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authorDerek Hensley <hensley.derek58@gmail.com>2022-07-23 12:15:09 -0700
committerGitHub <noreply@github.com>2022-07-23 15:15:09 -0400
commit63447c564944c6b3514f0e6e33de97ae1bd6c46b (patch)
treeb8381c9730d4cde24e840120755591cce51c90b9 /src/code
parentdfd00a8c1f667f7ee14228fc78a9d747fdf9cd32 (diff)
General Cleanup 7 (#944)
* (f32*) cast * fireobj * BgKeikokuSaku h file newline * dmchar07 flag defines * EnKakasi h file comments * ObjKibako2Contents * ++ ^ 1 * func_80B4BA84 * EnBji01 * EnShn * render modes * D_80097F90 * xprintf * WeatherTag * Sram_InitDebugSave * func_80C1DF18 * func_80183430 * ObjRaillift_Move * DmChar00Struct * format * DmNb csAction * Revert "EnKakasi h file comments" This reverts commit a6b5f97826f4eb5140050c65cdc40cd142d5a573. * title
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_fireobj.c2
-rw-r--r--src/code/z_sram_NES.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_fireobj.c b/src/code/z_fireobj.c
index e1fb63fa1..f77fc5158 100644
--- a/src/code/z_fireobj.c
+++ b/src/code/z_fireobj.c
@@ -187,7 +187,7 @@ void FireObj_UpdateLight(PlayState* play, FireObjLight* light, FireObj* fire) {
if (fire->state == FIRE_STATE_3) {
Lights_PointSetColorAndRadius(&light->lightInfo, 0, 0, 0, -1);
} else {
- radius = ((fire->yScale * 140.0f * fire->sizeInv) + 60.0f);
+ radius = (fire->yScale * 140.0f * fire->sizeInv) + 60.0f;
Lights_PointGlowSetInfo(&light->lightInfo, fire->position.x, (fire->position.y + (fire->yScale * 6500.0f)),
fire->position.z,
diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c
index 10ce64f47..b5491e33b 100644
--- a/src/code/z_sram_NES.c
+++ b/src/code/z_sram_NES.c
@@ -808,8 +808,8 @@ void Sram_InitDebugSave(void) {
Lib_MemCpy(&gSaveContext.save.checksum, &sSaveDebugChecksum, sizeof(gSaveContext.save.checksum));
if (gSaveContext.save.playerForm != PLAYER_FORM_HUMAN) {
- BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A48[((void)0, gSaveContext.save.playerForm & 0xFF)];
- C_SLOT_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A50[((void)0, gSaveContext.save.playerForm & 0xFF)];
+ BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A48[((void)0, gSaveContext.save.playerForm)];
+ C_SLOT_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A50[((void)0, gSaveContext.save.playerForm)];
}
gSaveContext.save.hasTatl = true;