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| author | Derek Hensley <hensley.derek58@gmail.com> | 2022-07-23 12:15:09 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-23 15:15:09 -0400 |
| commit | 63447c564944c6b3514f0e6e33de97ae1bd6c46b (patch) | |
| tree | b8381c9730d4cde24e840120755591cce51c90b9 /src/code | |
| parent | dfd00a8c1f667f7ee14228fc78a9d747fdf9cd32 (diff) | |
General Cleanup 7 (#944)
* (f32*) cast
* fireobj
* BgKeikokuSaku h file newline
* dmchar07 flag defines
* EnKakasi h file comments
* ObjKibako2Contents
* ++ ^ 1
* func_80B4BA84
* EnBji01
* EnShn
* render modes
* D_80097F90
* xprintf
* WeatherTag
* Sram_InitDebugSave
* func_80C1DF18
* func_80183430
* ObjRaillift_Move
* DmChar00Struct
* format
* DmNb csAction
* Revert "EnKakasi h file comments"
This reverts commit a6b5f97826f4eb5140050c65cdc40cd142d5a573.
* title
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_fireobj.c | 2 | ||||
| -rw-r--r-- | src/code/z_sram_NES.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_fireobj.c b/src/code/z_fireobj.c index e1fb63fa1..f77fc5158 100644 --- a/src/code/z_fireobj.c +++ b/src/code/z_fireobj.c @@ -187,7 +187,7 @@ void FireObj_UpdateLight(PlayState* play, FireObjLight* light, FireObj* fire) { if (fire->state == FIRE_STATE_3) { Lights_PointSetColorAndRadius(&light->lightInfo, 0, 0, 0, -1); } else { - radius = ((fire->yScale * 140.0f * fire->sizeInv) + 60.0f); + radius = (fire->yScale * 140.0f * fire->sizeInv) + 60.0f; Lights_PointGlowSetInfo(&light->lightInfo, fire->position.x, (fire->position.y + (fire->yScale * 6500.0f)), fire->position.z, diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index 10ce64f47..b5491e33b 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -808,8 +808,8 @@ void Sram_InitDebugSave(void) { Lib_MemCpy(&gSaveContext.save.checksum, &sSaveDebugChecksum, sizeof(gSaveContext.save.checksum)); if (gSaveContext.save.playerForm != PLAYER_FORM_HUMAN) { - BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A48[((void)0, gSaveContext.save.playerForm & 0xFF)]; - C_SLOT_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A50[((void)0, gSaveContext.save.playerForm & 0xFF)]; + BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A48[((void)0, gSaveContext.save.playerForm)]; + C_SLOT_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A50[((void)0, gSaveContext.save.playerForm)]; } gSaveContext.save.hasTatl = true; |
