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authorParker Burnett <jpburnett@gwu.edu>2022-09-14 10:01:06 -0700
committerGitHub <noreply@github.com>2022-09-14 14:01:06 -0300
commit2c6816ba7791c6e6e8043d2a0e6598234588d4cf (patch)
tree5e5abcbcd8f7f239e3daf80a253ddc61bc30ae24 /src/code
parent6451bcf15855ff3c0cb6cd1c0d4a9e2d03f41fae (diff)
Add enum for tatl hint id (#993)
* first round, need to investigate the others * naming the remainder * changed my mind on the name * foooooormat * fixing a number * ...another one... * names galore * PR feedback * fixing * fixes * 4mat * adding "POE_SISTER" * forgot a rename
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 1b2d02b66..3669dd136 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1076,7 +1076,7 @@ void Actor_Init(Actor* actor, PlayState* play) {
actor->uncullZoneScale = 350.0f;
actor->uncullZoneDownward = 700.0f;
- actor->hintId = 255;
+ actor->hintId = TATL_HINT_ID_NONE;
CollisionCheck_InitInfo(&actor->colChkInfo);
actor->floorBgId = BGCHECK_SCENE;