windSettings.unk5; + s8 temp3 = entry->windSettings.unk6; + + ctxt->kankyoContext.unkAC = temp1; + ctxt->kankyoContext.unkAE = temp2; + ctxt->kankyoContext.unkB0 = temp3; + ctxt->kankyoContext.unkB4 = entry->windSettings.unk7; +} -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand13.asm") +void Scene_HeaderCommand13(GlobalContext* ctxt, SceneCmd* entry) { + ctxt->setupExitList = (void*)Lib_PtrSegToVirt((void*)entry->exitList.segment); +} // Scene Command 0x09: Undefined void Scene_HeaderCommand09(GlobalContext* ctxt, SceneCmd* entry) { } -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand15.asm") +// Scene Command 0x15: Sound Settings +void Scene_HeaderCommand15(GlobalContext* ctxt, SceneCmd* entry) { + ctxt->unk814 = entry->soundSettings.musicSeq; + ctxt->unk815 = entry->soundSettings.nighttimeSFX; + if(gSaveContext.extra.unk276 == 0xFF || func_801A8A50(0) == 0x57) { + func_801A400C(entry->soundSettings.bgmId); + } +} -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand16.asm") +// Scene Command 0x16: Echo Setting +void Scene_HeaderCommand16(GlobalContext* ctxt, SceneCmd* entry) { + ctxt->roomContext.currRoom.echo = entry->echoSettings.echo; +} -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand18.asm") +// Scene Command 0x18: Alternate Headers +void Scene_HeaderCommand18(GlobalContext* ctxt, SceneCmd* entry) { + SceneCmd** altHeaderList; + SceneCmd* altHeader; + + if (gSaveContext.extra.sceneSetupIndex) { + altHeaderList = (SceneCmd**)Lib_PtrSegToVirt((void*)entry->altHeaders.segment); + altHeader = altHeaderList[gSaveContext.extra.sceneSetupIndex - 1]; + + if (altHeader != NULL) { + Scene_ProcessHeader(ctxt, (SceneCmd*)Lib_PtrSegToVirt(altHeader)); + (entry + 1)->base.code = 0x14; + } + } +} // Scene Command 0x17: Cutscene Data void Scene_HeaderCommand17(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->csCtx.cutsceneCount = (u8)entry->base.unk1; - ctxt->cutsceneList = (CutsceneEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4); + ctxt->csCtx.cutsceneCount = (u8)entry->base.data1; + ctxt->cutsceneList = (CutsceneEntry*)Lib_PtrSegToVirt((void*)entry->base.data2); } -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand1B.asm") +// Scene Command 0x1B: Cutscene Actor List +void Scene_HeaderCommand1B(GlobalContext* ctxt, SceneCmd* entry) { + ActorCutscene_Init(ctxt, (ActorCutscene*)Lib_PtrSegToVirt((void*)entry->cutsceneActorList.segment), entry->cutsceneActorList.num); +} -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand1C.asm") +// Scene Command 0x1C: Mini Maps +void Scene_HeaderCommand1C(GlobalContext* ctxt, SceneCmd* entry) { + func_80104CF4(ctxt); + func_8010549C(ctxt, entry->minimapSettings.segment); +} // Scene Command 0x1D: Undefined void Scene_HeaderCommand1D(GlobalContext* ctxt, SceneCmd* entry) { } -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand1E.asm") +// Scene Command 0x1E: Minimap Chests +void Scene_HeaderCommand1E(GlobalContext* ctxt, SceneCmd* entry) { + func_8010565C(ctxt, entry->minimapChests.num, entry->minimapChests.segment); +} GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand19.asm") |
