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authorTom Overton <tom-overton@users.noreply.github.com>2023-05-13 17:38:38 -0700
committerGitHub <noreply@github.com>2023-05-14 10:38:38 +1000
commit7bdbca10a559abe0368fb7dde32f79d03e3af881 (patch)
tree7eebdf23439e4e46d2268a739d78166102447d52 /src/code
parentcc6cc8da96ceaad7b1bfa318e5e3c422b2a89ba7 (diff)
Use proper sequence names in certain actors (#1241)
* Use proper sequence names in certain actors * Fix z_en_jgame_tsn too * func_801A1FB4 enums
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 84501dcbb..d18193de7 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -2656,11 +2656,11 @@ void func_800B9D1C(Actor* actor) {
if (sfxId) {}
if (actor->audioFlags & 0x40) {
- func_801A1FB4(3, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
+ func_801A1FB4(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
}
if (actor->audioFlags & 0x20) {
- func_801A1FB4(0, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
+ func_801A1FB4(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
}
}