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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2021-02-25
Fixes IDO recomp and allows git to detect binary files. (#50)
Kenix3
2021-02-24
Flags ido_recomp as binary.
Kenix3
2021-02-24
Added IDO recomp support (#45)
louist103
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2021-02-23
Fixed ultratypes.h (#48)
kyleburnette
2021-02-23
en_okarina_effect OK (#47)
kyleburnette
2021-02-12
en_rsn OK (#41)
kyleburnette
2021-02-12
en_nnh OK (#42)
kyleburnette
2021-02-11
en_hs2 OK (#46)
kyleburnette
2020-12-09
Decompile `ovl_TG_Sw` (#44)
Kenix3
2020-10-26
en_ending_hero OK (#36)
fullgrowngaming
2020-10-26
ending_hero5 OK (#40)
fullgrowngaming
2020-10-12
en_ending_hero4 OK (#39)
fullgrowngaming
2020-10-12
ending_hero3 OK (#38)
fullgrowngaming
2020-10-12
ending_hero2 OK (#37)
fullgrowngaming
2020-10-12
en_dy_extra OK (#35)
fullgrowngaming
2020-10-11
Arms_Hook OK (#33)
fullgrowngaming
2020-10-11
z_skelanime OK (#34)
fullgrowngaming
2020-09-28
en_tanron6 OK (#27)
fullgrowngaming
2020-09-28
bg_market_step OK (#21)
fullgrowngaming
2020-09-28
Use MAKE in Makefile
Rozelette
2020-09-27
GlobalContext: unwrap CameraContext (#31)
Bonfam
2020-09-27
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29)
Rozelette
2020-09-27
Fix ordering of relocations in overlay (#32)
Rozelette
2020-09-23
Fix removal of bg_mbar object symbols
Rozelette
2020-09-23
bg_haka_curtain OK (#25)
fullgrowngaming
2020-09-23
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK (#24)
fullgrowngaming
2020-09-23
obj_dinner OK (#26)
fullgrowngaming
2020-09-23
en_torch OK (#22)
fullgrowngaming
2020-09-23
bg_mbar_chair OK (#28)
fullgrowngaming
2020-09-23
Fix several issues with the makefile (#30)
Rozelette
2020-09-19
obj_hana OK (#20)
fullgrowngaming
2020-09-17
Add some OOT tools (#17)
Rozelette
2020-09-16
Add .data and .rodata sections to generated assembly. Add Overlay .rodata spl...
Rozelette
2020-09-13
Update tools (#16)
Rozelette
2020-09-13
Bootstrap actors (#14)
Rozelette
2020-09-11
Makefile rework. Add init and uncompressed targets. (#15)
Rozelette
2020-08-31
Split headers to be more similar to OOT (#13)
Rozelette
2020-08-29
Decompile z_snap (#11)
Rozelette
2020-08-28
Delete function type information (#12)
Rozelette
2020-08-28
Make the disasm target when appropiate instead of needing to do it manually (...
Rozelette
2020-08-07
Add object enum (#9)
Rozelette
2020-08-06
Cleanup some function identifications. (#7)
Rozelette
2020-08-06
Add actor and scene enums (#8)
Rozelette
2020-07-24
Initial code format
Kenix3
2020-07-24
Adds clang-format script to MM
Kenix3
2020-07-24
updated functions.txt for func_800968B0
mmb70
2020-07-24
fix local var names
mmb70
2020-07-24
fix improper spacing
mmb70
2020-07-24
func_0x800968B0 PR review
mmb70
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