diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2023-05-13 17:38:38 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-14 10:38:38 +1000 |
| commit | 7bdbca10a559abe0368fb7dde32f79d03e3af881 (patch) | |
| tree | 7eebdf23439e4e46d2268a739d78166102447d52 /src/code | |
| parent | cc6cc8da96ceaad7b1bfa318e5e3c422b2a89ba7 (diff) | |
Use proper sequence names in certain actors (#1241)
* Use proper sequence names in certain actors
* Fix z_en_jgame_tsn too
* func_801A1FB4 enums
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 84501dcbb..d18193de7 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2656,11 +2656,11 @@ void func_800B9D1C(Actor* actor) { if (sfxId) {} if (actor->audioFlags & 0x40) { - func_801A1FB4(3, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f); + func_801A1FB4(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f); } if (actor->audioFlags & 0x20) { - func_801A1FB4(0, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f); + func_801A1FB4(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f); } } |
